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FPSC Classic Models and Media / From Hell - "The Shroudling" - for your horror games

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Lewis
VBOTB Developer '10
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Posted: 6th May 2008 07:30
Heres a zombie dog image to give you an idea =P



Id love to see characters like a huge bulky guy with chains, weaking a mask and dragging an axe along the floor.. maybe some kind of demented skinless person who crawls along the floor, but it crawls dead twisted and scary =P
bond1
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Posted: 6th May 2008 07:49 Edited at: 6th May 2008 07:52
Thanks Lewis, I in fact have started a big bulky guy, wearing a leather mask. Kind of like a biker dude from hell.


Here is a video clip of the Shroudling. I am hosting all my videos on the VIMEO website. It's MUCH better than Youtube, and can stream high-def videos. The great thing is, if your internet connection can't stream the video, you have the option of downloading the source video to your computer. Look in the right hand section of the page for the download option.

VIDEO CLIP OF SHROUDLING: http://www.vimeo.com/980175

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"Your mom goes to college."
Scope
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Posted: 6th May 2008 10:42
Awesome as always Bond1.
Scope.
X Games
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Posted: 6th May 2008 11:10
Wow im loving this, i can realy use it, killer pig in this theme would be cool to. you got my money!

Join the fps-x-games.com forums

Silvester
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Posted: 6th May 2008 11:17
The sounds could ego and fade a little more, to make it sound like a doomed spirit. But the animations look great
Lewis
VBOTB Developer '10
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Location: Queensland, Australia
Posted: 7th May 2008 19:09
hey bond1, see the way this guy walks in the video? you should incorporate the animations into your horror characters.. but more like.. twisted? I think you use custom walk animations.

http://ie.youtube.com/watch?v=cHrCVN-knZI
castek
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Posted: 7th May 2008 21:07
Sweet Great work. is there any way to make it so he doesn't slide along the ground?

"The Beginning is the end."
bond1
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Posted: 7th May 2008 23:13 Edited at: 7th May 2008 23:14
Hey that's a cool walk Lewis, I've bookmarked that vid.

Quote: "Sweet Great work. is there any way to make it so he doesn't slide along the ground?"


Thanks. Characters move forward at a constant rate, so it looks ok with a brisk walk, but any time a character "lingers" on a particular footstep, like a slow shambling character, you will notice some sliding. You could try fiddling with the character's speed in the fpe to make this less noticeable.

TGC has hinted on implementing some code called "foot planting" into FPSC, which would make the character stick to the ground when one or both feet are planted, which would be great for characters that have a very noticeable limp, without any sliding.

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"Your mom goes to college."
xplosys
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Playing: FPSC Multiplayer Games
Posted: 7th May 2008 23:28
There is a movie called "13 Ghosts" that has a very nice array of characters that would work with any kind of horror game. There is even a torso that drags itself aroung. I don't guess you could make the "Angry Princess" though due to forum rules.

Best.

Bloodeath 6 6 6
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Posted: 8th May 2008 00:27
The Jackel from 13 ghosts would be awesome! just putting that out htere


http://www.shadowmillproductions.com/photogallery/13ghosts_jackyl.jpg

You'll Know When You See It.

Death has no end
metalkill
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Posted: 8th May 2008 01:04
@bond1

That is a great model. The best I have seen for this engine. Keep up the good work. I will purchase and use in my game for sure.

TJ


AOTD Creator
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Posted: 8th May 2008 22:56
Very Nice Model! It reminds me of a headcrab.

First project coming soon.
Scif. Base game
Silvester
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Posted: 8th May 2008 23:05 Edited at: 8th May 2008 23:15
I just had this thing running after me in FPS Creator, and I must say it is pretty fun to smash it with a sword...

