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Work in Progress / The Redwall Game by Candle Light

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Daris Xiao or Benjy Wright
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Posted: 2nd Mar 2008 01:41 Edited at: 24th Aug 2008 01:20
See the information page at: http://benjywright.elementfx.com/ataleofredwall

This main post will be updated from time to time with the latest news, information, videos and screenshots.

Working Title: A Tale of Redwall
Project Started: July 26, 2006
Release Date: Sometime after March 1st, 2009

Basic Summary: We are making a game based off of the every popular Redwall Literary Series by Brian Jacques. We are writing a fan fiction story that will take place in the Redwall World. For more information on Redwall see: http://en.wikipedia.org/wiki/Redwall

The previous thread can be found at: http://forum.thegamecreators.com/?m=forum_view&b=19&t=85322&p=0 and I would strongly recommend reading it and the FAQ before asking any questions.

*** LATEST PREVIEW VIDEO - #29 *** Added August 23rd - http://www.youtube.com/watch?v=i1r64nzzTPs

Core2 Quad 2.4Ghz and GeForce 9600 GT 512mb - Vista Index = 5.4, it's the RAM that holds me back.
tha_rami
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Posted: 2nd Mar 2008 02:09
Let me be the first to congratulate you: Congratulations. Glad to see this in WIP.

Lookin' good as always, can't wait to see more.


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Phaelax
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Posted: 2nd Mar 2008 02:16
i like the trees


Dr Manette
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Posted: 2nd Mar 2008 03:19
This is quite an old project, and it's awesome to see it finally hit the WIP board. Great videos.

Sergey K
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Posted: 2nd Mar 2008 03:34
lol really nice video.. i like the msg popups! the animations of the msg popups.. really sweet!

and congrats to Benjy Wright. lol

Get DBP stuff here! - (plugins/models/scripts and more!)
Daris Xiao or Benjy Wright
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Posted: 2nd Mar 2008 03:55 Edited at: 2nd Mar 2008 03:56
@ tha_rami: Thank you!

@ Phaelax: THank you muchly! I've put a lot of work into them... and actually they look much better now than in those videos.

@ Dr. Manette: Thank you aswell!

@ Sergey K: Glad you like them, I've put a lot of wirk into it, you know.

I'm kinda busy searching for a modeler at present because if we can't find one, this project might end up toasted. (It'd be great if they could just fall out of the sky), and I really don't have anything important to say at present. But, thanks for your continued support!

<img src=http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg>
DB newbie
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Posted: 2nd Mar 2008 05:59
sweet i have read the whole series and have been waiting for something like this.


Come see the WIP!

Sunflash
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Posted: 2nd Mar 2008 19:57
Geez, I've lost track of this project... I'm REALLY glad to see you've progressed this far Benjy! Everything looks amazing!

Mountain Dew, happyness in a bottle.
Robbie Miller
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Posted: 3rd Mar 2008 04:15
It's been awhile since I've posted in the Forum, but I have been keeping track of the project through the emails that I get from following the topic. It looks great and from the looks of things it is only going to get better. Good job! ^^

Be optimistic.
All of the people you hate are going to DIE.
BiggAdd
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Posted: 3rd Mar 2008 06:28
That is looking pretty good! Keep up this fantastic work!

Bizar Guy
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Posted: 3rd Mar 2008 23:30
Three cheers for Benjy! I've been waiting for this to be in the wip for years. Glad it's fianlly there.


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Sunflash
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Posted: 4th Mar 2008 21:19
So just to clarify, are the missions going to be puzzle based rather than combat? Or will there be a little mixture of the two?

Mountain Dew, happyness in a bottle.
Sunflash
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Posted: 4th Mar 2008 21:19 Edited at: 4th Mar 2008 21:19
<DELETED>

Mountain Dew, happyness in a bottle.
Daris Xiao or Benjy Wright
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Posted: 12th Mar 2008 22:11
@ All: Thank you for your comments and compliements.

I've been busy with school and catching up with what goes on there-in, particularly accounting.

