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3 Dimensional Chat / Fn Scar Remake

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Demon Air 3D
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Posted: 17th Aug 2009 02:10
As in keep the scratches on the clip ?
Asteric
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Location: Geordie Land
Posted: 17th Aug 2009 02:11
I would tone that section down, you dont really white wear on black metal.

Demon Air 3D
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Posted: 17th Aug 2009 02:20
Done
teamhalo
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Posted: 17th Aug 2009 02:52
Man that looks good, what engine are you going to put this in?
That1Smart Guy
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Posted: 17th Aug 2009 03:32
looks sweet, im not a fan of the black with the sand color tho

Demon Air 3D
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Posted: 17th Aug 2009 13:58
Quote: "Man that looks good, what engine are you going to put this in? "

Fps creator, and maybe some other engines

Thanks all.
JJB Productions
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Posted: 17th Aug 2009 16:17
Can't wait!

I AM LEGEND: THE VIDEO GAME
http://forum.thegamecreators.com/?m=forum_view&t=152828&b=25
kaedroho
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Location: Oxford,UK
Posted: 17th Aug 2009 16:31
I would use the high poly version for the HUD.

You don't need to draw all the polys on the front, right or bottom with a HUD weapon, so the polys should lower.

teamhalo
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Location: florida
Posted: 17th Aug 2009 23:00
Quote: "Fps creator, and maybe some other engines

Thanks all. "
Hey man, I can put that model into FPSCreator very fast, using one of the model packs animations just so that you can test how it works out and a preview of what it will eventually look like with custom animations. Let me know my email is teamhalo2444@yahoo.com I'd love to help.

Demon Air 3D
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Posted: 17th Aug 2009 23:46 Edited at: 17th Aug 2009 23:46
Quote: "Hey man, I can put that model into FPSCreator very fast, using one of the model packs animations just so that you can test how it works out and a preview of what it will eventually look like with custom animations. Let me know my email is teamhalo2444@yahoo.com I'd love to help."

Will definitely keep this in mind for when its finished Thanks alot.

Quote: "I would use the high poly version for the HUD.

You don't need to draw all the polys on the front, right or bottom with a HUD weapon, so the polys should lower.
"


I dont really understand what you mean Please could you explain abit more ?
That1Smart Guy
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Posted: 18th Aug 2009 01:18
he means the weapon you hold, from your point of view of the gun you're holding, you cannot the right or bottom of the gun

cool idea, but one problem, other people CAN see those sides, meaning a multiplayer game couldnt use this idea

SJHooks
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Posted: 18th Aug 2009 01:46
Quote: "other people CAN see those sides, meaning a multiplayer game couldnt use this idea"
That, and if you even want to have the enemy use these guns, and when they die you can take it, then you need to use the entire model. I just prefer to keep the model whole; its easier to work with and far less messy.
Demon Air 3D
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Posted: 18th Aug 2009 01:51
Now i understand
Thanks
Asteric
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Posted: 18th Aug 2009 02:02 Edited at: 18th Aug 2009 02:03
Actually his idea is fine, as in FPSC the other people wont see the gun you use, there is a VWEAP model, which i a low poly version which can be displayed when viewing other people.

teamhalo
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Location: florida
Posted: 18th Aug 2009 19:39
Asteric you beat me to the answer lol, yes they would see the vweap model. what you would do would be delete the poly's that aren't shown in game,nearly every next-gen fps does this. By deleting the un-shown poly's it would be that much of a frame rate kill.
oh and Demon Air no problem if you every need my help gimme a shout.

SJHooks
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Posted: 18th Aug 2009 19:56 Edited at: 19th Aug 2009 07:54
Quote: "next-gen fps does this"
Yeah, but nearly every next-gen fps has an online mode, where they use the same quality model in the online multiplayer where others can see the gun. Are you implying that in online mode the player can see the high poly model with the faces cut off, and others see the same model except as a complete low poly version? I don't know exactly, but lets not forget that modern day fps games now have thoasands and thoasands of polies. http://www.rsart.co.uk/2007/08/27/yes-but-how-many-polygons/ Sid Sinister suggested this site to me anout a poly count question I had, and (though some of these games aren't FPS) they are still modern day games with a different camera placement, so they might be able to do this. Yet, I still don't think they use that much of a high poly model, I mean they probably do what you did Demon Air, a high poly, then low poly, and so on... Here's an article on how they made (mainly animated) MGS4: http://features.cgsociety.org/story_custom.php?story_id=4735 If you read the article there is a lot of interesting things, but the point is that modern day games are just that high poly (Heck, Resident Evil 4, on the Gamecube, had Leon at about 10,000 polygons). And just as another reference, an image taken from Wikipedia about Leon in RE4
But I'm just saying is all... I could be wrong on what I'm saying, but based on the info, I'm assuming I'm right, so please correct me if I'm wrong...
zeroSlave
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Location: Springfield
Posted: 18th Aug 2009 20:51
I really like that texture choice. It gives the gun some character. I don't really know about the white scratch marks on the clip, though... My first impression is that it looks like the UV is stretched to parts of the texture that don't have color. I would darken them up a bit. But that's just me!

Anyways, great model and neat texture!

There's something in this room that makes you can't speak well.
Demon Air 3D
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Posted: 19th Aug 2009 02:06 Edited at: 19th Aug 2009 02:33
Quote: "I don't really know about the white scratch marks on the clip, though... My first impression is that it looks like the UV is stretched to parts of the texture that don't have color. I would darken them up a bit. But that's just me!"