EDIT: I did give him a costum soundset... Since a creepy moaning death is alot better then just hearing the default FPSC sounds...
Dark Jaguar Flame
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Posted: 10th May 2008 12:47
Purchased it

GOTH 1 SNIPER
User Banned
Posted: 11th May 2008 05:27
DUDE I LOVE THIS
i have it =) make more so i can buy thim =)
need more scarry things
Thank you for makeing this RAPE BUT char
i made a small game with thim in it an had my uncole play he was scared =)
an it gave me chills to love it more more
Need more blood more screeming more dieing more suffering more pain

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bond1
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Posted: 11th May 2008 08:31 Edited at: 11th May 2008 08:34
Quote: "Need more blood more screeming more dieing more suffering more pain"


Dang you are GOTH, aren't you?

Quote: "i made a small game with thim in it an had my uncole play he was scared =)
an it gave me chills to love it more more"


That's awesome, you don't know how cool that makes me feel. Mission accomplished, Bond1.

I'm kind of surprised I haven't gotten more feedback on the BLADE SEEKER, I think it has more "cool factor" with it's spinning blade. But I guess it's a whole different type of character, much more scifi than horror. .

I do have more horror stuff though, expect "Generic All-Purpose Zombie #1" sometime this week.

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"Your mom goes to college."
Errant AI
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Posted: 11th May 2008 09:49
Really great job on this one, Bond1. I have to admit I like this one much more than the seeker guy. I think because this guy is 100% blood curdling horror and the seeker is sort of cross genre between scifi, horror, steampunk and whatever Dr. Who is. Jack of all trades...

Really looking foreward to your zombies. I say make some fantastic zombies, some scantily clad women and a couple modern soldiers if you really want to make a killing on GCS. Maybe add in some extra animations that people can exploit with scripts such as a basic hit reaction, headshot death and a generic melee strike and block.

Anyhow, best of luck on sales. Hope you raise your prices eventually
bond1
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Posted: 11th May 2008 10:12
Thanks Errant, for whatever reason it never occured to me to make a female zombie, but come to think of it female zombies are definitely creepier than male zombies.

Good luck to you as well as everyone else involved with the store. As far as prices, I think we'll all have to feel things out a bit and adjust prices accordingly. I suspect there is a sweet spot somewhere, too high and you alienate people, too low and you run the risk of "giving away the farm".

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"Your mom goes to college."
Errant AI
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Posted: 11th May 2008 10:37
Yes. Female zombes. please

Now please excuse me while I cue up some videos from the band, Naked Ape lol
GOTH 1 SNIPER
User Banned
Posted: 11th May 2008 12:32
Quote: "I'm kind of surprised I haven't gotten more feedback on the BLADE SEEKER"

Im useing thim both lol thats what im talkin bout.
More more lol

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Cheese Cake
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Posted: 11th May 2008 13:32
Quote: "I'm kind of surprised I haven't gotten more feedback on the BLADE SEEKER"

I use them both 2!
And i think they are both great!
When i first tested it, it was quite funny...than all of a sudden the blade seeker ran towards me....
so i had to run away quickly before i got sliced

No man but these characters are art! And i'll use it in any game...
even if it is a "collect puzzle, learn words, age 12-, no gore" type of game!

Gamz
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Posted: 11th May 2008 14:50
Simply brilliant. Nice work again, Bond.

I am a manifestation of your subconscious.
GOTH 1 SNIPER
User Banned
Posted: 12th May 2008 02:14 Edited at: 12th May 2008 02:34
bond1 i found a bug with your chars =(
If i hit thim with a bat or axe or any melee weapon they start bounceing then moveing like they are swiming then crouching an reloading a gun then they go back to bouncing an repet
How do i fix this =(
im useing the blade seeker an shroudling they both do it


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bond1
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Posted: 12th May 2008 03:09 Edited at: 12th May 2008 03:15
Quote: "If i hit thim with a bat or axe or any melee weapon they start bounceing then moveing like they are swiming then crouching an reloading a gun then they go back to bouncing an repet
How do i fix this =("


You need v1.09 to fix this. Go download the beta from FPS Chat, melee character support was officially added and this bug was fixed in beta 2.

