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DarkBASIC Discussion / DarkNOOBS Project 3: Adventure Game

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That1Smart Guy
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Posted: 9th May 2009 18:39 Edited at: 9th May 2009 18:39
but neway ya most of us will only be at max 2 hours apart so i think we can work with that

i was thinkin we schedule a daily meet for all who can get on that day and during weekends we stay on pretty much all the time and chat if others are online

so xfire cool w/ everyone? its free and pretty good:

www.xfire.com

There are only 10 kinds of people in the world, those who understand binary and those who dont
Irojo
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Posted: 11th May 2009 04:50
Just thought I'd offer up the fact, that I have a mac osx, and can record sounds with it. I intend to purchase a keyboard that can usb hook up to it, and will then begin recording music. I should be able to make some really awesome music for the games in the future. At the moment, I think I could make some sound effects (sword clanging, etc.).

And my laptop is currently being fixed, and I think I can code before the end of the month.

Cheers,

Irojo


Time is money. I just ripped you off.
BN2 Productions
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Posted: 11th May 2009 05:12
@Irojo
Cool, can't wait to have you back!

@SmartGuy
Alright, I can get xfire, don't think I will be able to be on daily for another month or so (when my summer break starts)

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 11th May 2009 15:33
HAHAHAHHA, this is my last week

i have an awesome idea for map loading but ill have to tell u in a couple hours

There are only 10 kinds of people in the world, those who understand binary and those who dont
That1Smart Guy
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Posted: 11th May 2009 15:45
scratch that, basically at the start of th program we make a small bitmap, then we go through and use ink and dot to make a kind of topographic map of the world, but in what SEEMS to be all black, however in actuality each color is different

so on our topographic "map" we make a dot of color 1 over where map 1 is, a dot of color 2 over map 2, etc

then we turn it into a memblock

then we assign a mapx and mapy to where the player is and every time we change maps we change that value based on the direction he left the map

so when he moves off map we use memblock dword to get the color of the coordinate (mapx,mapy) and that will be the map we load, GENIUS!

this would enable us to just have our teleporter check as a simple function that would just change the values

There are only 10 kinds of people in the world, those who understand binary and those who dont
Libervurto
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Posted: 11th May 2009 17:15
@Smartguy
We could just have an array that stores where doors and map edges lead to. i.e. the east edge of map 1 would lead to a tile on the west side of map 2. Something like

n references the portal number and the stored value is the destination. Then we'd just have to assign certain tiles as portals and number them.

Riddle: The more you take, the more you leave behind. What are they? Answer
BN2 Productions
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Posted: 11th May 2009 19:16
Personally I am partial to an entity that we can adjust to tell it what map to go to and which tile on said map. Good idea smartguy, but I think it may be a little overkill. Also, you would need more than color 1, color 2, since darkbasic sees everything from rgb (0,0,0) to about rgb(11,11,11) as black.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 11th May 2009 21:53 Edited at: 11th May 2009 21:54
it only sees it as black in sprite transparency, i thought, if you say

ink 1,0 : dot 1,1

then

point(1,1)

would return the color value of 1

also i wasnt talking about entities, i was thinkin then we would only have to make a teleporter check function and if you left the map north then dec mapy and gosub to a load map sequence or function, it would make map changing way easier than having to read from an array

so heres my revised plan for IMing:

*we all get xfire and make an account WITH THE SAME NAME WERE USING ON THIS SITE

*on weekends we try to stay on as much as possible while were coding, especially our tester cuz he'll need to be testing our stuff often

*we all try to meet up online at a certain time and day, i say 3 o'clock central time (calculate what time that is for u) on sunday

*this is subject to change once were all on summer break

all agree?

There are only 10 kinds of people in the world, those who understand binary and those who dont
BN2 Productions
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Posted: 11th May 2009 22:36 Edited at: 11th May 2009 22:45
Sure, though it assumes everyone here is in school

The sunday at 3 thing might be hard for me, as I usually work then, but we will see what happens.

@smartguy
Did you get the friend req. I sent you through xfire?

