Thanks, here's the Shorty, it was hard to do, because the recoil animation kept clipping it through the player camera:
simplezoomspeed = 3
noautoreload = 0
nofullreload = 1
runacc = 38
gunlagspeed = 15
gunlagxmax = 100
gunlagymax = 100
recoily = 5
recoilx = 0
runx = -1
runy = -1
shotgun = 1
noautoreload = 0
nofullreload = 1
runacc = 37
gunlagspeed = 5
gunlagxmax = 100
gunlagymax = 100
recoily = 6
recoilx = 0
runx = -1
runy = -1
recoilyreturn = 40
simplezoom = 1
zoomrecoily = 8
zoomrecoilyreturn = 75
zoomwalkspeed = 1
zoomturnspeed = 2
simplezoomx = -4
simplezoomy = 1.8
simplezoomacc = 10
simplezoommod = -5
If you want shotgun reloading as well, I made a semi-functional gunspec for it using the existing animation, here's the animation frames, sound will still need fixing though:
;HUD animation frames list
keyframe ratio = 1
select = 0,25
Idle = 26,71
Move = 72,96
fire = 97,134
start reload = 135,150
reload loop = 151,180
end reload = 230,265
cock = 135,266
putaway = 267,291
"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week