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3 Dimensional Chat / TGC Comp: 14 Sci-Fi Spaceship[6/13 - 7/6]

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dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 25th Jun 2008 11:13
Quote: "but what modeling program are you using?"


3ds Max as RUCCUS pointed out.

Quote: "By the way Dark coder are you texturing that model"


I am, I UV mapped it yesterday, well the main chassis at least.

Quote: "and how did you get that great detail? Most of my models have like no detail at all....."


If that's aimed at me then I usually model the base hull/chassis of a ship and find bare patches with no detail and just add random things until there aren't any/many such areas, of course this isn't always practical for game models, not to mention texturing such large amounts of small items is quite annoying :p.

Quote: "Did you model all of those little extra things and just set them on the ship?"


I did for the guns as they are all the same, but the rest usually started from a rectangle or some other primitive, placed on the hull and extruded and what not to make it look different.

Quote: "Now here is the textured model. Any suggestions for improvements?"


It's a nice design but your renders with the specular highlighting really show the flat surfaces, if you added some form of bump mapping then the panelling would look more convincing. Also your engines while they are flat, you could do something to make it look as if they aren't, such as adding an engine glow that masks the engines slightly so you can't easily see that they are flat(nothing too excessive). Also the wings with the cannons mounted on could use more fine texture detail, they just look like they're painted with a solid colour whereas the main hull has a lot of panelling/armour? which doesn't seem to make sense as you'd want to armour your main weapons quite well, especially when they are so large :p. Though the texture makes it look far better than the untextured pics make it out to be.

Anyway don't expect any updates for at least a few days as I'm quite busy and texturing such a ship will take a while, to say the least.

KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 25th Jun 2008 15:53
Quote: "Now here is the textured model. Any suggestions for improvements?"


You could remove the spikes and let me use it in my game...

Very nice work.

Neodelito
19
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Joined: 29th Jul 2005
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Posted: 25th Jun 2008 19:56 Edited at: 25th Jun 2008 20:02
Hi i finish somes ideas and put textures, but i need finish 80% more detailed...








note: I no use external sci-fi textures... i think if you make a model then make all.. on not??

Low Polygon Model : 305 Kbt.
tomorrow put my final entry...

lazerus
16
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Posted: 25th Jun 2008 21:51 Edited at: 25th Jun 2008 21:56
(crying in the corner) (again)

nice model

nts(note to self)
need to learn to texture

an idea just hit me,
so can we have more than one texture?
that would make my life so much esaier and add a huge detail boost , instead of squashing it in on a 515,512 piece -_-


i am proof
there is no god
KISTech
16
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 25th Jun 2008 22:08
(with lazerus crying in the corner, hands shaking, trying desperately to open the bottle of Prozac..)

Damn nice stuff.

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 25th Jun 2008 22:24
Crap Neo, you are awesome!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

lazerus
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Posted: 25th Jun 2008 22:42 Edited at: 25th Jun 2008 22:46
very strange sig
Quote: "Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself""


lol
Alucard94
do you know if theres a limit on textures?

instead of a super texture am uv mapping each... single... part...(gritting my teeth)

wonder who else will turn up on this compo

ohh yeah sepp great idea putting the past compos together


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Alucard94
17
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Location: Stockholm, Sweden.
Posted: 25th Jun 2008 23:22
What do you mean exactly Lazerus?

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

lazerus
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Posted: 26th Jun 2008 00:18 Edited at: 26th Jun 2008 00:19
instead of just having aa single texture for the whole model i have broken it up into samaller textures to make it more managable

hope that clarifies

and if you meant the sig, i love it ^_^


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there is no god
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 26th Jun 2008 00:25
About the sig thanks And yeah you can split up a texture, although you might have to split the uv map into different ones, depends on what you are doing.

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

dragon assasin
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Location: Wait did that shadow just move...
Posted: 26th Jun 2008 15:13
Neo im afraid i need to stab you for knowing how to texture

warning i cant spell
Neodelito
19
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Posted: 26th Jun 2008 18:49
dragon assasin
i use special software...
paint.exe ... (joke)
really for this model i use anim8or for model and texture in same program...

Insert Name Here
17
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Location: Worcester, England
Posted: 26th Jun 2008 22:48
Quote: "eally for this model i use anim8or for model"

OH MY GOD YOU DID THAT IN ANIM8OR?!!!

Wow...

Lee Bamber - Blame Beer
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 27th Jun 2008 00:12
@INH:
Doesn't matter what kind of software you use really, just if you have the right amount of skill in the certain genre you can make amazing things, for example, I have seen people make professional game quality models in sketchup(although they didn't end up in sketch up afterwards but still)

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Woolfman
17
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Joined: 19th Sep 2007
Location: Cave
Posted: 27th Jun 2008 16:11
lazerus: Just use a larger texture size. Like 1024x1024. That should help you get more detail.

