Quote: "So one computer can host a game and I can play from the same network but different computer? If it's possible I could set up a dedicated host on my other machine
EDIT: I just tried to host and the program crashed :/
EDIT2: Nevermind that was just McAfee but now I'm on
EDIT3: I get to watch people play and it's quite fun Anyways does the server require a lot of memory or processing power? doesn't look like it does from this."
Yeah, you can join the server locally, just connect with the local IP address (you will have to enter it yourself)!
The server is pretty low key I think, it runs better than the client does. It will be muuuuch better when you get the update. I hope to make it have the option to not render at all to improve the speed. You must have a great computer if it wasn't lagging at all! My computer got 6 frames per second (but then again we have DSL).
How would you like to run the offical game server? (I still will run the MAIN server that handles the server list). If you wanted to, that'd be great. You wouldn't be required to leave it up or anything, but when I get the naming system in, it could be named "Offical Time Front Server".
It would just mean that you would have the most well-known server. What kind of internet connection do you have?
Funny screenies.
If you liked watching the people, just wait 'till the update. There are crossfire effects and particles for the gun. Sword fighting should be really funny to watch.
Quote: "wait... Waaaait... thats not me and my brother is it?! we went to the only hosted game but i figured the host couldnt chat, well we played for.. dont even know how long well there are some bugs (walking along walls, walking up all hills) but it was really fun.
And Uncle Sam, i mailed you asking for a newer beta-build with sword-fight for playing over LAN =)"
Thanks, glad you liked it! You're right about bugs! I hope to fix them all eventually. In the next update it will be set up for real games, where each team will spawn in it's own castle, and I'll make some simple objective that you destroy to win.
Sorry, I didn't get your email. Which address did you send it to? I hope you don't mind, but I think it will be easier if I finish the update and post it up for everyone, because I have some things I have to finish for you to fully enjoy it. I will work hard though to get it done as soon as possible.
Quote: "hmm...I played the training! and looks pretty nice....feels nice too.
Needs a loading screen and locks up a lot!"
Yeah, there's stuff to do.
Now it runs better than before because I halved the polys on the map and added fogging and a shorter camera range. It's still a good range, and I can increase it a bit if needed. It actually runs smoother
with bloom than it did before without it!
Thanks all for the support and for testing it out!