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 12th May 2009 01:00 Edited at: 12th May 2009 01:16
ok we can change the time, actually later might work betr for me neway come to think of it

when did u have in mind?

also im sure i did get it but i havent been on xfire cuz i never heard back from anyone if we're using it

[edit]
ya i got it, ur my friend now

There are only 10 kinds of people in the world, those who understand binary and those who dont
Irojo
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Posted: 12th May 2009 05:45
I can program now guys, although I am running a vista. Give me a couple days to get used to programming and the vista computer, and then I'll hopefully be able to jump in.

Cheers,

Irojo


Time is money. I just ripped you off.
BN2 Productions
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Posted: 12th May 2009 07:58
Quote: "although I am running a vista"

I am sorry. If it is a blank computer, I would STRONGLY suggest getting the Windows 7 RC (release candidate). It is free to download and will work until march next year (technically june, but starting in march it will automatically shut down after 2 hours). Then just go back to vista after (or get windows 7 if it is out)

Great to have you back though Irojo!

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Irojo
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Posted: 12th May 2009 22:21
So far, I haven't found anything wrong with vista. It seems to have more control over the programs than XP. It's an improvement, although for technical purposes, the pretty stuff makes it difficult to find the stuff you need.


Time is money. I just ripped you off.
BN2 Productions
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Posted: 12th May 2009 23:23
Watch out, your projects are no longer located in C:\program files\dark basic software\darkbasic\myproj!

Vista re-locates it to a hidden directory with this location (at least it did for me)

"C:\Users\Your Name\AppData\Local\VirtualStore\Program Files\Dark Basic Software\Dark Basic\myproj"

Very irritating to find out the hard way

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
BN2 Productions
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Posted: 13th May 2009 19:34
Sorry for the double post, but come to think of it, I never DID officially delegate jobs for the map editor. I will simply quote latch, though:

Quote: "

Ashingda - you seem to be the picture guy. You would be in charge of designing the pictures for the tiles. You would also be responsible for creating a paint type editor so that individual tiles can be edited. This should include a zoom function so that the pixels can be worked on in detail. The size of each tileset has to be consistant and you have to give these dimensions to Obese.

Obese - you are the GUI function maker guy. You have to use Ashingda's tile sets and figure out a way to click on an individual tile and move it onto the master tile set. You also have to be able to capture the reference of the tile position from the master tile set. You don't have to worry about the map array structure and such; your function for the master level tile set just has to make the tile information available to BN2. You are also in charge of the interface navigation - how to get from one point in the GUI to the other - including menus, page flipping of tile sets, error handling. You are working on the mechanics of the gui. Obese, you don't need Ashingda's tilesets to move forward. If you design your stuff based on the correct sizes and positions, you should be able to test with any pictures you want. You may even want to create test colored grids so you can finish your part without waiting on anyone.

SmartGuy - You are in charge of interface design - that means the look. You have to be sure everything is consistant so you'll be working closely with Obese. This bleeds over into the overall game. Every way that the user interacts with the game, from the menus, to messages, to the look of the pointer, to the scroll bars, all have to be themed consistantly. You may also have to work with Ashingda on some design concepts. You kinda have to be up on where everyone is in terms of their progress though you can continue to build your themes. That may even include little blips and bleeps of sound for menu selection or item clicking. Some subtle sounds can really bring an interface to life. The tricky part will be the method of incorporating your designs with the functionality the others are creating.

BN2 - You are the map guy. You have to figure out how to use the references to the images that OBese is designing for the master tileset creation. That includes storing those references for the map, and drawing the map as it is edited. You also have to design the saving and loading of everything - from Ashingda's tile sets, to the master tile set, to the map level information. You have to keep in mind how you will load this information into the game ultimately. You are also responsible for managing the whole project - so you've got your work cut out for you! Your team should be creating things in modules that are almost self contained. The modules should be testable without destroying or relying too much on other code with minor modification.

razerx - perhaps you could pause on the battle system as necessary and be the tester. For any part of the interface, try and figure out what seems clunky or just plain doesn't work. See if it seems difficult to use or if it is intuitive. Is the interface responsive? Every module that gets done, try and test it for bugs. How do things look? Is the overall functioning consistant? Does it look themed or does does it look pieced together from other things? Perhaps work with BN2 also on helping to make sure that everyone is coding with a similar style. That will help when it comes to debugging.

