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Work in Progress / Flare Engine [New Thread][Net play included!]

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Roxas
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Posted: 21st Jan 2008 20:20 Edited at: 22nd Jan 2008 07:02
New screen:


Terrain not lightmapped so its ugly
I fixed the enemy does not die bug.. It was because of my optimizations .


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Bizar Guy
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Posted: 22nd Jan 2008 01:38
Pic isn't showing up...


Superman wears Chuck Norris PJ's
Roxas
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Posted: 22nd Jan 2008 07:03
Sorry i did some filename changes on server.. should work now


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Xenocythe
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Posted: 22nd Jan 2008 22:06
Sweet

YOu should have a transparent dark-blue box behind the 'Raiken HP...etc.." because it's hard to see.

Other than that, looks awesome


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Roxas
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Posted: 23rd Jan 2008 13:28
Nah i just add black borders to text
Cuz im aiming to this style:



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Inspire
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Posted: 23rd Jan 2008 21:24
I freaking love FFX.

Roxas
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Posted: 24th Jan 2008 07:41
Yeah me too I actually liked the Sphere Grid system.. I have already the grid system.. I did it long time ago

Havent just tweaked and i make it first visually more nicer!
I love the game battle system but the story cant beat FFVII-IX story. Gameplay elements was nice too and visuals impressive

I think im gonna mix the spheregrid system with junction system cuz i really liked the idea of junction system.. We will see.. I will make them totally scriptaple


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Roxas
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Posted: 24th Jan 2008 13:05 Edited at: 24th Jan 2008 13:07
Working on a model..



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Roxas
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Posted: 24th Jan 2008 14:06
Update:




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WickedVixen
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Posted: 1st Feb 2008 16:04
@Roxas:
This looks awesome.
I'm going to check this on my laptop and see if it runs.

If it doesn't, then I'll be sure to let you know of my problems/the bugs.

Keep up the GREAT work!

Roxas
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Posted: 2nd Feb 2008 16:42
Some little updates.. Been polishing battle engine and trying to hassle with event editor.. And here is new pic of Raiken


As you can see ive taken bit easy recently


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Roxas
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Posted: 3rd Feb 2008 13:18 Edited at: 3rd Feb 2008 19:36
Event Editor (Easy Script Creating (TM) )


Allows you to do scripts fast and easy.. If you select Move To event you first click on the object and then you click where you want it to be moved [b][/b]


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Shadow Blade
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Posted: 4th Feb 2008 20:51
Cool, could you show us what that script does in a video (or another one) that would be helpful. Nice work with teh script creator. Hope to see more proggress soon.

-Shadow Blade

Roxas
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Posted: 5th Feb 2008 15:05
There is already... http://www.youtube.com/watch?v=0vlCp7WRyKc

Its pretty lame but everything like dialogs,NPC's,Zones,NPC Moving etc are done in script system.. So its like 70% of that stuff is scripting.


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Shadow Blade
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Posted: 5th Feb 2008 16:35
Yeah I know but you could have one that shows the script then what it does.

-Shadow Blade

Roxas
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Posted: 5th Feb 2008 17:04
Oh.. I will do something like that when i have time
I have been quite busy so i will try to do soon as possible.


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maxhrk
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Posted: 28th Feb 2008 08:35
um.. i dunno if the video is down at youtube.com.. since it is said that it is removed by a user.. so.. I am still curious about this video i want to see!
Roxas
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Posted: 29th Feb 2008 18:55 Edited at: 29th Feb 2008 19:57
Well the video isnt really anything intresting. I will make new one when its more intresting

Here is new screenshot.... Testing battle engine with some ripped models just to see how it perfoms..




Also title screen for Tech Demo project i will do with Flare Engine.. This title screen is 100% done with the scripting system



Source code for the title screen.

It has not so many functionalitys yet. Cuz ill add the options and continue menu for it later.

Also i have done security decryption and encryption.. The encrypted string depends on your password you enter before encrypting.. And if the password is wrong when decrypting the decrypting will not give you correct results.

Here is encrypted version of my script:


The Flare Engine has inbuilt decryption system so it needs the password what it will use for decryption.
Homever if you want to test your scripts or other files without encrypting it then you can just put the source file into the folder where the encrypted file should go and flare engine will automatically notice it and will not do any decryption! It will read from source file. But if source file does not exist it will read from real file.

So thats good way to test fast your scripts and etc stuff without encrypting the file


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Roxas
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Posted: 2nd Mar 2008 19:35
3vs3:



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Pet A Mizzle
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Posted: 2nd Mar 2008 19:48
Omg is this game kind of like Tree of Simphonia? [Sp?]
I love that game and the style so awesome! xD
Roxas
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Posted: 3rd Mar 2008 00:03 Edited at: 3rd Mar 2008 00:04
Video:


The video is demostration of battle engine with some quality models. The models are ripped and they use FPSC Bibed Thats why the anims are bit akward.


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Roxas
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Posted: 8th Mar 2008 16:38
Flare Engine is now resting for a while after all the hard work i putted into it

Here is something really diffrent if you are still looking news from me.
http://youtube.com/watch?v=xFIr9FUBKto

(I had some proplems with sun after i showed the day cycle faster.. so just ingore the fight beetwen me and sun lol)


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Roxas
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Posted: 16th Mar 2008 15:16
Update to the mini project : http://www.youtube.com/watch?v=3t5o1QYr_Ds

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TEH_CODERER
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Posted: 17th Mar 2008 15:19
Nice! Very awesome!