But, things still progress. I'm working on a website to bring all my post on TGC, YouTube, and DeviantArt together in one place where I can direct people who ask questions.

Oddly, I got it from 0moola.com, which one of you guys suggested a good year and a half ago. I finally checked it out while flipping through old posts a couple weeks ago, and I like it thus far. Hopefully the web site will be up by the end of the week, but that's starting to look less and less likely as time goes on...

But such is the complexity of work, school, and programming. And "time waits for no beast", as they say in Redwall.


>>> BTW: We could still use a character modeller. <<<

<img src=http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg>
ASTECH
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Posted: 19th Mar 2008 18:14
OMG. I love Redwall and this was a great idea!
I'm sure if you could get an okay and get a license to
actually sale this commercially... if it's any good...
you my friend will be filthy rich!

It would also be a great ideo for an MMORPG.

Love it! You ARE AMAZING!

Astek


Make the move to indiegamedev.net today! We're the fairest around! -EFX 1.5 Official Tester-
larrmon
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Posted: 22nd Mar 2008 12:27
Just saying that the project looks awesome right now. Unfortunately I have nothing to add to it so I'm just going to lurk for now.

hahano. vaguely invovled in flash.
Daris Xiao or Benjy Wright
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Posted: 23rd Mar 2008 02:39 Edited at: 23rd Mar 2008 02:48
[Edited first post with FAQ URL]

Hey Guys! I haven't done much programming lately, as my professors decided to pile tons of homework on me immediately after spring break. I'm also lined up for a couple test this week, which I need to study for, and a demonstration speech in Oral communication Monday, which promises to be fun.

Anyhoo, I've posted the official FAQ for the project up top on the first post on this thread. I'm sure there are a lot of people, heck, I know there are a lot of people who disagree with me on many of my views regarding the Redwall Series, but since the whole purpose of this project is to turn a fan-fiction story into a computer program, I doubt any of those who are displeased with the tone of the FAQ will be so displeased with the end result, if they really do enjoy reading the Redwall books.

The way I see it, anyone who wants a hack-and-slash style Redwall Game can go ahead and make it themselves, so stop complaining about the way I'm spending my time making a lesser-violent program.

Anyhoo, I can't wait until the semester ends... Summer break will no doubt bring quite a lot of progress, especially if I take the summer off from work as well, but theories and theories... I might work a few days, or maybe even go back to full time. My commercial actions affect the project, but sadly aren't affected by it. So I'm stuck trying to fit programming and such in when I can't justify doing something more important instead. Not that Redwall isn't important, but I see I'm just rambling now. I'm done.

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
Monty87
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Posted: 3rd Apr 2008 23:30
I got bored of Dark Basic a long while ago, I'm afraid. Moved on to dabbling in L.in.oleum and C (without success I should add).
Anyway, I only say that as the only reason I pay db any attention any more is to find out how the redwall game's coming along. How my years has it been now? If I'm honest, didn't think it would survive (None of mine did!).
Congratulations and keep it up!

P.S. Did you ever work out what you were going to do about licencing, or lack of? I'm sure it was being discussed at some point, but I can't remember what was said.

Monty
Daris Xiao or Benjy Wright
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Posted: 6th Apr 2008 05:41
@ Monty87: Thank you for your compliments! As far as the lack of licensing goes, we are not using any of Mr. Brian Jacques' characters or anything from his books aside from our vision of his world so it shouldn't be any more of a problem than any of the revious fan games made by others.



@ All: I've added an image to the top of the thread showing about what the characters ARE going to look like. We've been trying to find a character modeler for two years now, and everyone we found is either pathetic (meaning here-in "not even half as good as me"), was too busy (we understand), or couldn't export into any useable formats.

So after vainly searching for a few more months, I've decided that it's futile. I'll do the modeling too, and I'll make them simple and therefor easy to just retexture, thereby making them look more unique without having to spend several weeks building 3000-4000+ poly models as fancy as good'ole "Otterman".

