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3 Dimensional Chat / [Q]uik's Model Thread!!

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tatts
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Posted: 25th Apr 2009 13:56
These are looking pretty good. My only question though is, Are you planning to use these with DBPro or Fpsc? if so then how do you plan to export them? I don't think there is an exporter for gmax as Autodesk prohibits the use of Gmax for anything other than the games it is intended for.

I'd just hate to see a lot of hard work go to waist, as these are looking good.
Quik
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Posted: 25th Apr 2009 19:14
well, i saw that right after the USP was done, but still these are just for practice. But, ofc, it would be nice to be able to export them, and i guess using an Plugin to export to MS3D would break some sort of Licence right?=P well oh well...


[Q]uik, Quiker than most
tjaabee
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Posted: 26th Apr 2009 15:17
Not bad, I can see you're improving with every model... My only crit on the Ak is that it seems a bit long, but hey, gr8 model!

Best.

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Quik
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Posted: 26th Apr 2009 17:24 Edited at: 27th Apr 2009 01:48
you might have a point there Tjaabee, but i wont fix that.. ill keep it in mind though=P
thanks

Edit: iam getting sceptical about the Scorpion - it seems complicated and hard, especially when ive barely seen it before=P will keep on trying and see if i come up with something reasonable otherwise ill thrash it..

btw: is there any other programs wich is kinnda similiar to Gmax/3ds max? with familiar i mean it has most of the functions and is pretty powerful? (a nice Cut function is needed.) (forgot to mention: free plz)

i know about the sticky, but i know nothing about the programs there=P anyway: do not mention blender or truespace.

edit agan: the AK-47 was 594 quads and in Tris it would be: 1286 Tris, is this an reasonable amount for a gun like the one i made?=P


[Q]uik, Quiker than most
Quik
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Posted: 27th Apr 2009 02:55 Edited at: 27th Apr 2009 02:56
okay, so i was unable to sleep this night i started and posssibly even finished, the AK texture, now i want ur crit (still wanna know a good program / upper post)=P tell me what to improve on the texture?
(sorry for the bad quality)



[Q]uik, Quiker than most
Azunaki
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Posted: 27th Apr 2009 07:27 Edited at: 27th Apr 2009 07:30
http://www.4dblue.com/gallery.html
4D blue - im not sure how similar this one is to 3DS never used it just thought i would give some options.

[href=null]
http://www.cbmodelpro.com/download.html[/href]
CB Modeler - this one i can guarantee is nothing like 3DS but i was told its not difficult to pick up. (by a friend) its in beta it has a 15 day download until you register but registration is free. this one i would say is similar to zbrush or mud box in the way you model (but i would still suggest downloading and trying it. since its only like 12 MBs

you already know about milkShape(this is one i would suggest)

and then
[href=http://]
http://www.wings3d.com/[/href]

wings3D - this is one i would highly suggest it has no animation ability and is only good for modeling but it has a large amount of tools and its very powerful.

(if you have some money and are a student i would HIGHLY suggest looking into Cinema 4D. its extremely powerful in all front and has two built into coding languages and a sort of coding but more drag and drop kind of coding language) its regular price is $1300 but the student edition is $100. it has all the capability of 3ds but things are named differently... i learned that using 3DS tutorials with it... (there is a cinema 4D demo. it just has the basic cinema 4D (without hair mograph and all that fun stuff) so basically the modeler and animator. im fairly sure it doesn't have a time limit but im not sure on its saving ability and stuff)

all except cinema 4D are free.
[href=http://]
http://www.3dcgi.com/learn/free/free-3d.htm[/href]

that's a small list of modelers you could look at.

ok and now onto your texture.....lol....

over all i think the metal looks pretty strange. almost not even like metal more like a spray painted plastic. the wood had the detail of wood but i would have to say to red/orange. (that general color) by that i mean make it darker.
Quik
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Posted: 27th Apr 2009 07:47 Edited at: 27th Apr 2009 07:47
so the wood shall be darker, but how do u suggest i fix the metal?=P

thanks for the tips about the modellers


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Azunaki
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Posted: 27th Apr 2009 08:09 Edited at: 27th Apr 2009 08:10
....umm hold on on that one let me go look as some pics....

