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FPSC Classic Work In Progress / [LOCKED] Kola (WIP) - With Demo!!

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Zdrok
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Posted: 4th Jan 2009 18:47 Edited at: 30th Jan 2009 01:01

That's right, Kola's back, guys (and gals). After a long time of no demos, one is actually here. It's not much - just a room where you can shoot off a few weapons - but I reckon this counts. Just to soothe the masses, it's here. Also here is a screen of the shooting room; you get to shoot four weapons from the game.

-M9 w/ Tac Lite
-AKM
-Benelli M4 Super 90
-JAJ22

Please download the 'demo' and tell me what you think. Thank you.










Kola
Semi-covert ops in north Russia
TBA 2009
Bendak11
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Posted: 4th Jan 2009 18:50
Wait... You say all it is, is a room with targets you can shoot?
Zdrok
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Posted: 4th Jan 2009 18:56
Basically; they want a demo, they got one. A real one'll be uploaded during progress.
Shadow Blade
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Posted: 4th Jan 2009 19:01
People would probably expect a bit more but meh its a demo

From the screen that you provided it looks quite nice and i can find no faults in it so good work.

There's no I in Team but there is an I in Pie! And Meat is anagram of Team, and Meat Pie is a kind of Pie! - Shaun of The Dead
Avenging Eagle
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Posted: 4th Jan 2009 19:02
Where's that segment from? I've seen it before somewhere...
Is it from a model pack, or is it something community-made?

Just interested...

AE

Rampage
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Posted: 4th Jan 2009 19:03 Edited at: 4th Jan 2009 19:04
Well...At least its more than a couple of screenies. Good job.
But I still think you could have waited to make this thread...
EDIT:
AE, its one of the two segments from model pack 6


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Gunn3r
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Posted: 4th Jan 2009 19:03 Edited at: 4th Jan 2009 19:05
I believe that's Model Pack 6, if I remember correctly.

I'm fine with this as a demo. Can't wait to see more...


(I saw this thread and DEMO in the same name and I sat there and said Whaaatt? )
Congrats on getting something out for use to play.

Gunn3r Games
Zdrok
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Posted: 4th Jan 2009 19:05
Yeah, it's MP6. Thanks, Shadow, BTW.

Here's to Kola's demo (sorta)!!
puppyofkosh
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Posted: 4th Jan 2009 19:07
downloading...
Zdrok
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Posted: 4th Jan 2009 19:07
Okay, awaiting reply.
puppyofkosh
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Posted: 4th Jan 2009 19:13
Downloaded.

It was a demo, so I give you credit for that. Good job, and I hope to see more.
Zdrok
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Posted: 4th Jan 2009 19:14
Thanks.

The weapons worked okay, right? No texture problems?
RedneckRambo
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Posted: 4th Jan 2009 19:38
I wouldn't call that a demo to the least but congratulations on actually releasing something!

However this is just another typical thread by you where you do absolutely no work at all. Good luck with this thread.

CoffeeGrunt
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Posted: 4th Jan 2009 19:54
To be honest, you didn't do much lol, but heck, it's a demo, and I got to play with Errant's weapons that I have yet to buy, (sorry mate)...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Juzi
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Posted: 4th Jan 2009 21:07
No offense, but to be honest... this is pathetic. When I noticed this thread I was like "Omg, AI's really got a demo out?". But now, when i've looked into this thread.. Only one room with four guns?

I'm disappointed.

Anyway, hope you finish this this time. Best luck with it!

AaronG
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Posted: 4th Jan 2009 21:12
Haha, nice to see the logo I made for ya.

Paul112
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Posted: 4th Jan 2009 21:56 Edited at: 4th Jan 2009 21:57
I see you caught the bit about having a "demo" ready from the flamings you've received, but the idea of having a fair portion of the game completed before the WIP post seems to have escaped you.

The idea of a demo is that it's a taster of the finished game, not a "peace offering" to calm angry flamers.

