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Work in Progress / Flare Engine [New Thread][Net play included!]

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Roxas
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Posted: 4th Jan 2008 12:50
Well mainly my computer sucks.. I cant get over 100 nearly on any dbpro apps (Even with blank screen).

And i will optimize every Flare Engine calculations and loops etc.. To boost the fps up still.


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Roxas
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Posted: 4th Jan 2008 13:13 Edited at: 4th Jan 2008 13:15
Little update..
I added yesterday every level from FFVII First Mission.. And im now scripting this map:



Need to add some scripting commands to make good jumping


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Roxas
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Posted: 4th Jan 2008 13:51 Edited at: 4th Jan 2008 13:53
Another pic.. Last Level now i need to create the walkmeshes for latest levels (Wich is pain cuz i dont have the actual 3d models of these renders...)



And then add scripts to these last levels I already have made boss and it isnt similar to scorpion.. It will be suprise


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wind27382
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Posted: 4th Jan 2008 19:27
wow roxas I think your my hero

wind
Seppuku Arts
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Posted: 4th Jan 2008 20:02
Looks very good, one thing I might mention - it looks like you might want to use layers - things that go above the player, like the railings. Just take out a second transparent layer on the image out of photo shop and just render the 2nd image over the 3D.

Looks like you're doing very well here my man, it'll be interesting to see you final result.

mjoĆ°r er lekker
Roxas
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Posted: 4th Jan 2008 22:17
Yes layering in engine isnt done yet.. Im gonna write my own format (Simply compress images to one file) to load the whole map easily


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Roxas
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Posted: 5th Jan 2008 23:46
Ok some new updates
Every walkmesh is done!
And scripts are 60%-70% done

Some images:






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Roxas
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Posted: 7th Jan 2008 15:58
Okey some screens of battle script
Sorry that there is some debug texts over dialog texts :E

Enemy entering into safe mode
(In FFVII the scorpion puts the tail up)


Barret giving some advice
(I dont remember did he give advice on FFVII)


And when you attack the enemy while its in safe mode..
(DEATH END \o/)


Ill finish now the other scripts.. And so on..


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C0wbox
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Posted: 9th Jan 2008 21:18
Well there's definately a lot going for this engine. I haven't really had a chance to read all the stuff and look at all the pictures but from what I've seen it looks very good.

(I like RPGs that don't limit the player to one varying terrain with some buildings on it, I like indoor scenes and areas that allow for collision in all 3 axise.)

Roxas
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Posted: 9th Jan 2008 22:15
Quote: "(I like RPGs that don't limit the player to one varying terrain with some buildings on it, I like indoor scenes and areas that allow for collision in all 3 axise.)"


Like oblivion or morrowind?
This will get support for 3d worlds later :/

Now the main aim is to get really FFish feel!


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Graphiboc
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Posted: 10th Jan 2008 18:19 Edited at: 10th Jan 2008 18:21
hey roxas, sry for don't giving any news for a so long time :/
I've really not enough time to finish AES (which just need to be converted into a dll and had some help) (here is the old post if you don't know what is AES=>http://forum.thegamecreators.com/?m=forum_view&b=8&t=108643&p=0) and i was thinking about giving him to DBP users for free... but it just an idea yet. (and i can't host AES which is more than 500Mo now).

Your project is looking very nice

i think i will just post a video showing some effects created to AES in a few houres. C u later
1 old videos : http://www.youtube.com/watch?v=NCWOyLdRsR0

Sry for mybad english
Roxas
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Posted: 10th Jan 2008 19:08 Edited at: 10th Jan 2008 19:09
I can host you things Graphiboc

Btw. This is my Flare Engine web page.. It has now just the desing and the text did come weird :/ So ill change it later
http://flare.xenmedia.org

And IMO you should not give that quality thingy away free
Charge at least 5 or 10 bucks it looks so cool. Even i can pay and i will if you sell it!!

I can also ask xenmedia to host it if you want

Btw2. Dude you need to be online more! You cant be that busy :/


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Xenocythe
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Posted: 10th Jan 2008 22:48
I'll be glad to host AES on xenmedia

As you can see, the actual xenmedia.org is not online. At the moment its a music player I'm working on for one of the features of the website.

Though, I can cook up AES.xenmedia.org and give you an FTP account. How does that sound?



Roxas,
Flare engine is lookin awesome

Hassassin MMORPG - Postponed until C++ learned for serverside
New Online Game - Designing Stage
Graphiboc
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Posted: 11th Jan 2008 19:56 Edited at: 11th Jan 2008 20:02
hey Roxas!
here is the last video of AES in action !

http://www.youtube.com/watch?v=nfL5hEo9OQ0

this movie just shows differents effects i made for the demo of AES (rpg battle system)
See u later

(models are from Mike Inel who give me the permission to use them in my AES demo)

Sry for mybad english
Roxas
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Posted: 11th Jan 2008 20:08 Edited at: 11th Jan 2008 20:10
Awesome i love it
Release fast ^^ I really love it!!

Beats my effect system 60 times alread
Come to msn if you can

I think you are best DBPro coder i know!


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Roxas
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Posted: 11th Jan 2008 22:10 Edited at: 11th Jan 2008 22:26
Heres little update.. Some more screens showing scripts from FFVII!
This time you see the Barret dialogs when you first time go with elevator.

Screens:



Script:

This time ill include script just in case if you people are intrested

Hope you got hang of it

E:
Here is more polished script



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Roxas
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Posted: 12th Jan 2008 12:02 Edited at: 12th Jan 2008 12:04
Jumping Script..
Its simple and not cool like in FFVII But to do it as cool as it is in it you need to make animations to player

Screen:


Script:

Well it contains other scripts of this map well but W/E..


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Jimpo
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Posted: 12th Jan 2008 20:26
Looks like you have a very flexible engine here. After you've finished with the FF7 part, you should make an original game.

Roxas
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Posted: 12th Jan 2008 20:31
Quote: "Looks like you have a very flexible engine here. After you've finished with the FF7 part, you should make an original game."


Thats the plan FF7 part is mainly for testing scripting system capacity!


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Roxas
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Posted: 13th Jan 2008 00:42
Good news
I have done some optimizing! Not final optimizing..

But with these minimal optimizing i got these results:
- Scripting System is 2 times faster now!
- Game is almost 2 times faster too now!
- The game loads faster!
- The game acts better!
- Battle system had unnecessary complex loop what was cause of big slowdown in battle.. Fps in battle is doubled!

So my Average FPS is 67-100

My Specs:
CPU: Intel(R) Celeron(TM) CPU 1300MHz
GPU: RADEON 9250
Memory: 512MB RAM

Yes i know.. My PC is most crappiest ever :/


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Guyra
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Posted: 13th Jan 2008 04:27
Keep up the good work(on your celeron computer), man! ( xD ) I enjoy watching how this thing is developing.
Roxas
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Posted: 13th Jan 2008 11:08
Quote: "Keep up the good work(on your celeron computer), man! ( xD ) I enjoy watching how this thing is developing. "


Yes i know rofl I cant hardly play newest quality games over 25 fps (HL2, Gta San Andreas, Doom3 , Far Cry ..... )

Anyways im kinda happy that i got scripting system speed to double itself cuz when entered in loop it was sometimes painful slow.. I found the proplem that made it slow and now im happy


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Graphiboc
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Posted: 13th Jan 2008 11:08
very nice work roxas!
could you post a video to see that in action please? :p

Sry for mybad english
Roxas
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Posted: 13th Jan 2008 11:12
Soon i will fix some bugs first
And now you come to msn dang


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Roxas
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Posted: 13th Jan 2008 15:55
Ok here is the boring video:
http://www.youtube.com/watch?v=0vlCp7WRyKc

Link may not work yet it needs to be processed first in youtube!


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Guyra
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Posted: 14th Jan 2008 08:39
Oh man, that looks sweet!
zzz
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Posted: 15th Jan 2008 17:58
Wow, awesome work!
As jimpo said, it looks like youĀ“ve made a very flexible engine!


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Roxas
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Posted: 15th Jan 2008 18:21
Hey thanks

@Zzz
i wonder if i could mimic some scenes from Soulhunter with my scripting system :3


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Roxas
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Posted: 17th Jan 2008 14:06
Ok now when break is over Ill start making little help tool that helps making scripts easier.

Its editor that opens the map and then you can place events and stuff Those who knows RPG Maker know what i mean.. So it exports the script file when done..

Expect screenshots soon


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Roxas
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Posted: 19th Jan 2008 18:13 Edited at: 19th Jan 2008 18:30
Menu:
Totally customable like everything is in this engine.. Thats the point of engine



E:
Updated menu pic


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Roxas
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Posted: 19th Jan 2008 19:48 Edited at: 19th Jan 2008 19:50
Menu from last page:
Totally customable what is point of this engine..


Loading Screen:
Was pain to capture cuz loaded so fast :E



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Inspire
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Posted: 19th Jan 2008 19:54
This is looking really cool.

Roxas
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Posted: 19th Jan 2008 21:19 Edited at: 19th Jan 2008 21:20
Ok menu can support 16 party characters Also battles if you have enough battle pos.. Otherwise engine will tell you a error

The menu supports also 255 menu items.. It will scroll down ^^




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Xenocythe
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Posted: 19th Jan 2008 21:22
That looks amazingly awesome dude!


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Inspire
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Posted: 19th Jan 2008 21:24
And this is all done through scripting?

Roxas
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Posted: 19th Jan 2008 21:36 Edited at: 19th Jan 2008 21:43
No. Its just images with position cordinaates!
This is done with Cvar system.. What is file with variable eg.

MenuItemX = 20
MenuItemY = 20
MenuItemXInc = 0
MenuItemYInc = 60

That would set Menu items into position x 20 and y 20 and it would make 60 units cap beetwen menu items

The character avatars are set into the mob folder where comes all files. Like you put your Avatar.png into your mob folder.. Then you open the data.txt file up and type Avatar = MobsMyMobAvatar.Png

Scripting is only used into more professional stuff..

But you can do every kind of menus you want with cvar system too
Tho i do scripting commands of course for menu Eg. [AddMenuItem], [ChangeMenuBG] eg eg...

Example CVar file:



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Shadow Blade
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Posted: 19th Jan 2008 21:41
This looks great! I can't code but I will surley use this when it comes, I can handle a bit of scripting, I've always wanted to make a Final Fantasy style RPG (being a big fan of the games up 9). Good luck with this and I've been keeping my eye on this thread for about a week and will continue to do so.

-Shadow Blade

Roxas
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Posted: 19th Jan 2008 23:42
Hehe If you ever used Rpg Maker XP and liked it thats my aim.. But in 3d and better every way (Aka scripting system what is already better also the battle system )

Well mine is kinda diffrent but i will try to make user friendly as it is!


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Roxas
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Posted: 20th Jan 2008 01:33 Edited at: 20th Jan 2008 01:33
Final improvements.. I should make beta soon And put the scripting system into DLL to get even more faster executing.




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Xenocythe
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Posted: 20th Jan 2008 01:37
Nice man!


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Shadow Blade
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Posted: 20th Jan 2008 09:28
Nice, are you going to release whole thing for free? Or are you going to release for sale?

-Shadow Blade

Roxas
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Posted: 20th Jan 2008 11:40
Its all about quality.. How good it cames Then i shall decide to give it free or sell..

But it may take few years..


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Roxas
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Posted: 20th Jan 2008 14:21 Edited at: 24th Jan 2008 17:05

Flare Engine Beta v0.1

This is not perfect yet.. Magics were removed as purpose.. So holy and ultima crashes..

B = Battle
M = Change Map(Dont use if you dont know how..)
Shift = Menu ( To get out press shift again )
Enter = Speak, Press off dialogs, Select items
Backspace = Back/Return

To change character stats go into Mob.txt
You can also add your own mobs..
To change model data go into Mobs/MyModelHere/MyDataFile.txt
If you want to create own mobs just check the other mobs data file! You will get the idea.

To Change scripts go into Maps/MapNameHere/Script(or BattleScript).txt
Commands data can be changed in Command.txt..

PLEASE POST YOUR SYSTEM SPECS!
Post your system specs in this form
CPU : <Cpu Here>
GPU : <Gpu Here>
RAM : <Ram Here>
Also tell the FPS when walking normally and when script is executing (eg. NPC's are moving!) Also tell me how fast the game loaded up!

Glitches & Bugs
If you find any report here!

Hope you enjoy it!

Cheers,
Roxas



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Shadow Blade
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Posted: 20th Jan 2008 15:14
Cool will check it out later.

Quote: "But it may take few years.."

Don't say that! lol

-Shadow Blade

Bizar Guy
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Posted: 20th Jan 2008 17:20 Edited at: 20th Jan 2008 17:33
Quote: "Quote: "But it may take few years.."
Don't say that! lol"


Why not? You might have noticed that many of the serious projects around here have over a year put into them, even if their wips haven't been around that long. And seeing as this is a reusable engine, I hope he puts as much time as he needs to in it. I'd say Roxas should make an original game or two in it before selling it, figuring out how to improve the engine along the way. And by original game I mean a full scale project.

Ah wait, I see the lol now. You were joking, right?

Of course Roxas, I can't tell you what to do and don't want to, but I hope this really turns into something for you.

Downloading now.

Edit: alright, first thing I've noticed is the movement was pretty confusing and not very intuitive or easy to use. Why do the un and down keys make him go up and down but the left and right ones make him turn? Shouldn't you use the four arrow keys to add the standard eight direction control? The catracter could have smooth rotation and precice moemvent to if you added one object to control the move directions and a second to controld the rotation of the charater, who was just position on the moving object. Also, sometime when I went to a new map the grid changed but not the background image. And on the third map going to the left exit made the game crash, and finally, and I'm sure you're already aware of this, there is no layering yet of the textures, so your character is always on top of everything. Easiest thing is you make the parts of the mape that should be seperate a new texture with the rest black, make the black transparent, postion the new texture exactly where the currect on is, and disable it's zdepth.

I'll post more when I've got it. Remember I'm pointing out every flaw I can find, and solutions if I have any idea.


Superman wears Chuck Norris PJ's
Roxas
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Posted: 20th Jan 2008 17:45 Edited at: 20th Jan 2008 17:48
Ok thanks

Yes the movement was bad.. And i was about to change it! I forgot it tho.

The layering comes next beta. And ill make my own file format for maos that has all tiles!

The left exit in map3... I forgot to disable it! Because i wont do that map. The FFVII Mission 1 script is actually in there.. Thats all i wanted to my Scripting System able to do right now.

I will add smooth movement to npcs (Tho they are handled by scripts.. Check the scripts so you get idea how i fast scrapped it )

When event editor is finished i can get better quality scripts in less time!

Also the next beta will have my own levels and everything so it will have layering too.. I will also change the movement! I was actually thinking how FFVII did it and now when you said it 8 dir movement.. Lol im stupid!

Anyways thats just what i wanted Detailed despriction of everything.

All i now need is your system specs and fps and how fast it loaded <_<


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Shadow Blade
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Posted: 20th Jan 2008 18:00
yeah I was joking.

I had a quick go of testing it, movement is seriously weird and hard to control, FPS stayed at like 190 but sometime it just froze no change of the fps after about ten seconds it would be alright and it only happened one spot and happened every time you walked through it (prob just my rubbbish comp though) loading took less than a minute, the battle system, was the enemy invincible because I used ultima a few times and he didn't die. There was a bit of lag in the NPC's movement but agian i think it's my rubbish comp (I have a better one though).

Windows XP Home Edition
AMD Athlon XP 2600+ 2.08GHz
512mb of RAM
ASUS RADEON 9600SE

-Shadow Blade

Roxas
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Posted: 20th Jan 2008 18:10
Yes there is bit lag. Ill make my scripting system even more faster and smooth the movements and lagg is off.. Ill just simply make new command so it makes the both! (makes faster and smooths)

The loading time wasnt annyoining tho? Good..

Also could you point out the place where game frozed?


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Seppuku Arts
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Posted: 20th Jan 2008 20:17 Edited at: 20th Jan 2008 20:18
CPU: 1.5ghz Pentium 4
RAM: 512MB SDRAM
GPU: 256mb ATI RADEON 9550 (AGP 4x)
FPS: 80 (3D) 250 (Menu)

Bugs:

Well, I found a lot, Bizar has mentioned a few. After you first talk to Barret, Jessie and all that when there ran off, the map flickered a bit and returned me back to the main one. The collision was very sticky, when come against a 'wall' it'd stick, sometimes his position would switch to another location. Perhaps how you do the 'world building' perhaps used a hidden wall object or a collision box, each with sliding collision(it look like you're doing a 'if he collides with the floor he can walk' or are using DBP automatic collision commands)

In the battle, when I select the second skill in the skill menu the text disappears.

Good demo though, it's a shame it has a few bugs in it, but hey, that's what early betas are for. Keep it up dude.

Great loading times by the way.

It takes blood and guts to be this cool, but I'm still just a cliche
Roxas
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Posted: 21st Jan 2008 17:10
Ok scripting system optimized even more.. Now its 2 times faster again

Also i made new command [Move To]obj,x,y,z,speed
Use that always when you can.. Because its far more faster and better than checking distance calculations, pointing object and moving it to place.. Also its smoother

To check if object has reached its destination simply use this.
[If][MoveFinished]=obj
[Endif]

Easy

Ill start making some other big calculations and useful things to faster and simplified commands!


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