Oneka
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Posted: 17th Mar 2008 22:54
Looks interesting, what is the music from?


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Roxas
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Posted: 17th Mar 2008 23:07
The title music is made by Lucifer and can be downloaded from Music/Sound board titled as RPG Theme..

The game music is from Crisis Core.. Cant remember the name of it

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Roxas
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Posted: 10th Apr 2008 18:37 Edited at: 10th Apr 2008 18:37
New Screen


Complete remake started.
Everything is now unbuggy and has better perfomance!

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Xenocythe
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Posted: 10th Apr 2008 22:34
NICE xD

3.11 We do not tolerate posts made for the purpose of putting down another forum member, group of members, religion, our company, our staff or any of our moderators, past or present.
Roxas
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Posted: 11th Apr 2008 19:02 Edited at: 11th Apr 2008 19:03
Bruce test model!
Animation system testing started



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Roxas
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Posted: 11th Apr 2008 20:58 Edited at: 11th Apr 2008 21:02
FFX Style subtitles!
(Thanks cloggy )



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Roxas
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Posted: 12th Apr 2008 20:29 Edited at: 12th Apr 2008 20:30
Close combact!


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Vequor
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Posted: 13th Apr 2008 06:19
Looking good.

Stay calm and keep a cool head
zzz
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Posted: 13th Apr 2008 12:00
Oh yeah! It´s looking really good, keep it up!

Roxas
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Posted: 13th Apr 2008 12:18
Added command gui or w/e


And thanks for nice comments!

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Roxas
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Posted: 13th Apr 2008 13:14
Lame vid showing some sound effects and visual effects!
The text in screen was added later before the video capture
Animations need yet to be smoothed and timer based.



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Roxas
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Posted: 14th Apr 2008 20:40
Surprise!


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Drew Cameron
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Posted: 14th Apr 2008 20:42
Ha ha, cool man! Great progress being made

Sven B
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Posted: 15th Apr 2008 18:15
Great stuff!

Keep posting updates!

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Roxas
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Posted: 15th Apr 2008 20:40
Made new glass break effect for battle start! Its visually pretty impressive and really close to FFX one (Only shape is diffrent) IMO.

Download the 500kb vid or else you dont see anything lol

Here is also youtube vid of FFX Glass break effect (Shows up in few seconds) so you can compare mine to its. My effect has all those refactions and motion blurs etc..

http://www.youtube.com/watch?v=RH8qinGLUtA

Tell me what you think about it also.
(I was about to include the Volume Light by Geecee.. But noticed it isnt so impressive with plains and also it looks more impressive like this.)

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Inspire
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Posted: 15th Apr 2008 20:50
That looks pretty awesome!

Roxas
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Posted: 16th Apr 2008 10:32
Thanks If someone of you are just too lazy to download 500kb video lol..

Well i uploaded it to youtube!

My Effect:
http://www.youtube.com/watch?v=lY56BN85nxA

FFX Effect:
http://www.youtube.com/watch?v=RH8qinGLUtA

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TEH_CODERER
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Posted: 16th Apr 2008 13:15
Lol! I was so unlazy I watched both! Looks really awesome! Great effect and project in general.

Sven B
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Posted: 16th Apr 2008 14:25
I didn't have to look at the FFX one lol...

The only difference is probably that the ones in FFX aren't squares..
Very good effect though!

It's the programmer's life:
Have a problem, solve the problem, and have a new problem to solve.
Roxas
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Posted: 16th Apr 2008 15:09 Edited at: 16th Apr 2008 15:10
Yes thats what i mentioned They have diffrent shapes. Im gonna fix that later

Its so easy to fix that i must first port this to flare engine before doing that.

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Roxas
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Posted: 16th Apr 2008 17:55
Argh! I got that effect to Flare Engine but cant disable it after its completely rendered cuz DBpro does not have command Disable Set Camera To Image or w/e.. So im kinda screwed.. If command like that does not come out.. I have to choose. Get rid of lots of FPS just because of that? Or make the effect without motion blur (Wich looks dull)..

Arrgh.. Lee must halp! lol.

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Chenak
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Posted: 16th Apr 2008 18:00
You can try deleting the camera it is assigned to
Roxas
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Posted: 16th Apr 2008 18:26
I cant delete default camera.. And if i do another camera it does not work correctly.

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Graphiboc
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Posted: 16th Apr 2008 23:56
nice work roxas.
I totally forgot AES sry but i plan to finish it this summer with threading load
But for now, my computer is down >.<

Did you have test more the trial version i sent to you?
i need yours comments

Sry for mybad english
Chenak
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Posted: 17th Apr 2008 01:21 Edited at: 17th Apr 2008 01:23
Make a dummy camera and place it where the default camera is, then use that camera to write the image. I think sync mask would prevent the set camera to image from working so you could turn it off when you don't need it I guess.
Roxas
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Posted: 17th Apr 2008 08:45 Edited at: 17th Apr 2008 08:46
Quote: "nice work roxas.
I totally forgot AES sry but i plan to finish it this summer with threading load
But for now, my computer is down >.<

Did you have test more the trial version i sent to you?
i need yours comments "


Yes i did! It was easy and awesome! You should release it cuz i need it lol

Quote: "
Make a dummy camera and place it where the default camera is, then use that camera to write the image. I think sync mask would prevent the set camera to image from working so you could turn it off when you don't need it I guess.
"

Like i said that effect does not work propeply with another camera.

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