__________________________UPDATE__________________________
Hi!
Due to the fact that we are nearly far enough with the engine to start working on the Demo, we decided to 'revive' this thread by posting all information on the games progress we are able to provide. We did not create a complete new thread because we will probably do this in some weeks to show the demo.
Even though it's probably not necessary, we start with a short description: Dangerground is a 2D-topdown-tactic-RPG-Shooter set in the early future. The player controls a team of four soldiers including himself and has to fight against various kinds of enemies, like rebels and zombies. He has access to different weapons like pistols, machineguns and rocketlaunchers to fight his opponents in the most efficient way. Even though the gameplay is meant to be tactically challenging, there'll be much action and finally a good atmosphere.
We are working on this project for round about 8 months now and are planning to release the demo this year, hopefully in two months. The game itself will come out in Summer 09.
In fact we would already be able to give you a demo because most of the game-relevant parts are finished, but instead we decided to make the demo as "professional" as possible which causes this long delay.
If you read the complete thread you probably already knew most of this, so it's time for some news.
Our team expanded to 4.5 members now. There are still Mr Kohlenstoff and me, being responsible for programming, the overall game-design and also big parts of level-design. There's an artist already helping us for several weeks, being really great in his job but not having enough time to do all the sprite-creation alone. So we found a new 2D-artist who will help us with animated soldiers, zombies and probably more. Finally a friend of mine joined the team to set up a homepage and help us with sounds and leveldesign.
Nevertheless we still need support, this time not concerning sprites but sound: We want all dialogs of the demo to be spoken, so we need some male voices speaking english well. There's not that much to say in the demo, all in all maybe two or three minutes of dialog. So if you want to help us by recording a few sentences, that would be fine.
After five paragraphs of theory here are finally some facts about our progress:
***DONE***
- Sprite Engine
- Collision
- Movement, Shooting, Reloading etc.
- Weapon-Sounds
- Automatic Music-System
- Soundtrack (3 of 5 planned tracks)
- Weapon-Editor
- Unit-Editor
- Entity-Editor
- World-Editor
- Scripting-Engine
- Pseudo-3D-Gameplay
- 2D-Lightmapping
- Entering and leaving buildings
***IN PROGRESS***
- Scripting-Language (We just have to add more commands to make it more powerfull)
- Sprites
- AI (basics are finished but we still need pathfinding and some advanced routines)
- Meelee-Attacks
- dynamic / movable entities
There are more features planned, but we will work on them after finishing the demo because they are not relevant until then.
We will probably don't upload any videos or screenshots before the demo comes out, but we can asure you that it will be of high quality giving you a good impression of the game's atmosphere and gameplay. The homepage will most likely start parallel to the demo, so there probably won't be much updates within the next weeks.
We are still looking forward to comments & criticism and hope, that somebody will help us with some voice acting.
Thanks for your interest.
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