All ready been fixed i will post an image soon
SJHooks
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Posted: 19th Aug 2009 07:49
Yeah, and I also agree with Cough Mist, it looks a bit weird on the dark metal of the magazine with those white rust... stuff... around the magazine. I would agree to darken them up a bit, but it's your choice
Demon Air 3D
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Posted: 19th Aug 2009 16:08
Heres the image :

Thanks all.
SJHooks
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Posted: 19th Aug 2009 19:12
Nice Job, please let us know when you get it into FPSC, I want to see that gun in action
zeroSlave
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Posted: 19th Aug 2009 20:03
I like it!

There's something in this room that makes you can't speak well.
teamhalo
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Posted: 19th Aug 2009 23:16
Wow that looks really good I cant wait to see it in fpsc

Demon Air 3D
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Posted: 20th Aug 2009 00:39 Edited at: 20th Aug 2009 03:37
I will let you know when its in Fps Creator ! I never thought the gun was that good lol i thought it was poo.

Edit : Does anyone thinks its safe to call texturing done or does it need more work? Because i'm about the model the hands. And what type of hands would be good?
Priske
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Posted: 20th Aug 2009 07:04
Very nice model.

3D artist
Demon Air 3D
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Posted: 20th Aug 2009 09:47
Thanks.
teamhalo
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Posted: 20th Aug 2009 20:13
Looks great, remember you can gimme a shout if you want it in fast

tjaabee
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Posted: 21st Aug 2009 10:22
Looks great, better than the one I never finished...

Best.

It's very good to know all links to Youtube that contain Rick-rolls. Sadly I don't.
Demon Air 3D
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Posted: 25th Aug 2009 00:49
Quote: "Looks great, remember you can gimme a shout if you want it in fast
"


Finally got my internet working... and yeah i think its time to see it in Fps Creator, so email me and i'll send you the files.
SJHooks
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Posted: 25th Aug 2009 00:58
Quote: " i think its time to see it in Fps Creator, so email me and i'll send you the files. "
FINALLY!
teamhalo
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Posted: 25th Aug 2009 04:07 Edited at: 25th Aug 2009 04:11
WIP FPSC INGAME TEST 1


NO SHADERS/NORMAL/ OR AIRMOD SETTING YET FPSC V1 ONLY

SJHooks
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Posted: 25th Aug 2009 04:12
cool
Priske
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Posted: 25th Aug 2009 20:52
lookin good

3D artist
Sid Sinister
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Posted: 25th Aug 2009 21:16
Great work! I have to admit, I've been avoiding this thread as another typical "Look I made this forum's billionth gun remake" and the model is still lacking. But this thread, however, took me by surprise! Let this be an example, and the new standard, for gun creation!

"If I have seen a little further it is by standing on the shoulders of Giants" - Isaac Newton
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lazerus
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Posted: 25th Aug 2009 23:17
aww i hate standards, the last set i eated with a salad fork.

It looks amazing mate. wish i had the patience to import.

If i could be bothered importing to Fpsc then life would be better, i have tons of weapons lying about on my backup drive.

Love it ^^

"Good never just happens, fate feels pity and grants a calm before the storm...
"
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Demon Air 3D
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Posted: 26th Aug 2009 00:21
Teamhalo, i cant thank you enough for getting this in FPSC, and please could you check your email for something

And thanks for the comments Sid and Lazerus!
SJHooks
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Posted: 26th Aug 2009 00:34
Hey I just noticed, what happened to the red dot site? Its just an empty frame. Nice work on the other parts, though I would imagine that shaders would make it look better.
teamhalo
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Posted: 26th Aug 2009 00:50
Quote: "Teamhalo, i cant thank you enough for getting this in FPSC, and please could you check your email for something"

The please's all mine. I replied

Nitro Snail
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Posted: 16th Nov 2009 22:50
This is sick man, can I please, please, please have a copy when its ready. I'm willing to pay.

"When the pin is pulled, Mr. Grenade is not our friend."
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Moonunit
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Posted: 24th Nov 2009 21:08
OMG!! The SCAR is my all time favorite gun. It is sooooo beast. Please notify me when you are done. Thanks!

~Thank the Ward~
freak of nature 64
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Posted: 23rd Dec 2009 03:18
I want it

Are chicken mcnugetts chicken or headcrab?
General Jackson
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Posted: 23rd Dec 2009 03:23
Very nice gun, are you going to release it free?

PW Productions
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Posted: 23rd Dec 2009 04:15
Cool! It'd go great with Primordial I hope you release it for free and I'll re-rig it to my game's standards. It's an excellent model, I'd suggest adding more scratches to make it look like it's seen its days of battle

Cheers mate

PwP

am doomsday
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Posted: 2nd Jan 2010 00:50
holly crap that looks so beast! i did a scar with eai animations but i cant texture it good but that looks awesome i hope you release it but i dislike the red dot sight on a scar but thats just because i love the scar sights and also im not a fan of the silencer but agian thats probably just me but yeah again it looks beastly and i hope you release it
NERDSxRxUS
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Posted: 22nd Feb 2010 21:26
Hi can i have it
PW Productions
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Posted: 22nd Feb 2010 23:25
Wow... that made me laugh so hard, sorry...

New Site is up! Go check it out!
NERDSxRxUS
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Posted: 23rd Feb 2010 00:20
me
lazerus
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Posted: 23rd Feb 2010 00:39
I tired not post a OMG WTF was that??!?!? but its seems nearly impossible sorry TH'

Its looking very nice, any updates with newer textures/shaders ect?

PW Productions
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Posted: 25th Feb 2010 02:28
Yes you.

New Site is up! Go check it out!
freak of nature 64
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Posted: 25th Feb 2010 04:04
That made me laugh so hard I almost crapped my pants!! No offense intended, of course.

Are chicken mcnugetts chicken or headcrab?

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