Some of you may recognize about half the geometry from a previous model I posted elsewhere on the forum, and I honestly had no intention of ever using this in the Redwall Project, but oddly, this is how it's panning out. I built that for an unrelated project which I may modify and post some time in the future 'cause it was the best RPG Battle engine I ever wrote in all of two weeks, media dev-time included.

Anyhoo, these "Mini Mice" only use 19 bones, less than half that of Otterman, and so they are also much more easily animated. Due to the low polygon-count they also look more fluid in motion, unlike otterman who often looks like he has a sore back. (Amusingly, I do too from work yesterday evening, lol)

Anyhoo, I have a total of 7 different mouse fur and costume designs, that picture is about three days old, and I can make a new fur and clothing texture in less than an hour. Of course that also depends on how much of a perfectionist I will be on getting just the right hue and saturation on every single color. I spent over 5 hours on one of them, but it was definitely worth it! I'll be replacing the picture with another once I get the program copied back onto my laptop (stupid virus killed it, if I didn't mention that yet).

Anyways, every position on the team has been filled and as always the FAQ is avaliable at: benjywright.0moola.com/faq.html

I'll be continuing work on the website at some random moment in the future, so eventually there will be a nice looking website up there dedicated to all thing in the A Tale Of Redwall Project.

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
SunnyKatt
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Posted: 7th Apr 2008 02:53
I haven't read those books in years... I forget what they were about. Animals with swords, I remember.
Anyhow, good luck!

greenlig
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Posted: 7th Apr 2008 08:01
@ Benjy - I wish my computer hadn't crashed and lost that otter model I was working on for you. It was one of my favourite models!!

I can do prop modelling for you if you like. Doing a full time degree with ridiculous amounts of modelling work restricts me to non character stuff, I just dont have that kind of time to invest, but any prop stuff I am happy to have a crack at.

Let me know.

Zac

Blender3D - GIMP - WINXP - DBPro
Monty87
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Posted: 7th Apr 2008 16:09 Edited at: 7th Apr 2008 16:10
Benjy,

I know you've said all team positions are filled, but could I perhaps join with the job title of, 'Man who drops by every couple of months and says, "Wow, looking great! Can't wait to play it!" before wondering off without actually having done anything leaving nothing but a lingering smell of peppermints and irritation'?
So, am I in? It's my dream job, y'ken. What's the salary?

Monty
tha_rami
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Posted: 8th Apr 2008 01:21
I've got actual experience with the job that Monty87 is solliciting for. I'd be a far better choice.

I've been wondering - would you or your team be interested in some coverage in Untitled?


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Daris Xiao or Benjy Wright
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Posted: 12th Apr 2008 23:59
@ ZekeGames: Thanks!

@ greenlig: Thanks for the offer! Due to the pleasant experience we had working together and the fact that I can trust the usableness and quality of you models (dependable people can be so hard to find these days) I'll have some sketches in your email box as soon as I can! Thanks again, I look forward to working with you again!

@ Monty87 and tha_rami: We can never have too many people like you guys! You're "hired". As to featuring us in Untitled, I'd like to have a bit more work done before doing so. I just don't like the idea of using screenshots of Otterman, when he's being replaced by the Minimodel series of characters which look very different.


@ ALL: The latest YouTube video showing the new charater models can be viewed at: http://www.youtube.com/watch?v=JSQlwH8Sp2E

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
Monty87
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Posted: 13th Apr 2008 19:51
Result! I'll quit Threshers tomorrow.

P.S. What's Untitled? Suprisingly, Googling it wasn't much help.

Monty
tha_rami
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Posted: 13th Apr 2008 21:44
Search in Geek Culture instead.


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greenlig
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Posted: 14th Apr 2008 02:34
@ Benjy - I got the email, and I should be able to start modeling through them on wednesday. Textures are no problem, and I will try to fit them into the visual style of the models you have made, which I think are BRILLIANT!

Good work and keep it up!

