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3 Dimensional Chat / Clay Pottery style modeling Competition[6/10 - 6/25]

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MikeS
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Posted: 10th Jun 2009 07:42 Edited at: 10th Jun 2009 07:46
As promised, a brand new competition that we've never tried before.

Given this object, and only this object, you must create something.

The object file(.3ds)

This is similar to a potter who removes clay, or a sculptor who chips away marble from a huge block to form the final object.


The rules:
-You are not allowed to add any polygons.
-You are allowed to remove(delete) polygons.

Deadline:
-Submit the model to the entry thread by June 25th



A book? I hate book. Book is stupid.
(Formerly Yellow)

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MikeS
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Posted: 10th Jun 2009 07:45 Edited at: 10th Jun 2009 07:46
The object file in .3ds format.



A book? I hate book. Book is stupid.
(Formerly Yellow)

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Clbembry
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Posted: 10th Jun 2009 09:10
I think I might actually participate in this competition. Good luck everyone!
=Acid=
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Posted: 10th Jun 2009 13:49
Looks interesting, I might participate. It's possible I guess to even model characters from that. How many polys is that cube anyway?

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Neodelito
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Posted: 10th Jun 2009 15:22 Edited at: 10th Jun 2009 15:23
eeeeeeeuuu....
that cube scary me...



but... i have a idea..

[url="http://www.3dpoder.com/jaimezegpi/"][/url]
Strelok
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Posted: 10th Jun 2009 16:37
The cube is only 300 , sounds like fun but I don't think you could actually sculpt anything out of it.

Btw , are we allowed to texture it ?

Your mom is removed - it is triggering ant-virus warnings.
JLMoondog
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Azunaki
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Posted: 10th Jun 2009 17:34
300tris...150 polys...
MikeS
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Posted: 10th Jun 2009 18:32
Yup, you're welcome to texture it in any way you like. I think this is one of the more challenging compo's we've had and I can't wait to see what you guys come up with!



A book? I hate book. Book is stupid.
(Formerly Yellow)
Cyborg ART
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Posted: 10th Jun 2009 19:20
Are we allowed to resize/move the tris/faces/pollies?
Sounds fun!

Cyborg ART
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Posted: 10th Jun 2009 20:48
Be prepared to get amazed:

The Bandvagn 206 (Bv206)


This is not the finished version, I have some more to do with the texture.

Alucard94
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Posted: 10th Jun 2009 21:17
So technically could I just remove all the divisions to make it a single 6 face cube and then add polygons after that as long as I don't pass the 300 tri's mark?


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lazerus
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Posted: 10th Jun 2009 21:20
i was thinking that



sort of a cheating way, but since i actully use clay to model every know and then we do reuse discarded bits of 'clay for fine tuning lol

so in fact that would keep with the comp.

ahh loop holes


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Alucard94
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Posted: 10th Jun 2009 21:21
I guess, it'd probably destroy the challenge of the competition though so I probably won't be doing it.


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AndrewT
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Posted: 10th Jun 2009 21:24
This sounds really fun!

i like orange
Cyborg ART
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Posted: 10th Jun 2009 22:24
Well in the rules it say that you may not add any faces, so even if you subtract it to a 12 tri box and then add stuff, you do actually add faces...



Neodelito
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Posted: 10th Jun 2009 23:45 Edited at: 10th Jun 2009 23:46
hey Cyborg ART that truck is nice...
..
..
here is my fisrt sketch.. of that ugly cube..


texture and model in progress

[url="http://www.3dpoder.com/jaimezegpi/"][/url]

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MikeS
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Posted: 10th Jun 2009 23:49
Quote: "Are we allowed to resize/move the tris/faces/pollies?"

Yes!

Quote: "
So technically could I just remove all the divisions to make it a single 6 face cube and then add polygons after that as long as I don't pass the 300 tri's mark?"

Nope, as someone mentioned, once a polygon is removed, you cannot add it back. Think more of like a marble sculptor chipping away at an object than a clay potter in this regard.



