Quote: "From what I understand you´re a group of people who are developing this, right? How many are you?"
20 people on five projects, four of which you'll see in the very near future. This does include two marketing people, three "contract" people who are only working on one specific game (
Capital Punishment, due for release July 4th of this year), and two "producers" who don't really do much besides giving us money, lol. It isn't counting Hobgoblin Lord, who helps from time to time but isn't technically a team member yet, and Jess T, who if he had more free time we'd ask him to join in a second. As it stands we always invite him to test new games. But yeah, I might be wrong but I'm pretty sure Rami was right when he said we're the biggest dev team in these here parts
. By the end of this year we'll have released more games than most (definitely not more than all). It isn't as impressive as it sounds though, hehe, not yet anyway.
Quote: "A FPS, eh? I'm intrigued..."
Yeah, that game is codenamed
Project Sewer Rat for now... expect to know more about that in the near future
. We'll probably announce the official title in the next MISoft SOTS (our newsletter). If you haven't signed up for it yet, visit our forums and register for it there
.
Here's the URL for you all.
Quote: "Why don't you guys go through the trouble of trademarking the name?"
We looked into it. Because of our website and our hefty online presence, we have the grounds to sue someone if they try to steal our name. When we register as an LLC later this year (in NY State and in the US), we'll get a trademark. They're expensive as hell, that's the only reason we haven't done it just yet. Feel free to email me Inspire, I can explain a bunch of this stuff to you, I've been studying business stuff lately as we prepare to make our company legit.