Paul

Butt monkey
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Posted: 4th Jan 2009 22:25
What Paul said...
Pain
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Posted: 5th Jan 2009 04:58
sorry but i say whet paul said, you should try to finish somthing first b4 posting a demo, like finish the first5 levels and then post the first 2-3 levels.

just saying this really isn't much and im not trying to be mean, im just being profesional.

Pain

Me = noob

and i love The TGC : )
Toasty Fresh
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Posted: 5th Jan 2009 10:57
AI...

I am absolutely speechless. Not because you've actually made a "demo".

I sent you an email. I wanted to help you. You completely ignored absolutely everything I said.

Any miniscule, tiny amount of trust or belief I had in your work is now gone.

I am hereby declaring that I will never believe any of your claims about a game you ever make. Never again.

Good day.

Roger Wilco
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Posted: 5th Jan 2009 12:50
I knew it sounded too good to be true, but this is not a demo. Had you made all or at least most of the content yourself, then it would've been different. This is just a room with some library (but high quality, of course) content that everyone can buy from the store.

I've seen your work over the years, how it gets started and never finished and some screens were of pretty well decorated environments and showed that you actually had some skill with mapping. Why not show us that instead? Preferably sometime soon, since most people have completly lost faith in you as an assett to the forum's line-up of indie devs. A long time ago.

Butt monkey
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Posted: 5th Jan 2009 17:51
I agree with Roger Wilco. Your level design used to be very cool. There's a nice screenshot that pops up on the forum homepage sometimes you did.

I just played the "demo"...

I don't know quite what to think about it. It was a showcase for Errant's weapons. Absolutely none of that was yours. It must have taken 20 minutes tops...

The room itself was quite pretty. I saw you'd added detail to the roof with the beams... Other than that... meh.

3/10 for your demo.
ASTECH
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Posted: 5th Jan 2009 18:48 Edited at: 6th Jan 2009 03:20
I edited this post myself. -Astek

Astek

-Indestructible-

Zdrok
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Posted: 5th Jan 2009 21:00 Edited at: 5th Jan 2009 21:03
I have no comment on any of this. If you guys need me, I'll be whimpering over my inability to make a proper demo. Be in touch.

EDIT: I just give up....if a mod comes along, please lock this and ban me for one day please. Thanks.


Butt monkey
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Posted: 5th Jan 2009 21:21 Edited at: 5th Jan 2009 21:24
Why did you even post in the first place then? This forum is for C+C. You made a room which had nothing to do with your game and released it, got criticised and left.

Seriously, it's getting ridiculous.
darimc
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Posted: 5th Jan 2009 21:22
Quote: "I just give up....if a mod comes along, please lock this and ban me for one day please. Thanks."
Why? So you can come back and post a few more screenies and then give up?

Just finish something...



Zdrok
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Posted: 5th Jan 2009 21:30
No.

Let's just face it, I just suck at game dev and I never should've bought FPSC. If only I could join a team & be head level designer...


puppyofkosh
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Posted: 5th Jan 2009 22:11
Lol, I have 26 folders in my mapbank folder.

Of them I showcased 4, and finished 2. One of which I didn't really finish.

Look, you did get a demo out, and you are a good level designer. I think people would be happy if you released a one level demo of any game.

But it doesn't matter...you don't really have to prove anything.
Toasty Fresh
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Posted: 5th Jan 2009 22:21
Quote: "No.

Let's just face it, I just suck at game dev and I never should've bought FPSC. If only I could join a team & be head level designer..."


Quite possibly, but no-one is going to make a decent game with FPSC and make a load of money. Mybe BOTB is an exception, but I don't think you'll manage that...

RedneckRambo
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Posted: 5th Jan 2009 22:25
So when the going gets rough you're just going to give up?

How about instead, you take in all the advice given to you... well just start with that.

Zdrok
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Posted: 5th Jan 2009 23:19 Edited at: 5th Jan 2009 23:19
@ pok: I really don't have much to say, except you're right. When the screens show good level design, then the demo will be almost as good (minus lag; one of FPSC's features).