A book? I hate book. Book is stupid.
(Formerly Yellow)
Azunaki
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Posted: 11th Jun 2009 00:55 Edited at: 11th Jun 2009 01:05
lol all of my stuff starts as a cube any way so (the texture will be interesting though...)

are we allowed to change the direction of an edge... so instead of it facing this wa / we make it face this way \

other wise this will become much more difficult (also are allowed to model with out it being triangulated (and turn it in not triangulated)
Oolite
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Posted: 11th Jun 2009 02:17 Edited at: 11th Jun 2009 06:55
Sweet as, nice to see something different. I'll give it a bash if i've got the time.
One question, what types of maps are available? Just diffuse or are alpha and normal maps allowed?


I'll finish them whenever i can be bothered.
z i l c h vortex
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Posted: 11th Jun 2009 02:26 Edited at: 11th Jun 2009 02:45
What is the subdivision of the cube as blender seems to divide everything.

EDIT:Sorry the pic didnt load 5x5x5

life is short but so am i
darimc
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Posted: 11th Jun 2009 04:32 Edited at: 11th Jun 2009 04:32
Here is mine so far.


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David Gervais
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Posted: 11th Jun 2009 05:00 Edited at: 11th Jun 2009 05:18
I downloaded the starter cube and when I view it from the right or left the 'divisions' of the squares on the faces are irregular, when the top, front, back and bottom look fine.. me thinks gremlins have already begun to transform your starter cube. Muahahaha

But seriously, some of the divisions lean left some right / and some are the opposite of the far side and show as an 'X' in the other views they are 'X's why aren't the left and right side the same?

nuf said, Cheers!

Edit,.. Pics help..

Front, back, top, botom views look like this..



Left and right look like this..



See what I mean?

Azunaki
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Posted: 11th Jun 2009 05:10 Edited at: 11th Jun 2009 05:35
still wondering if i could change the direction of the edges and if i can just do it without triangulation...

(i fixed it by just un-triangulating and re-triangulation them in cinema...)
Ortu
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Posted: 11th Jun 2009 07:45
Well I took a shot at my desk lamp - 282 poly. Not entirely sure though, I may see if I can come up with something else.




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Posted: 11th Jun 2009 09:44 Edited at: 11th Jun 2009 09:44
It's still needs a lot of work on the texture but it's late here 2:45AM and I need to wake up at 7:00AM.




DBPro, limited by the programmer.

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Quik
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Posted: 11th Jun 2009 10:44
this looks like something i might be able to join up with^^ Cool


[Q]uik, Quiker than most
MikeS
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Posted: 11th Jun 2009 18:11
@David Gervais

Hmm, not sure what may be going on there. You or anyone else having any problems is welcome to recreate a 5x5x5 cube and start from there if that makes things easier for you.



A book? I hate book. Book is stupid.
(Formerly Yellow)
darimc
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Posted: 11th Jun 2009 21:57 Edited at: 11th Jun 2009 21:57
Here is mine pretty much finished I think.


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Asteric
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Posted: 11th Jun 2009 22:24
Hmm, sounds cool, so can i sue the cap tool in 3ds max to cap faces?

Quik
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Posted: 11th Jun 2009 22:29
cool texture work darimic


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Neodelito
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Posted: 11th Jun 2009 23:28 Edited at: 11th Jun 2009 23:28
ok here is the first try..


[url="http://www.3dpoder.com/jaimezegpi/"][/url]

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Quik
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Posted: 11th Jun 2009 23:59
that is awesomly cool Neo!


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MikeS
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Posted: 12th Jun 2009 02:02
Quote: "Hmm, sounds cool, so can i sue the cap tool in 3ds max to cap faces?"


Yes, capping faces is acceptable to avoid bad geometry and lots of empty spaces. You can imagine the cube as a solid piece of clay or marble, so it would be reasonable to assume it's not just empty inside.