http://upload.wikimedia.org/wikipedia/commons/5/57/AK-47_type_II_Part_DM-ST-89-01131.jpg

this is a good picture to go off of for a texture. the metal is well defined in it.(and i was think the wood to be more on this scale of darkness.
Quik
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Posted: 27th Apr 2009 08:40
ill never be able to do that XD


[Q]uik, Quiker than most
Azunaki
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Posted: 27th Apr 2009 10:49
the metal is mostly just chosing the right color. you can do a lot with a regular brush, fill, sat/hue. if you have photoshop that is... other wise you may have some trouble.
Frap
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Posted: 27th Apr 2009 12:26 Edited at: 27th Apr 2009 12:29
I have been away for a little while and I am really pleased to see you are now making some serious progress, keep it up.

Quote: "ill never be able to do that XD"


rubbish of course you can, just keep plugging away I am sure you will get there just look at the progress you have made in just a month or two. A bit of advice is to maybe stick with one model and get it fully textured with normal and specular mapping as well. your first attempts may not go as planned but atleast you will be learning and you never know you may surprise yourself.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Toasty Fresh
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Posted: 27th Apr 2009 14:38
You're getting better, Quik, quite Quikly!

Ha.. ha.. ha? No

Seriously, nice work, keep it up, you take criticism very well!

"You are not smart! You are very un-smart!"
Quik
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Posted: 27th Apr 2009 15:59
Frap: thanks, ofc ill keep on trying^^ i started modelling last summer i belive, in milkshape, back then it looked like.. well cant find the images now but a lot more cardboarded=P and my first attemts did almost go as wanted, only that my contrast and stuff was way bright might post updates on them l8r=P i have brightened em up a bit

Toasty Fresh: hahahaXD thanks it was funny... really... no?=P XD anyway: i take Criticism as weel as i can, and i belive iam better at it nowadays=P Alucard knows what iam talking about if i say that i didnt care before^^

Azunaki: so are you saying i should use Brighter or darker colours for metal?=P


[Q]uik, Quiker than most
Azunaki
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Posted: 28th Apr 2009 01:12
yes and no. it all depends on the look you are going for. weather its chrome metallic so on. but for that it is basically just steel. so it would be shiny gray. with rust in some areas.
Quik
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Posted: 28th Apr 2009 16:46
rust iam no good on, ive searched and searched, found nothing nice.. can u see if you can find a nice rust tutorial?=P anwyay: u dont HAVE to, just asking=P


[Q]uik, Quiker than most
Quik
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Posted: 29th Apr 2009 08:33
now ive put the texture on ice for a little short while, iam concidering making a RTS, yes an RTS, not with Gmax ofc, but iam concidering: Milkshape 3d.

anyway: i used 3ds max just to get the quick sketches i made to good use, and see what they would look like, in 3d.

here is what i came up with:



Sorrta an construction yard.. or a veichle building, YES iam inspired by C&C Tiberium wars!



sort of a Barack`? maybe, i dunnoXD these one are each 50-100 Polys (quads) and NO i do NOT know what engine to use or the story of the game, what i do know is: Sci fi.


[Q]uik, Quiker than most
Frap
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Posted: 29th Apr 2009 10:10
That construction yard, I would add a crane and may be some stairs to the side of the building, It neednt add a lot to the polycount if you aplha map them.