* INCFRAME no longer allows animation sequence to be corrupted

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bond1
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Posted: 12th May 2008 03:18 Edited at: 12th May 2008 03:21
Another thing I should add, is that if you're beta testing the store, you'll need to install v1.09 FIRST, then install the store files afterwards.

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"Your mom goes to college."
Airslide
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Posted: 12th May 2008 04:13
Some military zombies like Errant suggested would be wonderful.

Also, it would be awesome if you programmed a special headshot death animation. I added a feature to AirMod that allows blood to spurt out from a character, including the head specifically, and once I get my hands on the 109 source I plan to make headshot deaths call a special script (or just add deathwasheadshot as a condition) so you can have blood spurting everywhere when your zombie is hit A slower, to the knees and then falling forwad animation, sorta like your HL2 zombie, would be great for that.

If you want to test the idea go to the AirMod thread in chat, download the latest beta version (last page) and put it on a copy of FPSC 107. Then make a character with the animation (and replace the default fallback for testing I would suppose, though in a final version keep the original and the new), and modify throwback.fpi to have "::bloodspurt=2" above state 0. Then when you kill him it should spurt blood out of the head.

Obviously that's a tad bit of work just to test the idea and see how *cough*awesome*cough* it would look but that way you'd be all set for when the feature works properly. I almost guarantee it would boost sales to have a video that ends with a good 'ol headshot with blood going everywhere. *hint hint*

GOTH 1 SNIPER
User Banned
Posted: 12th May 2008 04:17 Edited at: 12th May 2008 04:51
ya im beta testing the store but i have 2 copys of FPSC 1 for v9 for the store an the other to v8 to make my games
i just wont use the chars cuz v9 just makes more bugs v9 dont even fix any bugs it just makes more

So sadly ill have to do with your chars then
Ima just quit messing with FPSC till they fix it.ima 4get makeing a game till thim an just play thim.Well cya in bout 9months to a year when its fixed
Maybe by then you will have more KICK BUT CHARs

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Wraith Staff
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Posted: 12th May 2008 05:14
Nice... I'll have to buy them when the store opens... Great work as usual, bond1!


Wraith Games... Play Harder
Fuzz
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Posted: 12th May 2008 05:34
i cant wait to get this

Victory Is Imminent
bond1
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Posted: 12th May 2008 07:04 Edited at: 12th May 2008 07:12
Quote: " source I plan to make headshot deaths call a special script "


@Airlside
I REALLY like this idea. I mentioned this before, but I have experimented with advanced rigging where I can hide a part of a model within a model. So for example, I could have a head that sprouts tentacles a la Resident Evil 4. And it would be cool if this ONLY happened with a head shot, and a more aggressive melee script was then called.

Or perhaps even better, I can have parts of the model disappear to reveal other parts. For example, have the head of a zombie disappear to reveal a bloody stump with a head shot. I think that combined with your "spurting blood" would be killer.

So do you think this would be possible with you mod? If so I will build this functionality into my first zombie model. I plan on using the new PLRFREEZE command to have him latch on to the player as well for the basic melee attack. I will also put in a killer "headshot death" animation.

@GOTH 1 SNIPER
v.109 is still in beta, you'll just have to wait a bit longer until the final version is released, which I guess will probably be around the time the store is officially released.

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"Your mom goes to college."
GOTH 1 SNIPER
User Banned
Posted: 12th May 2008 07:12 Edited at: 12th May 2008 07:14
bond1 one more bug =( soory to tell you this
The chars can see me throw 5 storys an throw walls
I put some of your chars on the 5th story an the player starts on the 1st but i can here thim trying to get me
an when i do go to the 5th story the are in the walls or just walking in place
i did what you sid to use v9 an it fixed them going crazzy after melee

Is the some why in your fpi i can get it where they cant see me till i get up to thim?
I have ther cone view at 50

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bond1
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Posted: 12th May 2008 07:30
Yes unfortunately in FPSC enemies can see through walls at times. You can fix this by making the enemies attack you based ONLY your distance to them by opening the script and deleting all instances of "plrcanbeseen".