Greenlig

Blender3D - GIMP - WINXP - DBPro
Daris Xiao or Benjy Wright
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Posted: 19th Apr 2008 20:59
@ Monty87: LOL.

@ tha_rami: Let's plan for Untitled featuring in mid June-ish, by then I should have several different species wandering about.

@ greenlig:
Quote: "the visual style of the models you have made, which I think are BRILLIANT!
"
...if I here the brill-word from one more person I admire, I think I'll burst with glee... Thank you again, for your contribution, and the compliment!

@ All: I've been working on a couple different types of characters this week, probably should be studying for exams... hence my postponing all Redwall work until after the semester ends.

But I have come to the obvious conclusion that I can't use the mouse geometry for every other species, so I'll be building different heads and tails. The hare came out pretty good, but the otter looks a bit more like a capybara... I love 'em, but they can't be at Redwall.

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
Drew Cameron
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Posted: 19th Apr 2008 22:02
Daris Xiao or Benjy Wright,

This looks fantastic!

I wonder if you could tell me what you're doing with the leaves on the trees and please please post the code?

I'm guessing they're rotating limbs?

Daris Xiao or Benjy Wright
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Posted: 27th Apr 2008 00:03 Edited at: 27th Apr 2008 00:03
@ Drew Cameron: I'm actually just positioning the leaf textured plains at the same position of some hidden limbs on the trunk of the tree. I've been combining modelling and code techniques like this because it's quite often helpful with increasing the speed and easiness of implementation. I would post the code, but it's rather disorganized, and lacks REM statments to explain much of anything. Plus one needs to have tree objects that have been built kind of specifically for it. It's also part of my engine-in-progress, which I am considering making into a commercial product with after A Tale of Redwall has been finished. I'm not really one for giving my source code away, plus the idea is simple enough towhere one could write their own, and I'm a big supporter of ingenuity.

@ All: Just a few more days and I can go crazy with programming again... I hope I last that long. lol.

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
greenlig
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Posted: 27th Apr 2008 02:24
@ benjy - Sorry I haven't got back to you. I have uni assignments coming thick and fast. I have a break in assignment work soon, exam and 2 assignments this week, so its probably the next. I can focus on getting some models done then.

Greenlig

Blender3D - GIMP - WINXP - DBPro
Theorah
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Posted: 4th May 2008 18:38
wow! I'm really pleased to hear someone is working on something like this I have been a fan of Redwall ever since I was 9, I love it to bits, it reminds me alot of the English countryside where I grew up too

You probably don't need any more artists, but if you want the assistance of an artist I would so be up for doing artwork for this! I've always wanted to do Redwall artwork, but have never had the chance

Keep up the good work! The youtube videos are exciting (and the music is charming and atmospheric!)

naoru.deviantart.com user.drunkduck.com/theorah

go check them out!!
Daris Xiao or Benjy Wright
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Posted: 13th May 2008 10:03 Edited at: 16th May 2008 06:27
@ greenlig: Any progress on the props yet?

@ Theorah: Thank you so much for the compliments!

@ All: ...bet you guys thought I died, eh? Good news all around, I got 2 A's and 2 B's for my first semester at college. Now that I don't have to be sleep deprived while studying for exams, I'm back to working on characters for ATOR (A Tale of Redwall). So far I've written ten animations for the mouse model including:

Walking, Running, Idle/Waiting, Examine/Collect, Use Rake/Hoe(Shovel when played backwards!), Point/Direct, Jump, Grief, Laugh, and Default Listening/Waiting in Conversation.

I have more than I feel like listing here in a doc file waiting to be made. So far all the animations are fairly smooth and expressive. These cute little creatures are so easy to animate it's almost sickening. I'll upload a new video once I get them operating in a simple cutscene conversation.

Sadly that not only requires programming the cutscene work, but also redeveloping a lot of the AI loading and Control systems. But it's all part of the plan for a lively world, so I'll get back to it.

Just figured I'd bring you guys up to date on the lastest.



