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Work in Progress / Escape-The Living Dead

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baxslash
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Posted: 26th Jun 2009 15:18 Edited at: 10th Jul 2009 10:56
Hi all,

This is my first project after some occasional playing around over the last few years...



It's a zombie game ( yawn...never seen one of those before ) but with a slight difference, you play the part of the guy who causes the outbreak of the 'virus'.

It starts in the underground lab where our anti-hero has just released the virus and realises he has to get out of there. His lab partner (who wasn't wearing his Hazmat Suit) is starting to look a little strange and our main character (let's call him Frank) has forgotten the code to open the door.

Gameplay will be mainly 3rd person with different camera angles available. Frank is a bit of a wimp and wouldn't know the right direction to point a shotgun so most of our time will be spent running away and trying to solve puzzles or block the path of the zombies we meet.

I have just about got the first room finished but need to work on my zombie AI a little too (Any help on this front appreciated, I have Dark AI), at the moment the zombie just heads straight for Frank and cannot negotiate obstacles (dummy).

The Demo can be found here;

Filefront:
http://www.filefront.com/13947523/Escape.zip

Mediafire:
http://www.mediafire.com/file/kzztmvywd4z/Escape.zip
EDIT-Corrupt file replaced

EDIT- The keys are:
WASD- move character forward, back and sidestep left and right
C- Crouch
Mousemove for turning
Right Mouse button to change view
NumPad numbers for door code


Thanks to several forum posts which have helped including Kensupen's collision (the only one I could get working nicely with .dbo) and many I'll probably never remember!!

Any and all constructive critisism gratefully received!

Cheers!

[quote]They're coming to get you, Barbara!
baxslash
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Posted: 26th Jun 2009 17:16 Edited at: 3rd Jul 2009 15:06
Here is my Menu, it's working now so I think a basic demo might not be far off.



AFishStudios
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Posted: 28th Jun 2009 05:31
Looking awesome!

Waiting for that demo
BMacZero
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Posted: 28th Jun 2009 06:00
You seem like a pretty funny guy, can't wait to see the story .



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Blobby 101
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Posted: 28th Jun 2009 18:27
haha, looks nice! Good story too.
What's with "Caution: Oxygen" on his back though? What's so dangerouse about oxygen? XD

www.soharix.homestead.com
Airslide
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Posted: 29th Jun 2009 05:18
Maybe the fact that oxygen is really good at exploding?

Looks pretty good! Any chance of a video to see how the mechanics are working out?

baxslash
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Posted: 29th Jun 2009 10:51 Edited at: 1st Jul 2009 15:27
Thanks for the replies all, I'll be ready to upload a one or two level demo some time this week. You've spurred me on thanks!

The main character is a FPSC character I've just changed the texture for a white suit instead of yellow and added some detail, and yes compressed oxygen can be quite dangerous!

My main priorities at the moment are:
Engine;
Zombie AI
Adding further functionality to the main character (IE jumping)
Testing multiple Zombies

Game;
Modelling more rooms.
Ideas for puzzles / problems to overcome

I'll upload the first couple of levels soon as the first level on its own is a bit basic. Done as a test level you just have to work out the exit code for the room from a clue on the wall and key it into the door lock whilst avoiding the first zombie.

As my AI is REALLY basic at the moment this is fairly easy.

I'll keep working on it!

REM As for a video I could but I'd rather get the AI sorted first and upload a demo.
Mulderman
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Posted: 29th Jun 2009 19:09
Demo doesn't work.

Crashes with: "Runtime Error 3002 - Could not load sound at line 25"
BMacZero
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Posted: 29th Jun 2009 19:21
Ditto.



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
baxslash
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Posted: 30th Jun 2009 10:43 Edited at: 30th Jun 2009 14:33
Ok, sorry! I thought if I compiled it "with media" it compiled "with media"...

How do I upload a demo without having to upload all of my models, audio and images? The thing is if I don't have re-distribution rights I could be liable right?

Any help out there would be appreciated...

EDIT- Nevermind it's my mistake, I just checked and some of my media files weren't added yet. I get the dipstick of the day award... Re-compiling now...

