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3 Dimensional Chat / Fn Scar Remake

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Demon Air 3D
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Posted: 2nd Aug 2009 17:45 Edited at: 2nd Aug 2009 18:29
I havent posted in a long time, I have improved alot as some say, Well anyway i'll get to the point, I'm working on an Fn scar which i will Finish, i'm making the high poly which i have just finished, then doing the low poly, then i shall uv map and bake some textures ;D Then finally have a go at rigging and put in in FPSC and give it away for free






Thanks in advance
Asteric
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Posted: 2nd Aug 2009 18:06
Hmm, can we have a wire shot, i think i may see some mesh errors. Looks great though

Demon Air 3D
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Posted: 2nd Aug 2009 18:21 Edited at: 2nd Aug 2009 18:27
If you mean thoose shadows, they arent errors, that because i had more then 3 lights in at the same time going the opposite direction.


Thanks anyways

Edit: Forgot to unhide the screws
Asteric
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Posted: 2nd Aug 2009 18:24
Dude, no way that will go into fpsc.

Demon Air 3D
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Posted: 2nd Aug 2009 18:28 Edited at: 2nd Aug 2009 18:28
This is the highpoly, Then i'm baking the normals onto the lowpoly.
Alucard94
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Posted: 2nd Aug 2009 18:28 Edited at: 2nd Aug 2009 18:32
That's the high poly Asteric.
EDIT: Beat to it


Alucard94, lacking proper intelligence.
Demon Air 3D
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Posted: 2nd Aug 2009 18:36
Cheers For the back up
Asteric
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Posted: 2nd Aug 2009 18:38
Haha, should read better

Shaun Of The Dead
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Posted: 3rd Aug 2009 02:06
WOW, Nice work there Demon Air
Really detailed and precise

Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 3rd Aug 2009 03:37
Nice stuff. You have definately improved.

"You are not smart! You are very un-smart!"
Aertic
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Posted: 3rd Aug 2009 05:02
Sweet, where did you get that model off? Turbo Squid? Can I have a link plz k thx.

Sweet HP model mate.

Demon Air 3D
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Posted: 3rd Aug 2009 11:10
Thanks all Ive started the Lowpoly now i shall post some work when i get more into it
CoffeeGrunt
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Posted: 3rd Aug 2009 14:06
Sweet, considering how well detailed the model is, you should ask Errant if you can attach his hands to it, it'd be a pity for such a good model to go without hands...

Can't wait to see the texture job...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Demon Air 3D
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Posted: 4th Aug 2009 00:56 Edited at: 4th Aug 2009 00:56
Quote: "Sweet, considering how well detailed the model is, you should ask Errant if you can attach his hands to it, it'd be a pity for such a good model to go without hands... "

I was planning on doing my own hands, but if i fail then i'll ask him Thanks man
Toasty Fresh
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Posted: 4th Aug 2009 13:58
You can probably get away with slapping them onto his G36C rig. I've done that with his SCAR.

"You are not smart! You are very un-smart!"
Demon Air 3D
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Posted: 4th Aug 2009 14:30 Edited at: 4th Aug 2009 14:31
Quote: "You can probably get away with slapping them onto his G36C rig. I've done that with his SCAR. "


Cheers man !

By the way, if this comes out with a good enough texture do you reckon its worthy enough to sell ?
Demon Air 3D
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Posted: 4th Aug 2009 15:26
Right ive finished the Low poly :





Thanks people
Asteric
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Posted: 4th Aug 2009 15:43
Luke, msn now!

nackidno
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Posted: 4th Aug 2009 16:35
Really nice work! Is that a shader problem or is the middle part supposed to look that way? Either way, great model!

Demon Air 3D
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Posted: 4th Aug 2009 16:51 Edited at: 4th Aug 2009 20:10
Quote: "Really nice work! Is that a shader problem or is the middle part supposed to look that way? Either way, great model! "

Thats because of my smoothing groups Nothing to worry about.

Thanks anyway.
SJH
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Posted: 4th Aug 2009 21:09
Wow! Nice job, what program did you use? 3DS Max, blender, etc?
Asteric
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Posted: 4th Aug 2009 21:12
He uses 3ds max, at least he usually does

Demon Air 3D
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Posted: 5th Aug 2009 00:04
yeah i use 3DS Max 2009 32-bit
=Acid=
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Posted: 5th Aug 2009 01:17
Too many wasted polys where the rail systems are. All the verts should connect towards both ends of the box. Also the main body there are too many loops.. Remember it doesn't all have to be quads.