You may also want to change "plrdistwithin=300" to something more appropriate for you level. If you place you character in a very large room than you may want to raise this number, if he's in a small confined room than you may want to make this number smaller. I felt 300 was a good starting point, but more advanced users will definitely want to fine tune this to their own needs.

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"Your mom goes to college."
GOTH 1 SNIPER
User Banned
Posted: 12th May 2008 08:03 Edited at: 12th May 2008 08:40
so if i delete the plrcanbeseen out of your fpi he wont see me that far down?
i did edit the plrdistwithin=300 to plrdistwithin=100 but still can see me ill try deleteing the plrcanbeseen
Edit: is the plraddhealth -10 means it will take 10 from my heath i think?
Edit: if i put the plrdistwithin higher then 80 they can see me throw the floors
If i put plrdistwithin lower then 80 i have to be in its face just for him to see me
if i put plrdistwithin=80 i have to be 2 steps in front of him
that means i can stay back 3 steps an shoot him

Im not saying i dont like it when they can see me throw the floors its kinda good cuz you here thim moveing an moneing an the player wont know where its comeing from
But the bad thing is it puts a BIG drop on the FPS

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Fuzz
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Posted: 12th May 2008 11:57
Quote: "So for example, I could have a head that sprouts tentacles a la Resident Evil 4. And it would be cool if this ONLY happened with a head shot, and a more aggressive melee script was then called.

Or perhaps even better, I can have parts of the model disappear to reveal other parts. For example, have the head of a zombie disappear to reveal a bloody stump with a head shot. I think that combined with your "spurting blood" would be killer."


You are so cool

i love resident evil 4

Victory Is Imminent
Airslide
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Posted: 13th May 2008 01:22 Edited at: 13th May 2008 01:25
Bond - Aha! So I have found your weakness! Errant's was weapon features, yours is zombie-head-blown-off-blood-effects, and now I need to find Johns and I'll have all the great modellers under my control....er....enjoying my mod

That should be possible as soon as I get my hands on the 109 source (and even then that's just for the headshot ability). The blood spurting is already possible, though I'll make an additional mode to it that's better for a blown off head (currently it shoots out in a random direction to the sides, good for in general but for a head blown off I'll make the option to have it shoot straight up.). The bloodspurt command is used like:

bloodspurt = X, where X is the method. 0 is the entity's position, 1 is the last position the entity was damaged at, and 2 is the head.

So I'll add 3 to make it come from the head and shoot straight up. Once I do, I can send you the EXE and a replacement throwback.fpi script to test the idea with. It wouldn't work with headshots until I get the 109 source (I *could* add my own farily easily, prehaps even better than the existing headshot system, but I want to keep it compatible with future versions of FPSC as much as possible) but you could see how it looks.

EDIT:

Quote: "So for example, I could have a head that sprouts tentacles a la Resident Evil 4. And it would be cool if this ONLY happened with a head shot, and a more aggressive melee script was then called."


Oh, as for this, instead of calling a specific script, I could make a command called headshotscript=X. That way you could define the script that occurs after a headshot kills a character instead of the throwback/fore/left/right scripts. Then in the headshot script for that sort of character is the new agressive melee script, and at the top of that script you could redefine the headshotscript so it doesn't repeat.

Wolf
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Posted: 13th May 2008 01:35
God! I love it!

It looks almost real!


.... hmmm.... hammelda, hammelda...

argh

Ok, you made an totaly awesome model, but I have to tell you...

[Dramtatic]You used the floor as ceiling[/Dramatic]

^^ I ve already bought your packs... keep it on!



