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FPSC Classic Product Chat / [LOCKED] Stealth Mod Preview

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Message
Robert F
User Banned
Posted: 14th Aug 2009 23:18 Edited at: 28th Nov 2009 22:45


Introducing QMod! A Mod made by Robert F. for game creators like you!!

Devolpvers:
-Me

Credits:
-Serial Velocity
-POK
-Airslide(AirMod)

Completed Features Include:

+ and - can change Ambience now to(Useless feature :p)
Prone!
Compass
Ability to change Mouse Sensitivy
Change Run Speed
Change Walk Speed
Change Crouch Speed
Change Prone Speed
Jump On/Off
Peek On/Off
Crouch On/Off
Prone On/Off
Drop Current Gun
Gravity Guns
Flamethrower(No Lag!)
Changed Fps Cap to 40
AirMod 0.6(Everything besides Gun Lag)
Slow Walk/Tip-Toe
Flash Grenade
Water

Works in Progress

= Done
= Working on
= Haven't Started

Ability to Display as many text commands on screen as you want
Flashlight
Spotlights
More Controls
Wii Controller Support(95% done)
Magnet Gun
Tired Run
Nightvision
Slo Mo
Double Speed(Quicker Tired Run)
Standing/Crouching/Proning Images
and more..!

Videos:
Flamethrower, Gravity Gun, Prone - Youtube
Flamethrower, Gravity Gun, Prone - MegaUpload








Download:
Gravity Gun Demo
Wazoo117
15
Years of Service
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Joined: 11th Dec 2008
Location: Coarsegold, CA
Posted: 14th Aug 2009 23:39
Hmmm, looks cool.....

"There are very few problems in life that cannot be solved by the proper application of high explosives"
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 14th Aug 2009 23:41
cool. i'm sticking with AJM

i like apple juice. (the mod and the drink)
Braden 713
17
Years of Service
User Offline
Joined: 3rd Aug 2007
Location: Canada
Posted: 14th Aug 2009 23:44
Oh wow! A lot of those features are really cool man!

-Cheers

Ich will in Beifall untergehen.
Robert F
User Banned
Posted: 14th Aug 2009 23:46 Edited at: 14th Aug 2009 23:49
Quote: "Hmmm, looks cool....."

Thanks!

Quote: "cool. i'm sticking with AJM"

Thanks.. and thats alright. I kind of just made this mod for fun.

Quote: "Oh wow! A lot of those features are really cool man!"

Thank you! Expect More.

- New Feature
Ability to change Mouse Sensitivity.
shadowfire
15
Years of Service
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Joined: 24th Mar 2009
Location: England
Posted: 14th Aug 2009 23:56
well, i'm only sticking with AJM becuase i've been sticking with it for so long.
you're mod looks really good and i hope you do well with it.

i like apple juice. (the mod and the drink)
Robert F
User Banned
Posted: 14th Aug 2009 23:56
Quote: "well, i'm only sticking with AJM becuase i've been sticking with it for so long.
you're mod looks really good and i hope you do well with it."

oh ok. Thanks!
Dr Parsnips
17
Years of Service
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Joined: 14th Jul 2007
Location: London
Posted: 14th Aug 2009 23:57
Got some really nice features in this mod! kudos!

puppyofkosh
17
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Joined: 9th Jan 2007
Location:
Posted: 14th Aug 2009 23:58
Awesome! I especially like the look of the flamethrower.
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Aug 2009 00:08
I think the flamethrower would look awesome with bright blue (white-ish) particles! A particle beam!

Sounds good so far. Wouldn't mind seeing a demo game made to show off the features.

Good luck with this!


The one and only,


Robert F
User Banned
Posted: 15th Aug 2009 00:11
Quote: "
I think the flamethrower would look awesome with bright blue (white-ish) particles! A particle beam!

Sounds good so far. Wouldn't mind seeing a demo game made to show off the features.

Good luck with this!