Are you counting in tris or polys? If it were tris it would be double the amount.
Demon Air 3D
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Posted: 5th Aug 2009 02:06
Cheers Acid, ive managed to get the polys down to about 2550
Fa1len4ngel
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Posted: 8th Aug 2009 07:48
Id like to see more updates. Maybe see some poly fixes on the low poly, too many wasted polys. Textured also.
Demon Air 3D
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Posted: 9th Aug 2009 15:45
I will post an update soon my friend as ive just started uv mapping
Asteric
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Posted: 9th Aug 2009 16:10
Quote: "I will post an update soon my friend as ive just started uv mapping"


Well Finally!

Been waiting ages to get my hands on it

Demon Air 3D
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Posted: 12th Aug 2009 15:13 Edited at: 12th Aug 2009 15:29
Right heres a start of the texture :



Thanks people
Oh by the way Asteric is doing the sand texture variation for the gun
That1Smart Guy
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Posted: 12th Aug 2009 21:40
wow, awesome model man, what was the poly count on the HP?

Demon Air 3D
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Posted: 12th Aug 2009 23:56
Not sure man as the mesh was subdivided, but it was very high
=Acid=
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Posted: 13th Aug 2009 08:43
Really dark render, add some lights at least and plug the diffuse into the spec mat just to lay it out. Your using max right? If so then its in the mat editor.

To me I can't even see the normal map working there. Is it even plugged in? Did you bake out the hp yet?
loler
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Posted: 14th Aug 2009 00:16
wow that looks awesome

its not a bug its a feature
Demon Air 3D
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Posted: 14th Aug 2009 14:36
Quote: "Really dark render, add some lights at least and plug the diffuse into the spec mat just to lay it out. Your using max right? If so then its in the mat editor.

To me I can't even see the normal map working there. Is it even plugged in? Did you bake out the hp yet? "

No, i havent baked out the Hp yet, i'm doing that later today
And sorry for the dark render, i'll post a lighter one today.

Quote: "wow that looks awesome"


Thanks man
teamhalo
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Posted: 15th Aug 2009 03:56
I love scar's man this looks pretty tight keep up the great work
Demon Air 3D
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Posted: 16th Aug 2009 01:24
Thanks dude !
=Acid=
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Posted: 16th Aug 2009 01:40
Your meant to bake out the render BEFORE any texturing. Also an AO from the HP.
Demon Air 3D
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Posted: 16th Aug 2009 13:53
Yes, ive baked maps but you asked about the normal map... I have a cavity and AO, and i'm using that as the guide lines for the texturing.
Alucard94
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Posted: 16th Aug 2009 14:40
Why didn't you bake out the normal then?


Alucard94, lacking proper intelligence.
Demon Air 3D
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Posted: 16th Aug 2009 15:57 Edited at: 16th Aug 2009 15:58
Because i was actually using xnormal to get the AO Maps and the Cavity... So i thought i'm going to wait to do the Normal correctly in max for practise
Demon Air 3D
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Posted: 17th Aug 2009 00:33 Edited at: 20th Aug 2009 03:10
Right i scrapped the black colour and changed it to the sand version... Then added some fabric to the magazine




Edit : Another change

SJHooks
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Posted: 17th Aug 2009 01:06
Awesome
JJB Productions
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Posted: 17th Aug 2009 01:37
I LOVE it!

I AM LEGEND: THE VIDEO GAME
http://forum.thegamecreators.com/?m=forum_view&t=152828&b=25
Demon Air 3D
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Posted: 17th Aug 2009 01:42 Edited at: 17th Aug 2009 01:43
Cheers guys keep the opinions coming
SJHooks
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Posted: 17th Aug 2009 01:48 Edited at: 17th Aug 2009 23:38
oh the envy
Azunaki
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Posted: 17th Aug 2009 01:52
is the white on the edges of the clip supposed to be there?

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Demon Air 3D
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Posted: 17th Aug 2009 01:54
Yes If i get a closer shot you will see its were the paints scratches away...
Azunaki
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Posted: 17th Aug 2009 01:59
ok just askin cause it looks kinda odd with it there.

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Demon Air 3D
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Posted: 17th Aug 2009 02:00 Edited at: 17th Aug 2009 02:00
Haha okay I might do a few changes to it.
Azunaki
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Posted: 17th Aug 2009 02:04
i think it would look better if it was scratchier then smooth...

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