May 15, 2008 - Hey guys! I rewrote the basic character loading code so that when I create a character all I have to do is specify a name, texture file, species, size and beginning position and it's good to go. Takes literally no time at all to create a character, by early next week I hope to have the code together to reload them in the conversations using the new system.
The one thing I hate abot being only one person is that there isn't enough time to get everthing done in a single day, no matter how well planned I am.
Anyway, new video coming soon, so stay tuned!

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
Mattihas
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Posted: 17th May 2008 14:21
Hi. I've been reading your post. Great job on the RPG!

If you are all bored of waiting i have some suggestions of things to do:
1.Occupie yourself with something other than computer.
2.watch youtube
3.give suggestions.

I have a few suggestions. Why don't you make the characters you haven't made a bit like from the movie? It would save you a lot of time and just convert them into 3-D (i dont know how you will do that though...)so...yeah.

Good luck!

P.S. Can you send me a demo? hopefully then i can make suggestions!

JW o|o
Mattihas
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Posted: 17th May 2008 14:28
oh, i forgot. I may be able to help with the modeling. Just send me some things that will help me with modeling (programs, all that stuff)and give me a picture of the person (maybe from google pictures) and i MAY be able to help you with modeling. Send it to me at:

Jared@netvigator.com

Sincerely,
Matthias

P.S.DO NOT USE THE INFORMATION I GAVE YOU FOR ANYTHING EXCEPT EMAILING ME!

JW o|o
Daris Xiao or Benjy Wright
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Posted: 23rd May 2008 23:48
@ Mattihas: Please read the FAQ @ benjywright.0moola.com/faq.html before posting again, thanks!

@ All: I didn't upload videos with the 6-8 seconds pauses for each character beingloaded because obviously, it wasn't something people want to see, lol. But, have no fear because the new character models for the mice can be cloned and retextured in less than 1/5th of a second. I haven't figured the exact time yet, but the delay is barely noticable to me. THIS is why all the characters will be so simple, combined with the fact that I can't spend 3 weeks on each one. But anyways, I've covered that topic a dozen or more times and will be adding it to the Updated FAQ tomorrow night.

I have also added a few new animations, and various AI fixes that caused characters to lock up, seemingly "randomly" (though that word doesn't quite work because there WAS a pattern, just not an obvious one).

Anyhoo, I've got to get ready for work now, but I hope to have a NEW video up on YouTube (I recently uploaded a bunch of rather old ones) sometime next week. This video will include an actual cinematic scenario, though exactly what I haven't decided yet.

I'll be half dead by that time, but I promise i will get around to responding to all of your questions and comments eventually.

Thanks!

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
tha_rami
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Posted: 24th May 2008 00:45
Okay. Hmm. This could also be interesting for Untitled, you know. I'm really starting to get revved up for a new one, and this would fit in quite well too.


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greenlig
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Posted: 25th May 2008 11:03 Edited at: 30th May 2008 19:10
My many bads.

I have been completely snowed under this semester, between assignments and winning this comp http://www.abc.net.au/tv/goodgame/game/, and preparing to move to the other end of the country again, I had forgotten

In fact, I have some time now, so I shall start on some of them.

Greenlig

[edit] - got one done, but it really was the easiest I could do. I have 4 assignments due in the next 2 weeks...so I wont have much time. If I do get any, I will *try* to get some more done. Sorry, I am very busy. (I prooobably shouldn't have offered, but I really did not expect this busyness )

Greenlig

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Daris Xiao or Benjy Wright
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Posted: 31st May 2008 09:49 Edited at: 31st May 2008 09:51
@ Greenlig: Don't worry about it, anything you can build will be awesome, just do what you can and you'll be lifting a burden. Congrats on winning!

@ All: I'm doing everything I can to get the program in a state where I can record a decent video. I was hoping to have the first test-quest all finished with a couple of simple cutscenes by today, but my desktop got killed after a defrag that apparently didn't go right. It's running again, but I can't find the drivers disks, or windows updates I need to get things working properly. I've also lost all the file associations and stuff... It's very frustrating.