As for the barracks I would lower the building a bit and add some gun hole slits and maybe put a wall around it with a guard tower.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Quik
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Posted: 2nd May 2009 00:33
downloaded Autodest Softimage mod tool and gonna try to learn that one istead of Gmax


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Quik
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Posted: 4th May 2009 22:29
sorry for double posting and sorry for bumping, but as u know iam learning XSI, and atm, iam making a glock, my first object, tjoho, anyway, ill post pictures later on, dont have time today so maybe tomorrow


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Quik
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Posted: 5th May 2009 07:29 Edited at: 5th May 2009 07:29
so here it is, my glock! meant for CS:S, but i guess, still not nuff details for source=P but anyway: here it is!^^ (iam well aware of Ngons, but Source eninge acually handles them) but i still need too add a thing, the ammunition=P and then i guess it is done.



and wires




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Azunaki
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Posted: 5th May 2009 07:42
....umm i hope you notice the handle before you call that done (you may want to add about 25 polys each side and fix that....
Alucard94
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Posted: 5th May 2009 08:01
Since it's for source I realize that that N-Gon is just fine but you need to make it planar! Notice the extremely strange shading on the handle where that face is? Yes that is because it's not planar. Either cut the face in half or something if you need it scaled like that to make each half planar but in different positions or just make the entire things planar.


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Quik
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Posted: 5th May 2009 16:38
With planar do you mean Flat? cuz ive tried to make it flat, doesnt work=P


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Alucard94
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Posted: 5th May 2009 18:17 Edited at: 5th May 2009 18:55
Yes flat, you should be able to snap all the vertices to the same vertical grid line, making all of them more or less planar.


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Quik
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Posted: 5th May 2009 18:23
hmm? iam not sure ive understood


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Quik
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Posted: 5th May 2009 23:01 Edited at: 5th May 2009 23:03
found the problem, i had to Harden the edges=P




better? C&C plz


[Q]uik, Quiker than most
Quik
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Posted: 8th May 2009 09:32 Edited at: 8th May 2009 09:35
here is a new model ive done, an Sword=P







and the wire
432 tris

so what do u think? C&C appriciated=P


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Dared1111
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Posted: 8th May 2009 09:37
Sword is purrrtty. If anyone says "It needs to be sharper" I should slaughter them. It doesnt matter about sharpness but more effects used with it.

The pistol does however have too many polygons on the handle. Have you set it up so the rack can slide back?
Quik
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Posted: 8th May 2009 09:48
what is a rack? XD and no, not too many polys, it is all about smoothness=P Source is a pretty powerfull engine, so that wouldnt be a problem, if i would use it anywhere else i think i would decrease a bit=P

Purty? XD Thanks for the crit and comments=)


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Azunaki
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Posted: 8th May 2009 10:41
there appears to be an odd crease going down the side of the swords blade.....
Quik
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Posted: 8th May 2009 15:50
an odd wha??=P


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Quik
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Posted: 9th May 2009 15:11 Edited at: 9th May 2009 15:11
here is a female character iam working on, not done yet, acually, far from done, gonna add hands, feet, mirror her, make head, add clothes maybe.. well. a lot left^^ still, here she is so far.
if u wanna crit, and need an Wire, just ask.




[Q]uik, Quiker than most
Azunaki
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Posted: 9th May 2009 19:08 Edited at: 9th May 2009 19:08
there's one thing i notice off the bat.
one is the arm it curves weird and has to many straight areas its messing up the shading.
Quik
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Posted: 15th May 2009 18:11
ok, never mind the female, here is an Mage ive made, now, i want to know ur opinions, what is good/bad? what should i add? anything to remove? comeon ppl! opinions!^^




[Q]uik, Quiker than most
Azunaki
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Posted: 16th May 2009 03:07
...length and body shape... what you should have done is made a robe and then added body parts. (i see what you tried to do but you still need to use anatomy.... you should have worked one the female more it had a much more anatomical(lol no idea what that actually means) shape.

i think i will let alucard help you if he checks this (he seems to be the most helpful with anatomy..)

and also multiple pics would be nice.

also another comment the shape of the hat and the way the robe/top looks makes it look more like a peasant.
Quik
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Posted: 16th May 2009 13:13 Edited at: 16th May 2009 13:51
i acually wanted it to be a mushroom man at first, it turned out to be a mage, wizard, no i didnt use a reference, and iam amazed i acually came out with anything at allXD


i see what u mean, and yes, if alucard would check in it would be nice^^

update! added an arm, and an hand, he is not supposed to be human, wich is why the hand only has 4 disformed fingers=P




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lazerus
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Posted: 16th May 2009 19:15
Whats written on him...

