Quote: "Is it possible to import your own textures? Or will you have it so that we have to buy the latest addon packs (For clothing I'm talking about, would be so cool if we could add our own clothing texture)"
You can not make your own media that can be used within 3DCM. It is too complicated of a process. I would have to make some kind of editor to do so. However, you could just export you model and make your own modifications to the texture that is created. I would encourage you to do that to add your own little details to further make your character "unique". You will end up with a very good base to take things even further if you choose to do so.
Quote: "Will the model have pre-configured animations? Or will we be able to make our own?"
The model WILL have pre-configured animations. Right now I have all of the animations that are included with FPSC. I will add more over time. 3DCM will not have any kind of animation editor built in to it (at least for now!
). Again though, you are left with a model that you could load into another app that you could add your own animations to.
Quote: "Also out oh shear curiosity what are you programming this in? C++? DBPro? Something else?"
Hehehe. Actually it is quite the combination of DBpro, Visual Basic and C++. The main guts of the program is written in DBpro. The GUI is written in Visual Basic (which talks to the DBpro exe). I've also written a dll in C++ to add some functionality to DBpro to help with funtionality that is currently not possible in DBpro. It is an intersting MIX!
a.k.a WOLF!