Hi,
I got entities working......at last
I think the main issue with me was firstly the FPE needs to have the entity texture as a single TGA even though it reads from the _N and _D and _S .DDS textures.
Also the alpha channels only need to be on the _D and _S textures not the _N texture and they have to be 100% BLACK and 100% WHITE.
I used CRAZY BUMP to create the textures and then PHOTOSHOP to create the alphas (GIMP was not very straight forward from the tutorial) and then GIMP to convert to DDS format.
I think personally the tutorial needs to be rejigged slightly, with 2 chapters - ENTITIES chapter 1, SEGMENTS chapter 2 etc
and in each chapter a step by step using CRAZY BUMP, GIMP and PHOTOSHOP to create the textures rather than a tutorial that you have to dart from one part to another to get the whole picture. If you see where I am coming from.
But as it stands a GREAT move forward by the team who did the tutorial in the first place -TGC should take this re-do and lock at the top of this forum - IMO
Anyone done ILLUMINATION textures and made them work? _I textures? will the engine cope with these? rather than masking a _S texture and highlighting areas in WHITE on the mask -ala tutorial?
Just a thought...... will let you know if I have any luck!