Hi guys, you know, I´ve been around here for a long time, and my team and I figured out so many things on our own - but today I give up and ask for help. I´ve read through the manual, through the tutorials, even through every single thread here that is on this topic. And if anyone feels know the need for a comment about my lack of understanding, feel free to post it...
My problem is bump (normal) mapping. it does work perfectly with some of the stock media chars and SciFi Rooms, and I managed to bump an entity, but when it comes to segments, we experience failure after failure.
Here the example:
1. I create the segment in MagicFPS, with the _d2 as standard texture, then I alter the *.fps file in order to look like this:
;Segment Spec
;Header
partmax = 0
lastmeshmax = 0
;Segment Parts
partmode0 = 0
meshname0 = meshbank\ww2\france\obstacles\obstacle_a\obstacle_100.x
offx0 = 0
offy0 = -50
offz0 = 55
rotx0 = 0
roty0 = 0
rotz0 = 0
texture0 = texturebank\magicfps\bricks+14_d2.dds
transparency0 = 0
effect0 = effectbank\bump\bump.fx
colmode0 = 1
csgmesh0 =
csgmode0 = 0
csgimmune0 = 0
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = |mat|
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = -1
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
2. I place the normal map, with the _N addition, into the same folder as the d2 texture.
3. I make "build game" with shaderson (of course)
4. I check the folders of the built game in order to contain all the files, I sometimes even add a _D copy of the _d2 because I read somewhere this could be needed:
5. I start the built game and get this wall:
No matter how I rename the files, if I use tga or dds, it`s all the same. Only when I build the wall as entity, it is bumped, but not with the normal map created and saved to right folder, instead the games picks a _N file from another texturebank folder.
Has anyone an idea what`S going wrong?