Punk13
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Posted: 13th May 2008 03:30 Edited at: 13th May 2008 03:30
Quote: "Bond - Aha! So I have found your weakness! Errant's was weapon features, yours is zombie-head-blown-off-blood-effects, and now I need to find Johns and I'll have all the great modellers under my control....er....enjoying my mod
"


SORRY AiRSLIDE BUT JON IS FLAWLESS J/K

and bond your work is always gfreat

ThankX
Punk13

[url=http://i271.photobucket.com/albums/jj131/jakepunkx13/toldv5.jpg[/img][/url]

Black Terror
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Posted: 13th May 2008 05:39
Bond, I sent you an email. Sorry if it was a bit unclear.

bond1
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Posted: 13th May 2008 11:30
Ok Airslide, that sounds good. But I think for the best effect we'll have to wait until the v1.09 source is available. As GOTH 1 SNIPER pointed out, there is a nasty bug involving the THROWBACK.FPI script in versions prior to 1.09.

Anytime a character is performing an INCFRAME command at the time the THROWBACK script is called, the character does not know which frame to return to once the THROWBACK script is over, and starts cycling through ALL the animations. But Lee has fixed this in 1.09.

I'll try and have a working zombie character with all this cool stuff sometime this week.

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"Your mom goes to college."
Nickydude
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Posted: 13th May 2008 19:17
Could you possible do some small headcrab sort of things*? Something that could possibly jump at you from, say, shelves / boxes? Or something that moves fast, like the fast zombies in HL2?

*What I mean here is that we have big slow targets we can take our aim and shoot but smaller, jumpier targets would have the panic setting in as they are harder to target. And I don't mean actual headcrabs, as that would be copyright.

Airslide
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Posted: 13th May 2008 20:11
Quote: "I'll try and have a working zombie character with all this cool stuff sometime this week."


Sounds cool!

Yea, we could test the theory in the current version of AirMod, but for the full effect we'll need the 1.09 source. It looks like the store and the engine betas are starting to wrap up nicely so with any luck it won't be that long.

Black Terror
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Posted: 13th May 2008 23:01
Did you get my email Bond?

Conjured Entertainment
AGK Developer
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Posted: 13th May 2008 23:30
Quote: "I'll try and have a working zombie character with all this cool stuff sometime this week."

YES!
Right on Bond.
I'm gonna try to keep a thousand points on hand at all times, so I can grab your stuff as soon as it hits the store.

Don't forget to visit Conjured Entertainment

GOTH 1 SNIPER
User Banned
Posted: 13th May 2008 23:57
OHh goodei more Blood gore pine an suffering wo0o

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ZackS28
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Posted: 14th May 2008 02:33
Where do I go or how do I buy this model? Its totally awsome!

ZackS28
Aaagreen
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Posted: 17th May 2008 16:05
the tgc store.

Formerly Bum Fat Cheese
john schwarcz
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Posted: 26th May 2008 00:13
wen is the tgc store gonna activate
if it already has were do i find it?

shadow666
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Posted: 26th May 2008 01:35
@ john schawrtz: Install v1.09, it has the TGC store.

Nickydude
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Posted: 28th May 2008 00:06
Bond, does the Shroudling work in X10? I'm trying but it just hovers a few inches of the ground and walks in the same place.

bond1
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Posted: 28th May 2008 01:36 Edited at: 28th May 2008 01:43
Quote: "Bond, does the Shroudling work in X10? I'm trying but it just hovers a few inches of the ground and walks in the same place"


No, he won't work the same in X10. It has nothing to do with the model itself, it's the way X10 handles character movement. All character movement in X10 is controlled by DarkAI, so the X9 commands such as MOVEFORE and RUNFORE don't work.

The reason he is a bit above the floor is because of the DEFAULTHEIGHT=10 setting in the FPE file. You'll need to create an entirely new FPE file if you want this character to work in X10 - just use one of the existing X10 character FPE's as a template. Keep in mind that the melee behavior you see in X9 is not possible in X10 right now, since the DarkAI behavior is hard coded and you can't change it for now - so he will basically be a "firing weapons" type character if you want to use him in X10.

When X10 gets more melee support, I will release special X10 versions of these characters, with 5 texture variations used for instancing, as well as 3 different LOD's, and normal and specular maps as well.

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"Your mom goes to college."

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