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Work in Progress / [NaGaCreMo] Fields - an RTS

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BMacZero
18
Years of Service
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 27th Oct 2009 03:35
@djmaster

What Deathead said. I'm not to the point where I need lots of media yet - still working on the code framework.

Speaking of code framework, see here :
http://forum.thegamecreators.com/?m=forum_view&t=159925&b=1&p=0

leo877
16
Years of Service
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Joined: 6th Mar 2008
Location: san antonio, tx
Posted: 30th Oct 2009 05:44
just read this forum..and got to say ..ur project looks good.. are u going to put up a demo anytime soon..i would like to see this as a finish project...don't give up and keep at it.
BMacZero
18
Years of Service
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 30th Oct 2009 05:57
Thanks man . I don't know when a demo is coming...school is still dominating most of my time here. However, this is my main project for my free time now.

kaedroho
16
Years of Service
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 31st Oct 2009 22:29
You should get some higher detail terrains. BlitzTerrain 1.06 is almost finished and it can handle an 8 million poly terrain at 32 FPS on my mid spec PC. That test was done within DBPro. BlitzTerrain 1.06 should be released sometime between 16th of November and the 1st of January.

Deathead
17
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Joined: 14th Oct 2006
Location:
Posted: 1st Nov 2009 14:55
Quote: "You should get some higher detail terrains. BlitzTerrain 1.06 is almost finished and it can handle an 8 million poly terrain at 32 FPS on my mid spec PC. That test was done within DBPro. BlitzTerrain 1.06 should be released sometime between 16th of November and the 1st of January."

Shameful advertising.lol



kaedroho
16
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Joined: 21st Aug 2007
Location: Oxford,UK
Posted: 1st Nov 2009 15:10
Quote: "Shameful advertising.lol"


Fields already uses BlitzTerrain, I'm just letting him know about the update.

BMacZero
18
Years of Service
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 1st Nov 2009 16:54
Thanks, kaedroho . I'm following the BlitzTerrain thread as well, and I'll be sure to get the new version as soon as it's available.

Deathead
17
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Joined: 14th Oct 2006
Location:
Posted: 5th Nov 2009 19:27
Quote: "
Fields already uses BlitzTerrain, I'm just letting him know about the update."

I know, I just had a really cheesy advertising voice in my head when I read it.lol



Syncaidius
19
Years of Service
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Joined: 22nd Mar 2005
Location: United Kingdom
Posted: 18th Dec 2009 16:07
Did you make any more progress on this. It was looking good

BMacZero
18
Years of Service
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 18th Dec 2009 23:12
Yes, but not visibly. I'm doing a full rewrite right now - the old pathfinding was too slow and too integrated, and the system for managing and loading different types of buildings was far too complex - I'm using Lua now.

I had a minimum day at school today, thanks for reminding me to work on it .

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