Fortunately, A Tale of Redwall and everything non-OS is still fine, so right now I'm copying it all onto my laptop (right here) where I should be able to get a bit more done with the camera and AI, and hopefully get a decent video put together by midnight.

A lot of my 3D modelling programs aren't too compatible ith Vista, so there's only so much I can do on here. I already finished enough of the test environment and DarkBasic Pro works fine, so even though the characters are limited to the animations I've already written, I should be able to cook something up.

Instead of spending a week trying to get things put back together on the 6 year old P4 2.4ghz, I'm just going to spend a week finding and ordering parts for my next computer... I've been meaning to upgrade anyway and the massive power increase will speed everything up like crazy. So until further notice, I'm on the laptop with the sad video card.

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
Mattihas
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Posted: 31st May 2008 10:43
Okay. I've read it. So should i download the things and then have you send me a draft of something you want me to make and get to work?

Mattihas

[quote]never look back...and don't plan the future.

JW o|o
Bizar Guy
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Posted: 31st May 2008 15:27
sorry to here about your computer, at least the game and all your other files are fine though.

Also, can't wait until you get that vid uploaded.

Daris Xiao or Benjy Wright
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Posted: 1st Jun 2008 01:24
@ Matthias: *EDIT: Nevermind, apparently that question and answer is missing, very odd. Anyway, it USED to say in the FAQ that we are not looking for anymore people to work with us on the project. We have spent a lot of time working with several people before who were either not familiar enough with their own programs, not experienced enough to build what needed to be built, or were just using incompatible programs, formulas, or anything else non-compatible. If you're wondering, we are fine with greenlig joining back up because our experiences with him in the past were very good, we know he knows exactly what he's doing, and the only reason that he wasn't able to continue working with us before was because his job took all of his time.

@ All: Unfortunately, I'm not going to be able to get a video up like I had previously planned. Even if I could get the code finished and properly debugged, my laptop isn't able to record at any more than 3-5 frames a second at best. It doesn't run well to begin with, and Fraps just butchers it. It will probably be atleast another week before I can finish and get the video recorded/uploaded, BUT the good news of that is, it will be the first video in a long time to hit the full frame rate the program is designed to run at.

I've decided I am definitely just going to build a new computer now, instead of redoing the old one and then setting up the new one in a month or two.

Work is actually interesting tonight, so I won't have much time on the computer anyway.

But anyhoo, I'll keep you guys updated on the situation. I should have the new computer all setup in about a week.

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
Daris Xiao or Benjy Wright
20
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Joined: 13th Dec 2003
Location: Face first in a bowl of soup.
Posted: 7th Jun 2008 02:06 Edited at: 7th Jun 2008 02:08
I finally got the camera transition fixed. Turns out the mistake was pathetically simple, a slight order of operations mistake, which prevented the program from detecting a camera mode change while in conversation.

I spent hours developing formulas and checking math, just to find out that I had placed the line "OldCameraMode=CameraMode" in the middle of the options that switch the camera mode. When the camera was being taken over by the cinematic system, it wouldn't recognise the change because both the old and new values were '3'.

I moved that line back to the beginning and everything did as it should.

Just shows no matter how long you program, you'll never stop making small mistakes unless you plan things out perfectly and far enough in advance. But anyways, it's going to be beautiful to show you guys at a full 30 fps next week!

Dell shipped my computer yesterday (Thurday, June, 6th) and it's expected to arrive on or before Monday.

I know that buying a Dell sounds like the greatest crime in all of geekdom, but the fact is, it saved me $160. So, "Dude, I'm getting a Dell." (and then putting a nice video card in it)

I'm going to continue to work on the actual cinematic sequence when I have time, but likely will end up recording the video later next week after I get my new desktop computer set up.

I gotta get back to work on it, but you can expect me back around Wednesday or Thursday!

C'ya!