"


If you have started, let me know where it stands. If you haven't, I want a report in one week max letting me know where you are now.

For code, remember, keep it commented and keep it modular. Each program should be self contained, with the parts that we need being in functions/subroutines, but it should be able to RUN to demo the code.

Ready? BREAK!

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
t10dimensional
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Posted: 14th May 2009 06:40 Edited at: 14th May 2009 06:55
Sure, I'll check for Glitches in the game or code.

If at first you don't succeed-Pause-Go to last checkpoint
That1Smart Guy
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Posted: 16th May 2009 18:51
ok so bn2 and i have xfire, who else has got it yet?

There are only 10 kinds of people in the world, those who understand binary and those who dont
BN2 Productions
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Posted: 16th May 2009 19:05
Personally, I am not really a big fan of xfire here. While I imagine it is good for games, it is irritating because it doesn't place itself along the start bar, so to switch to it you either have to [ALT]+[TAB] your way to it or start minimizing things.

In other news, how is everyone doing with their parts?

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 16th May 2009 20:12
no, u can set it to automatically be placed over top of all other programs, including the active one

and im not understanding what my part is, am i supposed to just kinda watch the coders programs and check for consistency in the look or what?

There are only 10 kinds of people in the world, those who understand binary and those who dont
BN2 Productions
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Posted: 17th May 2009 00:30
No, theme work. That is, you will be working on the design/themes of everything. If you want, you could work on an entity editor, though you will need to go through Obese to use his window codes that are part of the map maker.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Libervurto
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Posted: 17th May 2009 02:08
I interpretted Smartguy's role as making the in-game menus and HUD and so forth.
I've been quite busy lately and haven't made much progress, I'll be able to upload monday or tuesday at the latest.

@BN2
How busy are you at the moment? It might be an idea to write some design documents for the whole project when you get the time. I think we need to fully-flesh out our ideas now and form a united vision for this project.

Although we seem to be stagnating we're actually not doing too bad at all. Remember this is a far more complex project than the last two, which is throwing up all kinds of problems code-wise and logistically.
As long as we continue to communicate ideas and difficulties, and we formulate a cohesive plan, we'll come out with a game that will truly put us on the map in the community.

So keep plugging away out there, it will all start to come together as we pool our efforts.

Aaah, I feel I needed that.
Now I'm off to code!

Riddle: The more you take, the more you leave behind. What are they? Answer
BN2 Productions
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Posted: 17th May 2009 02:51
Quote: "It might be an idea to write some design documents for the whole project when you get the time. I think we need to fully-flesh out our ideas now and form a united vision for this project."


Good idea, I will work on it.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Ashingda 27
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Posted: 17th May 2009 04:42 Edited at: 17th May 2009 04:45
I'm still lost as to what I'm supose to do. Who is actually starting the codes for this new Map Editor?


I feel there's a lack of actual work posted. If we are going to work as a team on this Editor the leaders should at least post some codes and update the codes more often. Better yet just post the whole work folder.

It is easier to work OFF of something rather than trying to make something that can fit into an unknown.


I dont know about the rest of you but I enjoy reading and interacting with other people's codes. I've learned a great deal from doing so.

At this point we should all be able to at least understand the basics of other's codes, if you see something you dont understand or need help to figure it out, it'll be wise to ask about it.


Alot of times there are uploads that are completely ignored and forgoten and I've personaly missed a few myself. I'm not blaming anyone but would like to just give a heads up, "Everyone play attention to the uploads!".
BN2 Productions
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Posted: 17th May 2009 04:55
Quote: "
I feel there's a lack of actual work posted. If we are going to work as a team on this Editor the leaders should at least post some codes and update the codes more often. Better yet just post the whole work folder.
"


As far as the editor goes, there hasn't been a whole lot of work done, at least not posted. Once people get started the project will fill out, but without anything to go off of, well, there isn't anything to go off of.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Libervurto
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Posted: 17th May 2009 04:57 Edited at: 17th May 2009 05:02
@Ashingda
Yes that's why I brought up the subject of design documents.
As for uploads, maybe we should have a separate thread just for uploads or maybe even something away from the forums.
We could set up an account on one of those file storage sites for the team and upload everything to it. Since we'd all share the password we'd all have access to it. Just an idea.
an added benefit is we can link to files from the forums without having to upload to the forums. That way we could post several links to the same file if desired (ie making a list of all the updates we made on one post).

