Quote: "Seek the post above titled `Behavioral Rules A.I. Nodes System (BRAINS)` Posted: 4th Sep 2008 12:00."
I don't have problems with AI algorithms. In fact, i know algorithms for neural networks(mathematical simulation/algorithms of the brain in neuroscience). Algorithms for classical learning, decision making, classification/identification, self-organization , memory processing and error learning. ^___^
Anyways, I found it.
Quote: "
DBPro Newcomers / The Making of DarkMORG: A Multiplayer Online Role-playing Game"
Engine/Game Design: Quest Building from the Trigger UP!
And this one
Quote: "DBPro / DarkMachine: A DarkBASIC Syntax Scripting Engine"
Read it and learned. They looked nice. Thanks for the thread.
You really seemed like a person who would post it. ^___^
Hmm..Tokenizing strings in the script then using switch statements to get to the functions..
I must say Im very impressed with the server/host thingies. I dont have a clue on how do it. HAHAHA. It looks so hard!..
I was thinking about..
GAME VARIABLES-
GVInGame Global Variables(ie. ElitePlayers)
MVMap Variables(ie. SnowIsPresent, TreeWasCutDown, LavaIsPresent )
EV Event variables(ie. NumberOfDragonsKilled )
NSVNPC Script Variables(ie.
PVPlayer Variables(ie. HP,MP,Stats,Items,SkillDamage)
and how EVENTS are handled by the SCRIPTS by referring/manipulating those.
Like this..
Quote: "DragonUltimaSkill
PVSkillDamage=GVElitePlayers*(EVNumberOfDragonsKilled/100)*(10*MPLavaIsPresent)
If (LavaIsPresent) then DisplayLavaFireEffects() "
Something like that..Im not confident with my scripting designs and I have no clue on doing Events.
Anyways, Thank you for your previous threads.
When a person has nothing but a dream, can he dare to dream.