EDIT 2- Return of the EDIT: I have added a DEMO to the original post!

EDIT 3- The Fall of EDIT: It seems to be too big although it says "Max. 50MB" and even unzipped it is 42MB, any ideas anyone?
baxslash
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Posted: 30th Jun 2009 15:31
OK I give up...here is a link to the zipped demo!

I tried the uploader applet but I'm on my work computer and it no worky.

Have fun and I hope this free file host doesn't suck... (kudos taken a beating already today)

http://www.savefile.com/files/2142084
AFishStudios
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Posted: 30th Jun 2009 16:09
Why don't people use filefront, it's free and download speeds are fast.

Anyways I tried your demo, and it took me a while to figure out where the door code was. I really enjoyed how you had to look around to find a clue to what the code was. Plus having the player being unable to kill the zombie was to me personally a good design choice because I felt a bit of a panic at times. Tho the health was over the top.

Unfortunately it was very short but I'm impressed by what I've played. Can't wait for another release, take your time tho don't want a good game to be rushed.
BMacZero
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Posted: 30th Jun 2009 16:10
Use MediaFire! All the other file upload sites I've seen have all those stupid adds and "Limited Speed" if you aren't a "Premium User".

Downloading anyway ...



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
baxslash
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Posted: 30th Jun 2009 16:34 Edited at: 30th Jun 2009 17:35
Well they say you can't please all of the people all of the time... I try anyway!

Filefront:
http://www.filefront.com/13947523/Escape.zip

Mediafire:
http://www.mediafire.com/file/22nndkk1mju/Escape.zip

Take your pick!

@AFishStudios: Thanks, I'll take my time and try to add some interesting puzzles in the next few levels. I'll reduce the speed of the damage, it was increased for testing the Game Over sequence actually. I'll also be adding health pickups.

EDIT- The keys by the way are:
WASD- move character forward, back and sidestep left and right
C- Crouch
Mousemove for turning
Right Mouse button to change view
NumPad numbers for door code
Mulderman
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Posted: 1st Jul 2009 13:42 Edited at: 1st Jul 2009 13:46
Now works ok on WinXP Pro SP2.


But you must make Options screen also, where controls and such could be changed. I don't understand why people always use the WASD keys instead of arrow keys?

I hate WASD. If you want your game to be used by different people, Options window is must have.


But game looks good so far.

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Zappo
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Posted: 1st Jul 2009 14:42
Does someone want to put some screenshots up (or am I missing something)?


Chart data provided with kind permission from ELSPA
baxslash
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Posted: 1st Jul 2009 15:25
Mulderman: Glad it's working now. I am just used to WASD as it leaves my right hand free for a mouse (necessary for the gameplay here) but an options screen is a great idea (if put more as a complaint), thanks for the input.

Zappo: I have re-loaded the screenshot to my first post, I took it down to try to add my demo but as you can tell from my previous posts I never got that to work! Feel free to download the demo from the links above (perhaps you missed those).

This is not a finished game and will not satisfy everyone's needs or wishes. It is intended to be a 'demonstration' of my idea in the hope that some creative discussion might ensue.

Thanks in advance for this creative critisism.
baxslash
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Posted: 2nd Jul 2009 18:05 Edited at: 3rd Jul 2009 15:08
I have added AI for my zombies and it seems to be working quite well!



I have also added a small in-game menu to allow the player to change the keys and enter AI debug mode (for myself at the moment).

I think I'll do some work on the next area now which will be the coridoor outside the first room leading into a large store room where I am hoping to add multiple zombies...

I will be making areas become visible as the player moves into them and fade out as the user leaves. I think this will make for much smoother gameplay (and some extra work for me).

Once the next couple of areas are complete I'll put a new demo together, a little more polished than the last.
Mr Z
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Posted: 3rd Jul 2009 00:39
I tested it, and like it so far. Keep up the good work!

There is no greater virtue, then the ability to face oneself.
djmaster
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Posted: 3rd Jul 2009 10:52
Ive got an laptop where theres no numpad keys,you should fix that,otherwise the game is good.