Riddle: The more you take, the more you leave behind. What are they? Answer
BN2 Productions
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Posted: 17th May 2009 05:51 Edited at: 17th May 2009 05:55
Alright, when beginning the Design documents, I thought it would be a good idea to include at the beginning the story as it has been developed (you will notice it goes from more fully developed to suggestions and more vague ideas). Here it is, if you see an error or have input, post it and it can be changed.

Quote: "Within the primary realm/kingdom (Valleymead was suggested), there are 3 primary races: Arcans, Gromalles, and Koths.
The Arcans are skilled huntsmen, famed for their finely crafted bows. They pride themselves on their vast knowledge of wildlife and survival skills.
The Gromalles are dedicated warriors who have defended their valuable territory in countless battles over the years. Their settlement lies on a mountain laced with gold and minerals; this has been a blessing and a curse as now their once cultured society has denounced art in favour of a strict militarian regime with the intent of protecting their resources.
The Koths are a peaceful island community that practice many forms of wizadry. They have avoided major conflict through superstitious fear spread by stories of evil spells and curses.
It was a mostly peaceful time, but that was until the invasion...
The vast armies of King Omun invaded the province of Kothica, slaughtering women and children and parading their heads through neighbouring towns. King Omun's next move was more subtle; he sent an emissary to Gromillia with the heads of 1000 Koths and a message "I have crushed these wizards with ease, and will crush the Arcans next. If you join with me I will spare your people." The naive and supersticious Gromillian King agreed to join Omun and provided 10,000 soldiers and his private guard of 100 highly trained warriors clad in solid gold armour.
The Arcans fought bravely but were no match for the gigantic combined army.
King Omun brought in reinforcements and enacted the final part of his plan; the trusting Gromalles had suffered many losses in battle and were now a soft target for Omun's reinforced army.

It is now many years after and people have grown used to the opression of King Omun.
There is hope however: a young Man named Tarquin...
Tarquin is one of the few mixes of all 3 races. Given the closed mindedness of all 3 races, his family was forced to live in a village of gypsys and outcasts. These villages were mostly quiet, and, therefore, ignored by Omun, as they posed no threat. Because of his mixed heritage, he can control all 3 primary abilities of the 3 races (archery, magic, and melee). Tarquin grows up living a simple life, not trained in combat with the exception of basic self defense, to fight off animals and such.
One day, while Tarquin is out of the village, Omun's soldiers come to the village, demanding tribute. Given the nature of the village (more communal without much money to give) the soldiers lay waste to it. When Tarquin returns, he finds only burned buildings, the bodies of his friends and family. There is only one person alive: one remain soldier ensuring that any returners will be delt with. A brief battle ensues, one that Tarquin cannot win, but just as he is about to lose, his father, fataly injured and barely alive, kills the soldier from behind. Tarquin talk's with his father in a cliche "last moments" moment with his father before he passes on. Tarquin then vows to avenge his village.
Tarquin quickly realizes that he cannot defeat Omun on his own, as his armies are too great. He therefore must unite all those capable of fighting from all three races to form one large resistance.
In gaining the trust of all of the different races, he must undergo a series of quests for each. While there are several, they relate to each other (go get the key, unlock and clear the dungeon to get the artifact, return artifact to village style). As he completes the quests, his abilities in the different areas grow.
Along the way, Tarquin slowly begins to see a larger picture of what is going on. Beyond the oppression of the people and his own vengence, a reason to fight begins to emerge. The image of Omun himself changes as well. While at the beginning, he seems to be a merely evil ruler, his reasons show through, as do his influences. By the time Tarquin unites the third and final race, the quest is no longer about revenge or freedom, it is to save the world (cliche but roll with it) from Omun's evil plans.
Venturing to Omun's Keep requires the assistance of his army. Leading the resistance on a march against the keep in the middle of the night, Tarquin attacks. The plan: the army holds Omun's forces at bay while Tarquin goes in to confront Omun.
Upon reaching the thrown room, a brief dialogue ensues between Tarquin and Omun. This will reveal 2 things about the characters. Tarquin, who has seemed dark and vengeful, has become more of a hero through his struggles (this is where the 'fighting the good fight' feeling should be layed on as thick as possible). Conversely, Omun is depicted to be more human than simply a fully evil mass murderer. His motivations can be anything from personal loss, magic corruption, personal gain, or even him trying to prevent a great impending disaster (which could take place just before Omun can be vaquished, switching the mechanics and allowing Tarquin and Omun to fight together to defeat this common enemy, Omun would die in the process).
"

