So here's my sister's input. It's kind of crazy. And I attached the map she was working on. Notice the subtle, yet brilliant, dirt path she made.
"Hello, this is Irojo's sister, reporting for duty. =D
First off, AMAZING job Ashingda!!!! The level editor is fun to work with, and I like the graphics style. It reminds me of Pokemon and Harvest Moon. I have some suggestions, but I'm not going to bother you with those until you have seen the fruits of my labor.
On that note, after spending way too much time messing around with the level editor, I ended up with this:
Okay, suggestion time.... Don't cry... It's a long list... =O
Keep in mind that I don't know any form of programming code, so I don't know if some of these things are even possible with in the parameters of this particular program.
-The tabs that designate the layers should be either renamed to be slightly more descriptive (i.e. 'Ground Type 1') or the player should be able to replace the text to fit their own level (i.e. 'Furniture')
-If the player zoomes out to either the 50% or 25%, the plants etc become invisible and the terrain gets all funky looking. [Irojo- Not a big deal in my opinion]
-There is a terrain option that allows the player to place a tile that looks like stairs, but there are only upwards going stairs, none going down! Could those be added please? I wanted to make a bridge, but I couldn't because of this. =(
-WALLS! Irojo explained to me the way you currently have walls set up, but it doesn't really work. (Good theory tho) I have an idea that shouldn't mess up your current grid mode: Make an option where the player can add lines that look like the white ones that appear over the basic black background before you place any tiles. Just give them the option of changing the color and/or texture of the lines. [Irojo- I'm confused...]
-There is a reallyyyyy cool sand terrain, but no desert plants to place on it! Could we get some desert plants added? Maybe a couple empty, broken barrels or wagon wheels as well?
-Could we get the scenery to have the option in one piece? Because right now, I have to place two different images in order to create one object. [Irojo- Not very important in my opinion.]
-One thing that I think is 100% needed is an undo button, because I'm such a klutz that I end up spending 15 min easy trying to fix what I goofed up by clicking in the wrong spot and deleting something. Maybe a bright red button that reads: "Undo!" =P Groundbreaking, I know. [Irojo- Personal opinion, too hard to do, would make it lag more.]
-One last thing (and this is just me being picky) Could we pleaseeee add text at the bottom of the enlarged image box that appears when you scroll over the floor types? It would be nice to have names for each floor type. I'll come up with the names myself so you can just add them in... I just think that it would help a whole lot if the player could associate a name with the image. It would aid in remembering what each type looks like, at least for my brain.
Phew! I think that I might have broken the record for the longest TGC forums post! I hope that my feedback helps. And, yet again, I was really impressed by the work of the DarkNOOBS. =)"
>.<
...I forgot how to upload my file Bn2, where are my projects hidden on vista?
EDIT:
My sister needs the 10 layers Ashingda. She just died when I told her your post. She seriously used like all 10.

Time is money. I just ripped you off.