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baxslash
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Posted: 3rd Jul 2009 11:16
@djmaster: Done, just coded it in!
@Mr Z: Thanks!

Tested multiple zombies last night and it seems to work OK but I only tried it with two as it took a while to change my code and I was tired...I'll try a few more today to see how many it takes to slow things down.

Now I have AI working I can get rid of zombie collision checks so that should help!
baxslash
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Posted: 3rd Jul 2009 14:58
Just tried 9 zombies...



Gets a little slow even with collision off for zombies so I'll need to do some optimisation

Still I think 4 or 5 zombies works quite nicely and that's scary enough for me for the time being!!
bobbel
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Posted: 3rd Jul 2009 17:01
D'oh! It doesn't wanna load! it complains about the resolutions, not supported with 32 bit or something. i downloaded from the first post.

baxslash
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Posted: 3rd Jul 2009 17:41 Edited at: 3rd Jul 2009 17:41
What are your display settings?

What is exact message?
bobbel
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Posted: 4th Jul 2009 10:33
Quote: "
Runtime Error 1507 - Display using 32 bit is not supported by available hardware at line 0
"


The display settings i have now are 1280x800x32, but my computer can handle 640x480, 800x600, 1024x768 in 32 bit modus. in 16 bit i'm not sure, bit i think tha would work out fine also.

baxslash
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Posted: 6th Jul 2009 10:44
Well the Demo was built using 800x600x32 so I can't understand why it won't work (others above have had no problem).

The error you quoted says that your hardware does not support 32 bit which is at odds with what you are saying (and frankly a little surprising).

Try looking at this thread:
http://forum.thegamecreators.com/?m=forum_view&b=8&t=110822&p=1

It seems to have a possible solution.

Let me know if it works or not and I'll help all I can.
bobbel
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Posted: 6th Jul 2009 10:59
I guess it's the freakin' vista again then, god i hate that OS!

Your signature was erased by a mod because you copied mine!
baxslash
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Posted: 6th Jul 2009 11:36
If I had a penny for every time I've heard that...

...I'd have given myself about three hundred quid...
baxslash
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Posted: 8th Jul 2009 17:45
Just a quick update:

I have now added physics objects such as chairs which can be knocked over. I spent some time getting them to clatter properly when they hit something.



I have also improved the code somewhat to run smoother and handle multiple enemies better.

I have added some more rooms which I am building detail into at the moment.



I have added some green smoke to the canister in the first room.



The main job now is to get the next few rooms finished. I have some interesting ideas for what our hero will come up against and how to escape the living dead...

Coming soon:
-Lock zombies up in a cage
-Headless zombies who chase their head around the room but still attack you if you are closer than their head!
-Climbing ladders (player and zombie!)
-A gantry crane you can use to escape
Dr Tank
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Posted: 8th Jul 2009 19:20
This has potential. Looks nice. Works solidly. Loading times are kind of epic. Would be nice to be able to retry when dead, rather than have to reload the whole game. Also you should add the ability to move diagonally.

baxslash
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Posted: 8th Jul 2009 19:28
Hi @Dr Tank,
Thanks. Any ideas what I can do about loading times? I am only loading what you can see and the level is only getting bigger.

I would rather not have to load each room as the player enters it which means long load times for each level...?

I'll add the retry option in the next demo, if I don't get an autosave/save feature set up.

As for moving diagonally I should probably sort something out you are right! It has been bugging me in testing too! I took it out as I couldn't sort it easily early on but I could just turn the player and have him walk normally or even take strafing out altogether and replace it with a sideways running/walking set-up.

Food for thought, and thanks for taking the time to check the demo out!
Randomness 128
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Posted: 8th Jul 2009 21:48
This is looking good so far.

About the loading times, you can start by making sure all your models are .dbo files and all your textures are .png's.

You should also keep the mouse centred using position mouse. Otherwise, if you use two monitors, the mouse is able to leave the first monitor and go to the second one.
baxslash
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Posted: 9th Jul 2009 10:41 Edited at: 9th Jul 2009 11:41
Thanks @Randomness 128,

Is it really worth changing all of my small items (chairs etc.) to .DBO? If it will help then I'll get stuck in...