Personally I kind of like the idea that Omun was trying to prevent an impending disaster of epic proportions. Perhaps he destroyed the village because he knew that one would come from there to stop them (not knowing that the disaster would come at the same time) and if that happened he wouldn't be able to stop the disaster. I think it would be an ironic twist if after all of this, they would have to fight together, but that is just me. Disasters could range from giant meteor (don't know what they would do to stop it), dimensional rift bringing in hostile future enemies (or from another dimension entirely), or anything else.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
t10dimensional
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Posted: 17th May 2009 06:19 Edited at: 17th May 2009 06:20
it would be like a "3:10 to Yuma" kind of ending

the bad guy goes through all this trouble then because he liked

the main good guy decides to help him out and ya...

If at first you don't succeed-Pause-Go to last checkpoint
BN2 Productions
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Posted: 17th May 2009 06:24
Quote: "he liked

the main good guy"

Not necessarily, though I haven't seen the movie. The idea I was going for was that now they have a common enemy and neither can defeat it alone, which would be mutually understood but not acknowledged. As Tarquin attempts to Omun jumps in to help him.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
t10dimensional
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Posted: 17th May 2009 06:45 Edited at: 17th May 2009 06:47
you need to see it,good movie(the new one)

anyways,ya i understand what your saying and it should probaly happen after you defeat omun then you have "the talk" and you(or omun) decide to team up because you realize you both need to be alive

If at first you don't succeed-Pause-Go to last checkpoint
BN2 Productions
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Posted: 17th May 2009 08:33 Edited at: 17th May 2009 08:36
Had another thought for Omun.

He wants to stop the event from occuring, but he knows that without Tarquin, he won't be able to win, since Tarquin is one of the few who can use all 3 abilities. He destroyed Tarquin's village knowing that it would spur him to get revenge and bring him there. Omun, however, is the only one to know how to actually vanquish the evil, so Tarquin can't do anything to him.

BTW, Design Documents: 8 pages and counting. Really trying to cover all bases here as to how everything will work

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Libervurto
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Posted: 17th May 2009 15:59
I thnk there should be an overlord who is influencing Omun (star wars style) I will call him Saros for now. What do you think about Omun himself being a mix of the three races, his family fled to this other kingdom to escape prejudice.

When Omun's family arrived they were treated just as badly as in Valleymead. Saros heard of Omun (he probably had a different name then) having all three bloods within him and so he framed Omun's parents for crimes against the kingdom and had them killed.
After the execution Saros adopted Omun, still a babe, this was seen as an act of great kindness but he had darker plans for this child.
He trained Omun to master his three abilities; Omun quickly rose through the ranks of the army and became a famous warrior. Saros formed a plan to depose the leader/s of the kingdom and install Omun as monarch. Of course Omun would obey Saros so he was the one pulling the strings.

Saros hid Omun's true identity from him and told him that Valleymeadians had killed his parents.

Riddle: The more you take, the more you leave behind. What are they? Answer
Libervurto
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Posted: 17th May 2009 16:06
Saros then convinced Omun to wipe out all of Valleymead. His true motive was to prevent another with Omun's abilities ever being born, as they would be a threat.

It would be during Tarquin's battle with Omun that Omun finally realises he is a tri-blood like Tarquin (no he is not his father ).