<img src="http://fc03.deviantart.com/fs24/f/2008/029/4/1/41d9bb7716d4017e.jpg" border="0">
Violent Pigeon
16
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Joined: 30th Dec 2007
Location: London, Great Britain
Posted: 9th Jun 2008 03:38
Dude, that, was, awesome Probably one of the best DBPRO Games i have ever seen!, Ever! lol truly amazing stuff.

My MMORPG: http://green-man.pbwiki.com or check out the forums at http://mechtech.webmmorpg.net

Daris Xiao or Benjy Wright
20
Years of Service
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Joined: 13th Dec 2003
Location: Face first in a bowl of soup.
Posted: 10th Jun 2008 04:05 Edited at: 15th Jun 2008 05:01
@ Violent Pigeon: Thank you! That's quite the compliment!

@ All: The new computer arrived today and I just finished getting everything setup. The one problem I have is that my version of 3D Canvas isn't able to install properly. I'm looking into it, but I don't know if I'll be able to find a solution.

I might end up just setting up the old computer as my modeling machine, or allow my desktop to run either operating system, but then there could be driver issues with my new equipment. I'll figure something out, though.

It's beautiful, btw. I downloaded the Demo for DirectX10 Lost Planet, and with everything ALL THE WAY UP I still get an average of about 20fps, which is insane! I love this machine!

It's a Quad Core at 2.4Ghz, with 1066fsb, 2gb dualchannel 800mhz RAM, a harddrive faster than I don't know what (I have a 5.9 experience index rating on Vista for data transfer rate!!) and to top it off I put in a new power supply and a GeForce 9600 GT at 512mb.

I'm still working out some slight issues with updating DarkBasicPro but I ran the Redwall Project and I'm getting a full framerate (I limited it to 30). It's not suprising considering how powerful my system is, and my lightmap generating times have been cut into 1/3 or less in 3D World Studio! Once I get al the Upgrades for DBPro in, and hopefully get 3D canvas running... one way or another... everything will be in place to start developing at a wonderful pace.

AND, of course, the new video showing the cutscene cinematics will be running at a full 30 frames a second, instead of lagging like the previous ones. I'm not used to it running at this speed, but the load times are cut down like crazy too, I can't even see any change for characters, and the initial load takes a matter of just a few seconds!

I've decided that if I can find a water shader that will work with my water placement system as it is, I'll gladly implement it. My problem with the previous shaders I've used is that they are designed for a single water level, but I want to be able to have multiple water levels for different areas, say, having a waterfall cascading down to a stream from a pond above. I can't do that with one universal water height, and lots of these shaders don't work right with that. Anyway, i'll figure something out.

I can't wait to get things up and kicking again so this video can be out for you to see!

Core2 Quad 2.4Ghz and GeForce 9600 GT 512mb - Vista Index = 5.4, it's the RAM that holds me back.
Daris Xiao or Benjy Wright
20
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Joined: 13th Dec 2003
Location: Face first in a bowl of soup.
Posted: 15th Jun 2008 05:58
Hey everybody!

Due to incompatibility problems with Windows Vista and 3D Canvas 6, I'm going to be buying the latest version of 3D Canvas. I would have gotten the upgrade for free, but I bought it back in late '03 and they no longer give upgrades to us old users unless we re-register. So rather than try to learn a whole new modelling environment or spend time trying to work with a dual OS setup.

I've been working on some new audio enhancements. Up until now the program has been completely silent save for a few random ambient sounds that were positioned randomly around the player. You can hear birds and other poor quality sound effects in a few of the videos on Youtube, but now the NPC's make noises when performing actions that should make sound. The sounds are also positioned via surround sound and so if you have 5.1+ support you'll be able to enjoy the awesomeness there.

The sound has added a lot of depth to the environment. I'm also planning on putting in conversation commands that can switch music or play any sound effect I've pre-loaded into the system.

I currently only have two simple gravel and leaf impact sounds that my brother Joe (Agent Joe, on the music forums here) uploaded to his free stuff thread. But hopefully we can get all kinds of very specific sounds together for the video we're releasing alongside the Terrouge/Firebird article.