Most of my textures are already png but I will check.

I didn't know about mouse centre I'll look into it, unless you know the code? EDIT-"position mouse x,y" looks good...

I was also considering playing an animation at the start of the level as it loads with "Start Game" when it is all loaded but I'm not sure how to go about it?

Any help or ideas on this subject would be greatfully recieved!
cyril
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Posted: 9th Jul 2009 17:26 Edited at: 9th Jul 2009 17:27
i tried to run the game, but all i get is a black screen, with my mouse still visible and some music keeps looping. if i alt-tab from the game to a program and back i get this error:

"sprite does not exist at line 956"

am running this on a vista 32bit PC that might be the problem.

Quote: "I was also considering playing an animation at the start of the level as it loads with "Start Game" when it is all loaded but I'm not sure how to go about it?"


i don't think that is possible because the fps will go below 0 when loading, but you can play sound while loading in DBpro a feature that many people overlook all you need is a render of a diary or book/paper turn it into a sprite and paste it in prior to
loading then if the game loads faster than the speech then paste an
"continue" button to allow the user to skip the rest of the speech.
if you want let the game start when the speech ends.

hope this helps
cyril
baxslash
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Posted: 9th Jul 2009 17:40
@cyril, I am running 32 bit vista here and at home and it works on both but you aren't the only one to have a problem. It has no Physics in the DEMO so I doubt it's graphics...

The sprite it can't find is one of four in the menu and it's the last of them. At line 956 it is hiding the sprite which was already loaded prior to this so it should have failed loading before it failed hiding it...

I'm a bit stuck I'm afraid, it does seem a little difficult to achieve a consistant result on more than one machine with this language...

Thanks for the advise on load screen / animations I'll consider the image/sound idea.
Brick Break
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Posted: 9th Jul 2009 21:33
I think you may have to reupload, baxslash. I can't extract.

WINNER list:
Latch, Lee Bamber, TDK
Thanks for the help!
baxslash
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Posted: 9th Jul 2009 22:58
@Brick Break, which link? I have three up here, surely one is still working?

I'll check...
Brick Break
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Posted: 10th Jul 2009 03:32
Well- for me it was the mediafire one. Besides, don't you want to update it?

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Latch, Lee Bamber, TDK
Thanks for the help!
baxslash
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Posted: 10th Jul 2009 10:47 Edited at: 10th Jul 2009 11:16
I'll update it soon, just finishing the next area which is quite big as you can see from my previous images.

I guess I could upload an unfinished one but the amount of stick I got for not having a 100% perfect (to everyone's liking)demo puts me off a bit...

I'll add a link to this post for the re-loaded demo on mediafire but if you want to try the other ones in the mean time I would appreciate it!

EDIT-As promised
http://www.mediafire.com/file/kzztmvywd4z/Escape.zip
Mr Z
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Posted: 10th Jul 2009 14:54
Looking forward for that update .

"Operator! Give me the number for 911!"
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baxslash
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Posted: 10th Jul 2009 15:56
Frank has feelings...



He now responds to whatever is happening with the green text box you can see here. I will be changing this to randomly chosen sounds/phrases which suit his mood. This is just to test that it works really.

Currently he can be:
Calm
Nervous
Scared
Really scared
Frustrated
Annoyed
Relieved
Deja Vous (when he returns to a room)

I am imagining him saying stuff like "Leave me alone!", "What am I doing back here?", "Why am I so rubbish at stuff like this?" etc. but for the time being this will help me organise his emotions without having to record loads of sounds.

Just in case you are wondering why I'm doing stuff like this when I should be finishing the level, I can't model at work and I've been very busy at home (2 young kids to deal with).
Dr Tank
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Posted: 10th Jul 2009 16:12
I think the mediafire one was corrupt for me too. I downloaded the other one and it worked.

For loading times, experiment a bit. You can add timer calls inbetween loading different parts of the game to see what takes a long time, and then you can tackle those parts.