Lots of really good entry's
Neodelito
19
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Posted: 27th Jun 2008 18:58
Yep.. i post my entry in the contest .. now you turn...
this is a whire shot in my PC


Drop energy pods..


lazerus
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Posted: 28th Jun 2008 00:48
nice


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Neodelito
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Posted: 28th Jun 2008 20:28
Thanks lazerus.. and your model??

lazerus
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Posted: 29th Jun 2008 00:14 Edited at: 29th Jun 2008 00:16
page behind
still workin on its texture though
might go for a retro theme with the blue/black rugged look
with lots of flashing things lol

the only problem with mine is that i sort of go out of control when theres no poly limit i clocked 1.6mil lol

ive currently got it down to 47k but thats cause i removed the frigets while texturing and revamped the spokes


i am proof
there is no god
Neodelito
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Posted: 30th Jun 2008 19:36 Edited at: 30th Jun 2008 19:38
hi lazerus.. i have somes ideas in your model.. is only sketchs... (sorry my english)
i draw in the second shot...

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lazerus
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Posted: 30th Jun 2008 21:17 Edited at: 30th Jun 2008 21:21
nice!
looks cool!


looks like mine with th style

ive nearly finished mine now, finishing off the main hull of the city section and then got to do the city and engines

ill update soon but am goin out to a load of house partys this week
so ill probably be too wasted to do anything

and i got me b-day on the 5th

party!!!

note dont rip it plz (not that its good lol)
still go to fix the large blue square, the bottom half is the decals for the areas


i am proof
there is no god

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Neodelito
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Posted: 30th Jun 2008 23:35
nice simbols...

lazerus
16
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Posted: 1st Jul 2008 12:15
i drew them a while back but had no use for them so i decided to put them on this


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there is no god
lazerus
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Posted: 2nd Jul 2008 17:50 Edited at: 2nd Jul 2008 17:52
i cant render with my texture so heres a 3d spin animation
(a giant pain since i screenshotted each pick...)

giant hangover throbing headache must sleep...

its a swf so those without flash open with ie or other internet's

-file -open with...

and what do you think?

cheers' ill have your pinte


i am proof
there is no god

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Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 2nd Jul 2008 17:56
Quote: "i cant render with my texture so heres a 3d spin animation
(a giant pain since i screenshotted each pick...)"

Omg, why the heck didn't you just animate it spinning? Would have been SO much easier!

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Seppuku Arts
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Location: Cambridgeshire, England
Posted: 2nd Jul 2008 19:35 Edited at: 2nd Jul 2008 19:35
Looks good, but I think you were a bit hard on yourself in animating a spin the way you did.

"Experience never provides its judgments with true or strict universality; but only (through induction) with assumed and comparative universality." - Immanuel Kant
Neodelito
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Posted: 2nd Jul 2008 22:01
Lazarus, you concept and model are god, only work in your textures, uv basic map 2d "Y" for principal mesh and 2D "Z" map for builds...

Sorry my english,,

lazerus
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Posted: 2nd Jul 2008 22:03 Edited at: 2nd Jul 2008 22:50
house party = headache

i feel like my heads goin explode lol

anyways it worked so am happy ive had more sleep now so ill work on them two little buggers who escaped my texturing (in the city)

then ill spin it again ughh

kk neo ill have ago but you might aswell have just said;

se rendre au travail paresseux bugger fixer votre texturation sa merde

my french is a little rusty but i think thats right

update ;

ive taken up enough post's so here's updated version of the spin, ive fixed then city so its now none-uniform more random like a city, i just moved the buildings up and down of the tex map
next, ive added new areas of detail and created warped areas for the engines on the texture to create a shine effect,
to make the ship areas atand out more ive created another texture map to indent the chosen areas and slightly emphsies those parts

ive still got 2 spare days so ill work more on them then


i am proof
there is no god

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Alucard94
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Posted: 2nd Jul 2008 22:13
I do like it man but yeah work a little on your textures and it will be really cool

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

lazerus
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Posted: 3rd Jul 2008 18:19 Edited at: 3rd Jul 2008 21:49
had a bit of free time so i updated my sig lol

strange uploader anit workin

probly on my end ill see if i can fix

humphh not workin reached my limit lol

ill set up a new account tonight and upload a update,

note, iam reasonably good with sigs an that but my god i cannot uv map lol, i have uv amper pro aswell (waste of money)

sorry still cant get my uploader to work -_-


ill work more on it tomorrow


Alucard94
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Posted: 3rd Jul 2008 18:48
Lazerus why post a new post for checking your sig? Just edit one of your old ones and it will update the sig and stuff. Makes the threads much cleaner

If someone says plz because it's shorter than please I say no because it's shorter than yes
Quote: "Chuck Norris drank gravy and fertilized his lawn with emo kids so it would cut itself"

Jasiek
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Location: Poland
Posted: 4th Jul 2008 00:32
Finally got back to this, should finish it on time ^^.



There are still some of those panels on the hull left to texture, those six towers on the upper part, and I need to put the engines back in place. Then pehaps some scaffolding all around and maybe some small ships around to make the size of this baby more apparent.
MikeS
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Posted: 6th Jul 2008 18:08
Get your entries in the entry thread by the end of tonight! Voting starts tomorrow! (About 13 hours time) If you're living in a different time zone, at least submit something and then you can edit it until the end of July 6th(whatever hour that may be). I'll be lenient on that, but I will watch to see what time the latest edit occurred.



A book? I hate book. Book is stupid.
(Formerly Yellow)

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