We haven't mentioned the uber weapons, are we going to use them?

Riddle: The more you take, the more you leave behind. What are they? Answer
t10dimensional
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Posted: 17th May 2009 19:55
the uber weapons don't really need a story behind them they could

just be somthing you get along the way.

If at first you don't succeed-Pause-Go to last checkpoint
arbiter chewbacca hybrid
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Posted: 17th May 2009 21:11 Edited at: 18th May 2009 03:47
Here is a small text RPG I made.
I'll just help with the text aspects of the game for now.
Like player and Boss and villager interface.
I'll also help with the RPG aspects like gold buying stuff.



[link]www.kdlproductions.webs.com[link]
t10dimensional
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Posted: 17th May 2009 21:16
your code does'nt work.It"s all mixed up
Quote: "
If

Loop Sword > 1 and Command$ = "buy Sword"

"


If at first you don't succeed-Pause-Go to last checkpoint
BN2 Productions
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Posted: 17th May 2009 21:17 Edited at: 17th May 2009 21:23
Quote: "(no he is not his father "

ahhhhhhh no fun

I like the Omun Puppet Idea. But we would need something with Saros (was it?). Why would he be so powerful that no one could stop him?

I didn't mention the uber weapons, though, because, well, we never really discussed what they are or how they tie into the story.

I had an idea for them though:
The Powers of the three races are given by a temple type deal in each land. Inside is a special artifact that, when placed there, releases the power to all people with the right blood in them.

However, when Omun comes through, he scatters the artifacts (places them in dangerous dungeons protected by monsters or something). The people, not wanting to lose their abilities for ever, placed specially made legendary weapons into the temples, that, while not as powerful as the artifacts, would give them some power.

When you arrive at each village, your quest is to retrieve the artifact, place it in the temple, and then you are given the weapon.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 18th May 2009 00:35
i like it bn2

also arbiter, ur comin across as kind of a jackass (sorry for rudeness i just cant think of any other way to put it), putting up a code that u obviously didnt even test and then thinkin that just cuz u put somethin in a code snippet that uve already been accepted into the club

There are only 10 kinds of people in the world, those who understand binary and those who dont
BN2 Productions
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Posted: 18th May 2009 00:53
Quote: "thinkin that just cuz u put somethin in a code snippet that uve already been accepted into the clu"


Don't fall into that pit yourself. That being said:

Arbiter, we have told you before, the entrance program is a PAINT clone, as nice as you can, but don't stress about it. It can be as simple as when your MOUSECLICKs you place a DOT at the MOUSEsX position and the MOUSE'sY position. Not to hint or anything.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
That1Smart Guy
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Posted: 18th May 2009 01:27
rofl, and ya come to think of it technically none of us (myself included) have done the paint prog. so TECHNICALLY none of us are in right now

and that wasnt even wat really annoyed me, i didnt care that he assumed he was in all that much, i was primarily angry hat he didnt even take the time to hit f5 and run his code b4 (f5, b4 sounds like a game of bingo, lol) he made it his entrance program

There are only 10 kinds of people in the world, those who understand binary and those who dont
BN2 Productions
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Posted: 18th May 2009 01:34
Lol

Arbiter, Smartguy raises a good point. Compile first, THEN post.

We didn't make the paint program because it wasn't really required when we joined.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Libervurto
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Posted: 18th May 2009 02:40
@Arbiter
Please respect that this thread is exclusively for discussing the current project.
If BN2 needs any help he will post a callout so keep an eye on here if you want to help.

@Smartguy
Quote: "arbiter, ur comin across as kind of a jackass... just cuz u put somethin in a code snippet that uve already been accepted into the club"

I don't think that outburst was warranted.
May I remind you of the three principles of the Dark Noobs team.

There is no "club" - we are an open team - if the project manager decides to include someone on a project, they become part of the team for that project.
The paint program is not a rite-of-passage, it is merely an aid to assess coding ability.

I know arbiter made a lousy post but that is no excuse to lash out.
I am quite disappointed in you if I'm honest.
You have given a lot to this team, don't lose yourself.

@BN2
I would have expected you to quell Smartguy's outburst not go along with it.