@ Toasty: Look at Benjamin A, Ertlov. They made great games & made some profits...

@ Jenkins: Right there. Giving up is pointless, I'll try my best.

MODs, ignore my plea for major lockage and a ban, Kola's back on track. Just had to get some....damn, forgot the word...motivation? Motivation from a few who may or may not have dealth with this before. Thanks, everyone who posted in this thread.

I'll make a deal; I'll get at the least two screens up later today by 9 pm or earlier. If not, then the mods can feel free to slap me.

Laters.


Toasty Fresh
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Posted: 6th Jan 2009 00:11
Quote: "Toasty: Look at Benjamin A, Ertlov. They made great games & made some profits..."


What the hell do you think I just said? I quote myself:
Quote: "Mybe BOTB is an exception,"


Quote: "MODs, ignore my plea for major lockage and a ban, Kola's back on track. Just had to get some....damn, forgot the word...motivation? Motivation from a few who may or may not have dealth with this before. Thanks, everyone who posted in this thread.
"


Here we go again. As I said earlier, I'm not going to believe this.

puppyofkosh
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Posted: 6th Jan 2009 00:25
It would appear as if toasty has been annoyed by this.
Rampage
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Posted: 6th Jan 2009 00:57 Edited at: 6th Jan 2009 00:58
Just remember AI.
You can do this, if you really try, and have fun while in dev, you can do this, keep at it man, just don't make thread after thread about it until your...really sure that its right.
Good luck to you,
Rampage

EDIT: And I like quite a bit of your level design. Which is a big part of game development.


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Toasty Fresh
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Posted: 6th Jan 2009 00:58
Quote: "It would appear as if toasty has been annoyed by this. "


I never would have guessed.

Zdrok
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Posted: 6th Jan 2009 02:38
The deadline for my two screens has been moved to 9 pm tomorrow, as I am a bit busy right now.

Just wait. Later.

Kola
Semi-covert ops in north Russia
TBA 2009
darimc
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Posted: 6th Jan 2009 02:57
Looks like your getting a slap then, lol.



Zdrok
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Posted: 6th Jan 2009 03:22
I guess, but I don't care, ha.

Kola
Semi-covert ops in north Russia
TBA 2009
Jingle Fett
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Posted: 6th Jan 2009 05:46 Edited at: 6th Jan 2009 08:27
I've recently taken to cruising the showcase forums though I usually don't..and I've noticed some things. And now I feel I must speak up...

AI, you're doing it again. Don't do it. You say you're going to post two more screenshots. Why are you doing this? To make us happy? That is your mistake (and the mistake that others on this forum frequently make). You're showing screenshots, but before you're even ready. To me it seems you're taking screenshots for the specific purpose of showing them off. If Kola does go on to be a big project and everything and you stick with it, then keep it quiet. Show your screenshots when you've made enough progress to the point where it simply speaks for itself. It seems to me that you're showing screenshots after playing around and making a few levels and then you decide to make a game out of it (that's just my interpretation though and I may well be completely wrong).

You don't see the professional developers showing screenshots of the stuff they make the first day, they're not making screenshots just to show them off, or else rushing the creation of stuff just to show it to people. My advice is to get out of that trend and don't show anything at all until you have something to show, and that goes to not just you but everyone. I'm working on a game and it's dead serious, but you won't see a single screenshot of it until it is nearly done. Which will likely be in at least a year. The big games, BotB worthy, or commercial release worthy take that long to make. There's a reason the first year or so of a commercial game in developement often goes in secret

Remember Theodore Roosevelt? And the big stick doctrine? ("Speak softly and carry a big stick; you will go far.")
It basically means don't go and tell everyone you're going build a huge fleet, instead just keep quiet and do it. Then, when you have it, let everyone see it. Talk is cheap, but people are remembered by what they actually accomplish. It's gotten me this far anyways and (except for a few rare occasions) I never show anything until it's done. The results speak for themselves.