A book? I hate book. Book is stupid.
(Formerly Yellow)
=Acid=
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Posted: 12th Jun 2009 11:34
Are we allowed to make podiums with a separate mesh for example a character made out of the cube?

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Cyborg ART
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Posted: 12th Jun 2009 11:48 Edited at: 12th Jun 2009 11:48
Im pretty happy with the result, its meant for a RTS style of game.


MikeS
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Posted: 12th Jun 2009 17:36
Quote: "Are we allowed to make podiums with a separate mesh for example a character made out of the cube?"


I'm going to say no, because I'd like to see what users can do just with the cube. Adding podiums might lead to others creating more background objects, etc.

Not a bad question though, try and see if you can get a simple podium in addition to your character.



A book? I hate book. Book is stupid.
(Formerly Yellow)
=Acid=
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Posted: 14th Jun 2009 04:53
Thanks for answering.

Well I found it extremely difficult to pull out limbs from that since everything is connected, so I'll have to find another alternative I guess. If I can't, no entry lol.

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David Gervais
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Posted: 14th Jun 2009 14:45 Edited at: 14th Jun 2009 16:20
This is my work in progress.. only the texture will change in the final entry. atm it's a starcraft like bunker, but I'm going to make it look a bit different in the final entry.



Cheers!

EDIT:

Ok, I want to get this clear once and for all..

A basic cube has 6 sides and 12 edges right?

A 3D model of a cube has 6 faces, 12 triangles and 18 vertices Right?

So this 5x5 cube has 150 faces, 300 triangles and 450 vertices Right?

(Just so I know, a vertice is a 'line/edge' right?)


prasoc
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Posted: 14th Jun 2009 15:26 Edited at: 14th Jun 2009 15:26
If the model is 150 polys, how did people get > 200 ? Can you "cut" faces?


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AndrewT
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Posted: 14th Jun 2009 16:12
Quote: "If the model is 150 polys, how did people get > 200 ? Can you "cut" faces?
"


The model is 150 quads, but 300 total polys.

i like orange
prasoc
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Posted: 14th Jun 2009 16:26
ok thanks for clearing that up


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lazerus
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Posted: 14th Jun 2009 16:34
how on earth did you manage the three poles on the lamp ortu?,
then connect the lamp 'shade' part ?

frankly i think the shape would be impossible to pull this off without extruding...

apoligies in advance if am not seeing a very easy way that i over looked, and in that case am an idiot, but please explain your method.

damm i sound paranoid...

lol


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Azunaki
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Posted: 14th Jun 2009 18:24
i would assume he took the top and a line or two lower and then just double did the shade (so its covered on both sides) and then took whats left and made it into the stand. that's what would have done it.
Alucard94
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Posted: 14th Jun 2009 18:28
Quote: "Just so I know, a vertice is a 'line/edge' right?"

Correction, verticies are generally considered as "corner points" in non-3D terms, 3D-wise verticies are the small points that connect edges to each other. The small dots basically.
The lines/edges are just called edges.


Alucard94, the member of the future of the past.
Ortu
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Posted: 14th Jun 2009 23:27
i cut off the top and set it aside for the shade, then deleted the middle faces from the top half of each side and welded in the edges to make the prongs. For the shade I deleted the middle quad from the top previously cut off and stretched it down to meet the prongs and welded that back together. Scaled in the top rim and pulled down the outter edge. This uses no subdivison, extrusion, or creation of faces/edges.

I redid the texture and some of the mesh, It doesn't match my desk lamp as much but looks better overall. Here's some screenshots






JLMoondog
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Posted: 14th Jun 2009 23:34
lazerus
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Posted: 15th Jun 2009 00:06
wow, very clever,
am sorry to have doupted you.

good luck in the compo.


Freedom has always had a price... Most will never know it, Some will pay your dept,
prasoc
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Posted: 15th Jun 2009 01:11 Edited at: 15th Jun 2009 01:12
My beast:

COMPANION CUBE!! WOOO



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AndrewT
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Posted: 15th Jun 2009 02:04
I knew someone was gonna do that.

i like orange

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