Riddle: The more you take, the more you leave behind. What are they? Answer
That1Smart Guy
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Posted: 18th May 2009 03:28
ok i admit that was pretty harsh and i apologize, i didnt mean to hurt anyone, i was just expressing my opinion, i just went a little overboard on it

There are only 10 kinds of people in the world, those who understand binary and those who dont
arbiter chewbacca hybrid
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Posted: 18th May 2009 03:54 Edited at: 18th May 2009 03:57
I actually did compile it its just that I made a couple edits like the zombie at the end of the game and I messed up copyingand only copy the top majority, so I had to copy the bottom and did it quickly and may have messed up but I edited the post and fixed it now. (I'm not as much of a jackass as I am clumsy)

Edit:
I'm just angry because sometimes jackasses don't think twice. Sorry to bother you.

[link]www.kdlproductions.webs.com[link]
Libervurto
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Posted: 18th May 2009 07:01
@arbiter
That's enough of the word jackass for this thread.
Can we just let it rest and stop making silly posts everyone.

@BN2
Thats quite a good idea but I think it would stretch the story out too much. I am now thinking we should scrap the uber weapons all together, they don't really fit into the story and we are all struggling to give them a purpose to exist. I also want to scrap my idea of the races starting off as allies a thousand years ago. I think the powers should just be passed by blood to keep it simple and that sort of ties in with the message of the story too.

Saros has no special power, he is a fairly high-ranking member of society though with big connections. He exploits Omun's skill and popularity to gain power (Omun is just a puppet like you said).

I'm struggling with how Omun's ancestory is revealed. I think he should wear full armour so we can't see his face.
There should be a big visual distinction between the races so we can tell he and tarquin are mixed race.

Riddle: The more you take, the more you leave behind. What are they? Answer
BN2 Productions
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Posted: 18th May 2009 07:09
OOPS! Quoted the wrong part of smart guys post, meant the jackass part.

Sorry for the confusion.

arbiter, post the corrected code on the noobs wanted thread and we can discuss the code, don't really want to clutter this thread with the wrong stuff.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
BN2 Productions
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Posted: 22nd May 2009 21:01
Quote: "I am now thinking we should scrap the uber weapons all together"


What, then, should the player be collecting? Maybe even freeing a village elder could work, but the player should have to go do SOME quest for the town.

Great Quote:
"Time...LINE??? Time isn't made out of lines...it is made out of circles. That is why clocks are round!" -Caboose
Libervurto
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Posted: 23rd May 2009 04:56
I was thinking there would be a couple of groups in each town that you'd have to gain the support of, after those groups are on board the whole town would support you.

I've just thought of quite an interesting mechanic: A number of townspeople have quests for you, but they don't all help your cause. You have to decide which one will gain you the most support.
One quest could be to help rebuild a damaged church (bring the required items), this would impress groups like elders. Whereas a quest to kill a thief would impress military groups, and maybe even lose support from the elders.
The player's choices would determine how long it takes them to gain supporters. Riskier/harder quests would have a bigger effect.

There are a couple of ways we could approach this...
* Have one major group in each town. Each town responding to different quest types.
* Take it further and have multiple groups to impress in each town.
* Have extra minor groups/people that provide other services such as potions, weapons or money.

There is an eight letter word. You can insert a letter into it or remove a letter from it without changing its meaning. Answer
Libervurto
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Posted: 23rd May 2009 04:59
Sorry I haven't uploaded anything.
I haven't had a very productive week and I keep having to work on my days off.
I have the morning off tomorrow so I'll try and kick myself into gear and get some work done.

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Irojo
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Posted: 23rd May 2009 05:55
The ideas are brilliant, but this I'm not sure all of us have the skills to take it on. I can't.

I'm hoping to get a piano keyboard that hooks up to the computer soon. I need to figure out how to upload garage band songs, but when I can, I think I will have some fairly awesome music for the game


Time is money. I just ripped you off.
That1Smart Guy
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Posted: 23rd May 2009 21:46
has ne1 gotten started on the map editor?

if not then ill just attempt to tackle the whole program

There are only 10 kinds of people in the world, those who understand binary and those who dont

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