One thing that bothers me about the showcase forum is this. A lot of people talk about making a demo, and some even go ahead and make the box art. Guys, that's the very last thing you do. You don't go out of your way to make a demo, you take what you've done so far and turn it into a demo. You don't set a demo as your goal, you set the game as your goal and then make a demo if time allows it. You first make your game and then you worry about that stuff, you make the demo when you're about 80-90% done, not after throwing together a few levels or whatever. When you write an essay or something, you don't worry about making the title first. Instead you write the essay and then afterwards worry about getting a title (I'm not talking about the titles of the games you make, that's fine). But basically by doing all that other stuff first, you're getting way ahead of yourself.

Anyways, that's what I have to say on the topic. I'm not trying to come off as mean or anything like that...so I wish you luck on your project AI and I hope what I've said has been helpful, to you and anyone else whom it may help.

-- H.K. --

http://x10.themodelcreators.co.uk/
Toasty Fresh
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Posted: 6th Jan 2009 08:12
Avenging Eagle
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Posted: 6th Jan 2009 09:12
Ok, AI, this is how it works for me; when I get an idea for a game, I don't act upon it straight away. I leave it. I wait. I'm usually thinking about it quite a lot for several days. If I can't come up with any new ideas, then I say "Ok, nevermind, guess I won't be making that". However, sometimes, I can keep thinking up new ideas, and I can start to mentally construct bits of certain levels. The storyline too also forms during these few days.

It's only once I've starved these ideas for a few days that I know I can act upon them. That's when I sit down and begin. I have a storyline, and a list of levels I want to create. I make a little bit of the level, but not too much. The next day, I make some more, and see if I can get that level finished within maybe 2-3 days.

Once I've done that, and only once I've done that, will I post screenshots.

If I see you posting in showcase with a new game any time in the next 7 days, I'll be disappointed.

Go away. Think about it. Plan it.

AE

Nickydude
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Posted: 6th Jan 2009 09:55
Quote: "MODs, ignore my plea for major lockage and a ban, Kola's back on track. Just had to get some....damn, forgot the word...motivation? Motivation from a few who may or may not have dealth with this before. Thanks, everyone who posted in this thread.

I'll make a deal; I'll get at the least two screens up later today by 9 pm or earlier. If not, then the mods can feel free to slap me."


Instead, this is what I'm going to do, I'm going to lock/delete every other thread about games you're making from now on until you finish this one. How's that for motivation.

Bejasc3D
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Posted: 6th Jan 2009 13:45
Ooooh that sounds harsh


*points trigger at AI' head*
"Do az he says!" - Im joking ,im joking

Shadow Blade
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Posted: 6th Jan 2009 16:46
AE, thats a very good point and thats exactly how I work. And even if you do start a game you don't HAVE to post it...

There's no I in Team but there is an I in Pie! And Meat is anagram of Team, and Meat Pie is a kind of Pie! - Shaun of The Dead
Indy Dude
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Posted: 6th Jan 2009 19:07
Yeah right now I have a game I am creating. I haven't posted on here because I want to make sure I can create what I want to with that game. AI I wish you luck man.
Zdrok
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Posted: 6th Jan 2009 21:22
Thanks, Indy.

I've gotta learn to MAKE and then POST, not the other way around.

Kola
Semi-covert ops in north Russia
TBA 2009
Indy Dude
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Posted: 6th Jan 2009 21:59
lol. Happens to everyone.
Zdrok
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Posted: 6th Jan 2009 22:44
Agreed, mate.

Kola
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TBA 2009
Zdrok
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Posted: 7th Jan 2009 02:51
A screen before I'm off, this is a WIP part of the hallway area in the first level kola_warehouse. Please rate & comment, thanks.



Kola
Semi-covert ops in north Russia
TBA 2009
Pain
FPSC Reloaded TGC Backer
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Posted: 7th Jan 2009 03:29
looks good keep it up dont stop!!

Pain

Me = noob

and i love The TGC : )

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