Quote: "Whens the release?"
Now.
Download attached
Instructions:
*Make sure all characters that you use this shader on have _N, _S, _D & _D2 Maps
*In regards to doors: This shader works on all WW2 doors providing thet have _N, _S, _D & _D2 Maps, but it
wont work the sci-fi or MP3 doors.
However, If you create the stated maps for those doors, then your door wont glow. Make sure you enter the correct File paths for the maps in the .fpe file. I am working on a new shader for the doors as we speak. It should be released in a few days.
*Enemies are not
completely invisible in pitch black, but they show up so little, you wont notice. Also, I take it you wouldnt have a completely pitch black level anyway.
Useful Tip: If your characters still appear slightly too bright, Lower the saturation of the D2, D and S maps. This can help bring the glow level down futher!
Word of warning: Using my shaders properly requires a fairly advanced knowledge of FPSC. If the shader doesnt work for you, It's
you that has made a error. This shader has been tested on several different systems all with different hardware configurations and FPSC versions and works flawlessly. Basicly, If you dont know what I'm talking about, then dont use it.
And lastly....Enjoy!
Current Version: 1.01
CoZ
-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer