Jumping Script..
Its simple and not cool like in FFVII But to do it as cool as it is in it you need to make animations to player
Screen:
Script:
[GlobalScript]"Biggs Teach How To Jump!"
[Trigger]
[OnMapCreate]
[Int]Biggs,[FreeObject]
[Make Object]"MobsDwarfDwarf.x",Var(Biggs),400
[Position Object]Var(Biggs),119.99105835,196.080215454,138.658111572
[Set Entity]Var(Biggs)
[/Trigger]
[Trigger]
[OnSpeak]Var(Biggs)
[Dialog]"Push X in front of a ladder to grap on to it. Then use the Directional buttons to climp up and down"
[ExitScript]
[/Trigger]
[/GlobalScript]
[GlobalScript]"ReactorPotion"
[Trigger]
[OnMapCreate]
[Int]Potion,[FreeObject]
[Make Object Cube]Var(Potion),20
[Position Object]Var(Potion),11.4472980499,89.6029586792,-51.3490409851
[Set Entity]Var(Potion)
[/Trigger]
[Trigger]
[OnSpeak]Var(Potion)
[Dialog]"Received ' Potion'!"
[EndGlobalScript]"ReactorPotion"
[/Trigger]
[/GlobalScript]
[GlobalScript]"ThoLadders"
[Trigger]
[OnMapCreate]
[Int]Ladder1,[FreeObject]
[Make Object Cube]Var(Ladder1),20
[Position Object]Var(Ladder1),-13.9259328842,196.142303467,132.484451294
[Set Entity]Var(Ladder1)
[Int]Ladder2,[FreeObject]
[Make Object Cube]Var(Ladder2),20
[Position Object]Var(Ladder2),48.6796073914,195.530715942,134.20765686
[Set Entity]Var(Ladder2)
[/Trigger]
[Trigger]
[OnSpeak]Var(Ladder1)
[IngoreFailures]1
[Do]
[Distance][MyObj],48.6796073914,195.530715942,134.20765686
[If][GetDistance]<1
[Exit]
[Endif]
[Point Object][MyObj],48.6796073914,195.530715942,134.20765686
[Move Object][MyObj],60.0
[FastSync]
[Loop]
[IngoreFailures]0
[/Trigger]
[Trigger]
[OnSpeak]Var(Ladder2)
[IngoreFailures]1
[Do]
[Distance][MyObj],-13.9259328842,196.142303467,132.484451294
[If][GetDistance]<1
[Exit]
[Endif]
[Point Object][MyObj],-13.9259328842,196.142303467,132.484451294
[Move Object][MyObj],60.0
[FastSync]
[Loop]
[IngoreFailures]0
[/Trigger]
[/GlobalScript]
Well it contains other scripts of this map well but W/E..
Click For Details!