I've decided to delay the video longer so that we can have a lot more improvements to the item menu system, including new item objects specific to the mini-quest.

I also want to get the character item wielding and player hijacking put into place, and of course finally swap Otterman for a new Mini-Mouse model, or if I can manage it, with a new Mini-Otter model.

As always, tons of stuff I wish I could have done in the next few days, but no way to finish all of it, especially with having to work moer so I'll actually have money for gas to get to school next semester when I'm taking time off from my job to focus on getting straight A's so I can get more money from grants.

Anyhoo, I've gotta get back to work, but hopefully I'll have a lot of time this next week to stay home and work on the project than I have this last week.

Core2 Quad 2.4Ghz and GeForce 9600 GT 512mb - Vista Index = 5.4, it's the RAM that holds me back.
Minimovies Inc
16
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Joined: 22nd Feb 2008
Location: Reeedwwwaaallll!!!
Posted: 21st Jun 2008 23:22
Hello Benjy and the Redwall Team!!!
I'm back from the examinations, in which I did reasonibly well. Now, for the rest of the summer holidays, I am completely free to work on this fantastic project. I have to say that your work on this game is awesome, and I hope it gets to see its finish.

As I posted before, I'm aspiring to become a game designer and/or level designer in the future. I have still to design a game to the full, with a lovely GDD and all. Once I found this game, with its prototype still in progress, opportunity beckoned.

Benjy, have you thought of a general or even full storyline yet?
Reason being, I would love to come into this team as a designer, to make the Level Design Document. I hope that you will find any designing role in your game, and assign it to me!

Yours,
Minimovies Inc

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
tdc
18
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Joined: 26th Feb 2006
Location: Ohio, USA
Posted: 23rd Jun 2008 02:19
Hi Minimovies,

The design for the game is actually already mostly complete - Ben's been trucking away on the engine's feature set, and then we'll both be designing material based on this final set of features.

I'll be working with Ben on the storyline, along with quests and dialog, so I think we should be set there. Definitely keep watching this board, though - we'll let you know if anything comes up that we might need some outside assistance on.
Minimovies Inc
16
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Joined: 22nd Feb 2008
Location: Reeedwwwaaallll!!!
Posted: 23rd Jun 2008 23:37
Alright, thanks tdc.
I want to learn to model during the holidays, and I will send some very rough models if possible like furniture, walls, paintings... I'll see.

Anyways, please keep me informed.

A starting Games Designer. Need levels, characters and anything drawn and designed? Let me know...
Daris Xiao or Benjy Wright
20
Years of Service
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Joined: 13th Dec 2003
Location: Face first in a bowl of soup.
Posted: 25th Jun 2008 06:04
I finished fixing the Player Hijacking Functions (which basically means I set the program to control the player using the 0 index in the NPC characters' animation list ) this afternoon and then spent some time cleaning up any and all the REM'd out and/or "useless" code.

It should be easier for me to move around in my own program without getting lost and confused as much. TDC knows what I'm talking about... and why it took two days instead of just an hour to get this working.

I also swapped "Otterman" for a green habit-wearing Novice Mouse, then changed his animation keyframes and speeds accordingly. I plan on building and animating the first official Otter model soon, at which point I will make a custom skin for our hero, Darius.

As far as the audio expansions are going, Music loads and plays very quickly, and a simple "fade out old music as the new begins to fades in" function has made it very nice indeed. I set up a character who asks you if you want to switch the music and lists a few of Agent Joe's beta music tracks. Joe also just got a new microphone and pre-amp, and I got to play around with recording my voice last night. It's amazingly clean and clear. Hopefully we'll be able to get some very nice sound effects recorded specifically for the actions taking place.

Now that I've upgraded 3D Canvas to the latest version, I'll also be able to add more animations to the characters' AI system.

All in all things are moving closer and closer to a full free standing Engine that we can just pump media and information into without having to do so much debugging.

Core2 Quad 2.4Ghz and GeForce 9600 GT 512mb - Vista Index = 5.4, it's the RAM that holds me back.

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