Okay okay, one at a time and no repeats, please.
Let's start at the top:
1)
Quote: "I set up a level with 3 weapons, I pick one of them up, and the game freezes."
This might be a bug. I'll need to know which 3 weapons you are using to get this.
2)
Quote: "I'm getting a constant 30 FPS"
Oooookay? 30 FPS is the correct framerate for the animations to play properly (without messing with more code). I'll make a note to add a "syncrate=" action in the next version.
3)
Quote: "If you pick up 2 weapons, dual weild theem, and press 2 agai, both weapons will become weapon number 2, even if you only have one of them!"
Not a bug. You are able to use any available weapon in either your left or right hand, whether or not you've only picked up one. I'll consider "fixing" that in the next version.
4)
Quote: "Model pack 9 weapons has the I get 2 weapons on the right side.. bug.."
I'll need to know more about these weapons before I can diagnose the problem. Also, please give more information about these two weapons. Is one of them mirrored but still on the right side of the screen? Speaking of which, that would explain the issue... if the model was created over the axis to be symmetrical, then corrected it's position in the .fpe file, then the left-hand gun would follow suit. (Makes a note of this)
5)
Quote: "many times he said : sound number illigal at line XXX"
In order for me to fix this, I'll need to know EVERY "XXX" that it gives you. I am hoping to get to the bottom of these sound problems. If you could make a list of all the line numbers, that would help me out greatly.
6)
Quote: "I have 3 hands weapon.."
Not a bug. You should have expected that to happen.
There is no programming I can do to FORCE the model to animate differently. You'll need to either avoid these weapons or re-animate them. (Makes a note to FINISH the "dual-wield" animation setsfor modellers)
7)
Quote: "You can't drop your guns"
If by "drop" you mean "put away", then just press "0". If you mean "put on th floor and out my inventory", then ou can wait until someone finds out how to fix the "plrdrop" command.
8)
Quote: "Sometimes a gun wouldn't "register" and there would be no ammo count for it and it would do no damage."
Please elaborate on this.
Are you saying that you sometimes pick up a gun with no ammo in it? What exactly are you meaning by "register"? Have you tried checking the entityproperties in the FPSC Editor?
9)
Quote: "Your guns always reload when you select them as well"
I was wondering when someone was gong to yell at me about that.
There's a perfectly ... REASONABLE ... explanation for this, too. You see, each gun needs to have ammo in it. When you pick up a gun the initial ammo goes into the gun itself so that it'll be ready for use right away. However, that meant that the left-gun needed ammo too! If i didn't get ammo, then there's the potential that the player would be FORCED to use the right weapon, which has all the ammo. You see where I'm coming from? Also, if yu whip out two of the same gun, each gun has some ammo loaded into it. What f the user wanted all of that ammo to go into the right-hand weapon and use something else for the left-hand? You would need to somehow remove the ammo from the left gun!!!
And so... that's wen I decided that I woud auomaically put the ammo from the gun back into the "stock of ammo" when it wasn't being used, thus allowing either hand access to ALL of the ammo for that gun.
If you can think of a better way to get around this (without effectively multiplying ammo and allowing the player to cheat), then I'm all ears.
I think that does it for bug reports for now.
If those who found a real bug can follow up, I'll try to get them squished.
The one and only,
~PlystirE~