Generally though, using native file types (dbo, dds), and smaller files if possible is a good idea. Perhaps you might be doing some other thing that takes a long time though. Chuck in the timer calls and find out!

baxslash
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Posted: 10th Jul 2009 18:57
I will, thanks for the advise!
Brick Break
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Posted: 10th Jul 2009 21:27
Runtime Error 1507 - Display using 32 bit is not supported by available hardware at line 0

WINNER list:
Latch, Lee Bamber, TDK
Thanks for the help!
baxslash
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Posted: 13th Jul 2009 00:16
I could be wrong but it sounds like your hardware does not support 32 bit display...

You seem to be the only one with this problem.

A similar post here:
http://forum.thegamecreators.com/?m=forum_view&t=110822&b=8&p=2

Hope this helps!
Brick Break
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Posted: 13th Jul 2009 00:45
My hardware does support 32-bit, my desktop's on 1280x800x32 right now. Plus, your game here doesn't even have a configuration file or anything to change the display settings.

WINNER list:
Latch, Lee Bamber, TDK
Thanks for the help!
cyril
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Posted: 13th Jul 2009 04:35
i got it to work it seem the i changed the settings of my graphic card so time ago for performance, all i done was reset it. and the main menu works.
i should try other DBp programs that failed in the past.

i report on the game tomorrow its 2:00am here.

i recommend people to reset their graphic card if they have any problems.
Fallout3fan
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Posted: 13th Jul 2009 06:42 Edited at: 13th Jul 2009 06:45
A little advice, I think the hazard suit Frank has should not have a caution oxygen sign on it, cause it doesn't make any sense. It's like saying Danger Plutonaium which doesn't make sense on the back of a hazardsuit nor should there be anything on the back of a hazard suit, unless its some kind of custom hazard suit in your game. Anyway, instead of it saying caution oxygen have it say danger radition or at least something that makes sense. Plus emotions on a charcter when he did something wrong can be a tad bit annoying at times. DAMN IT I DON'T HAVE THE RIGHT KEY CODE,DAMN IT I DON'T HAVE THE RIGHT KEY CODE, DAMN IT I DON'T HAVE THE RIGHT KEY CODE , DAMN IT I DON'T HAVE THE RIGHT KEY CODE!!! Imagine that in your game over and over again when the player did something wrong. Plus you should change the name it sorta sounds like a movie you stole from George Romero. And I know it's your game so I'm just giving you advice and not trying to be a dick. Haven't played demo yet but will soon.

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baxslash
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Posted: 13th Jul 2009 10:51
@Brick Break: Sorry I forgot I didn't add a config file but I still don't see why it doesn't work as it was compiled at 800x600x32, anyone with any ideas? Perhaps there is a hidden setting that I am not aware of?

@TheZachadoodle:
1- The suit is straight from FPSC, I just changed the colour and added some decals of my own. It is standard health & Safety procedure to display a message of this sort on anything containing compressed Oxygen (such as an oxygen cylinder required to breath when wearing a hazmat suit...).



However as you are probably my target audience I will consider making it a little more discreet since you are not the first to mention it.

2- Anything containing
Quote: "Plutonaium"
has a similar warning sign


(not that a hazmat suit contains any Plutonium...)

3-
Quote: "have it say danger radition or at least something that makes sense."

See 2-

4- I hope that I have enough skill to be able to not make the messages too repetative and the sense to remove it if it appears to be getting that way but thanks for your input on this, I will honestly keep it in mind.

5- I happen to be a fan of George A. Romero and as this game is intended to be a 'funny' take on the traditional zombie game (for which no game company can claim to be truly original) I think it's a fitting nod to old George which I hope he would appreciate.

ps. "Curse of the Living Dead" came out in 1966... is George any more original?
Mr Z
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Posted: 13th Jul 2009 12:11
Quote: "Plus emotions on a charcter when he did something wrong can be a tad bit annoying at times. DAMN IT I DON'T HAVE THE RIGHT KEY CODE,DAMN IT I DON'T HAVE THE RIGHT KEY CODE, DAMN IT I DON'T HAVE THE RIGHT KEY CODE , DAMN IT I DON'T HAVE THE RIGHT KEY CODE!!! Imagine that in your game over and over again when the player did something wrong."


This can be solved by just making it appear the first time or something like that?

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