Mop_ _ _\
G E _ _ l/t o
M A _ E\
_ o _ \\

whats written there?

Lost in a world unbroken, Humbled by a word unspoken, Found in a heartless token, Killed at hands blood red soaken, Stilled by thier eyes so wide... and open...
Quik
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Posted: 17th May 2009 02:48 Edited at: 17th May 2009 02:48
hahhaXD XSI Mod tool =P something like that anyway


[Q]uik, Quiker than most
Quik
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Posted: 17th May 2009 03:38
right now iam working on the other arm/hand, and no, they arent supposed to look the same=P after that ill go on to the staff=P maybe he should have a sword too?.. hmm=P well going too bed now, night night ppl^^


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Quik
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Posted: 17th May 2009 14:24 Edited at: 17th May 2009 18:31
here is a few pictures



the top of the staff



wire frame of the staff



here is the mage with the staff


Update!! agan

here he is! i decided to remake the legs and feets, so theyre gone and i exported it to ms3d, to see how it would look with better lightning and with only tris=P here he is^^ i also have added a few things=P i also had to rescale him, wich wasnt too hard=P




[Q]uik, Quiker than most
Azunaki
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Posted: 17th May 2009 20:21
you should have made the clothes separately. the hat. also the arms should go from the top and slide down. and his body is too oval. and any reason his head appears flat. and oi would suggest adding some curves to the staff nothing major just something to make it easy to look at.
Quik
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Posted: 17th May 2009 20:26 Edited at: 17th May 2009 20:30
his head is supposed too look like that, his eyes for example is in his hat and he is, as noted before: not human=P

i know, i should have made the cloths separatly, noticed later on =/ know he is oval and iam concidering: maybe i shall fix that later acually.. i think i will.. however it is 1600polys i think=P


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xiva
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Posted: 17th May 2009 22:12
looking good very cute

"Lifes like a box of chocolates, you never know which one you get" Forest Gump
Unless you read the leaflet, thats why hes so "different"
Quik
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Posted: 18th May 2009 00:11
Xiva: thats the spirit! ^^ it is supposed to be cute... and serious=P therefore, iam gonna try to, give him more proposions to the chest.. (robe.) and see how it turns out, dont want it to look to.. unserious=P i have added legs now and soon gonna work on chest.


[Q]uik, Quiker than most
Quik
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Posted: 18th May 2009 16:33
okey, an update i have given him more form to the body (might not be nuff ) and i have moved the arms up, he got legs agan, not happy, theyre too blocky=P but, how much do u look at the legs in a game rly? XD anyway, 2082 tris? too much?=P pic is taken in XSI agan=P iam also concidering adding a sword for him, for close combat, would it be a nice touch? or should i skip that?=P




and the wire




[Q]uik, Quiker than most
Azunaki
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Posted: 18th May 2009 17:19
the neck looks rather odd.
Azunaki
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Posted: 18th May 2009 17:22
the top of the body below the head. in the shoulder area. is rather flat. and appears to almost curve inward
Quik
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Posted: 18th May 2009 18:03
the neck is supposed to look like that=P

and yes, i know that other issue=P but i do not know if i will fix it=P becuz then ill have to change the arms and the chest + stomach to match it=P well.. ill concider doing something with it=P


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Quik
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Posted: 18th May 2009 19:25 Edited at: 18th May 2009 19:25
here is another update=P added a sword now=P btw, nvm the msn window on the first picXD just noticed=P





and the sword on the mage




[Q]uik, Quiker than most
Quik
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Posted: 18th May 2009 23:49 Edited at: 18th May 2009 23:49
just wanted to tell you the following:
the mage is now uv mapped and i have started on the texture

iam uvmapping the staff and then ill move on with the sword=P however ill first do the mage texture, then the weapons

I will release the mage + weapons for free, depending on how many would be wanting them=P that means: Weapons and mage + textures=P for your own use.. ill go into more details of "terms of use" when time comes!=P

well, clock is 22:47 (10:47 PM), and i have a test tomorrow, so bed time i guess=P


[Q]uik, Quiker than most

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