The one and only,"


That would be cool! I probably will make a demo for it soon. I have also been trying to contact you on MSN, but I think you blocked me. Either that or you never login...:p
Plystire
21
Years of Service
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Aug 2009 00:25
If I did block you, don't worry, you wouldn't be the first. I block people random and various reasons.

If that's the case, you can always reach me through email.


The one and only,


CoffeeGrunt
17
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 15th Aug 2009 00:29
Is it possible to edit particle spawn rate, colour, and how wide a stream it is?

This looks pretty cool, is it for V1.15?

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Robert F
User Banned
Posted: 15th Aug 2009 00:36
Quote: "If I did block you, don't worry, you wouldn't be the first. I block people random and various reasons.

If that's the case, you can always reach me through email. "


oh ok.

Quote: "Is it possible to edit particle spawn rate, colour, and how wide a stream it is?"


No, not as this point. But that is a good feature, I guess I will get working on it!

Yes, it is for 1.15
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 15th Aug 2009 00:40
It'd be great for some gunspec additions...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Robert F
User Banned
Posted: 15th Aug 2009 00:42
yeah, thats what I was thinking. I should probably have a color changer to.
Braden 713
17
Years of Service
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Joined: 3rd Aug 2007
Location: Canada
Posted: 15th Aug 2009 00:51
That demo would indeed be very cool to look at, I'm interested in the flame thrower, water, spot lights and ability to change character speed

How much does your mod cost?

Ich will in Beifall untergehen.
Robert F
User Banned
Posted: 15th Aug 2009 00:59
Quote: "water, spot lights"

Well, those two aren't completed yet. The other two are. For a price im not sure yet. Depends what I get put in it.
BAMFMedia
15
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Joined: 12th Aug 2009
Location:
Posted: 15th Aug 2009 01:11
ni m8
Braden 713
17
Years of Service
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Joined: 3rd Aug 2007
Location: Canada
Posted: 15th Aug 2009 01:15
Oh ok, gotchya. Definitely looking forward to checking it out all the same. Now, if this was integrated with Horror Mod that would just be splendid haha - but I realize the words mods and integrated are becoming redundant around here; I don't expect or am even suggesting a merge, just airing the ole thought processes.

Keep up the awesome work man

Ich will in Beifall untergehen.
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 15th Aug 2009 02:21
Glad to see this is getting ready for release, i will try and add some stuff to it ASAP

DarkFrost
15
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 15th Aug 2009 02:54
Another mod being developed eh? Looks lovely tho i like how you brought prone to the table now, it makes a nice unique addition

Anyways looking forward to what comes out of this!

Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 15th Aug 2009 02:56
What the heck is prone?

~Wizmod and Apple Juice Owner/Deverloper~
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 15th Aug 2009 02:58
Lying down...

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 15th Aug 2009 03:10 Edited at: 15th Aug 2009 03:11
Ooooo...

Damn. Never heard of that.

~Wizmod and Apple Juice Owner/Deverloper~
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 15th Aug 2009 03:22
Never played CoD or Medal of Honour?

If I was ever given the opportunity to remove all the bad from the world, I wouldn't, because for there to be heroism, compassion and all that is good, there must also be all that is bad.
Robert F
User Banned
Posted: 15th Aug 2009 03:24
Quote: "Ooooo...

Damn. Never heard of that."


Wow.. lol, I really didnt think that was possible.
Apple Slicer
15
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 15th Aug 2009 03:35
Quote: "Never played CoD or Medal of Honour?"

No.
Quote: "Wow.. lol, I really didnt think that was possible."

Guess so.

~Wizmod and Apple Juice Owner/Deverloper~
Bigsnake
15
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Joined: 7th Apr 2009
Location: England
Posted: 15th Aug 2009 04:03
Apple slicer, Proning is in many games.

Your signature has been erased by a mod because it's taller than 600x120
DarkFrost
15
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Joined: 3rd May 2009
Location: ON, Canada
Posted: 15th Aug 2009 04:49
Okay we understand that now no need to explain it further to Kyle I think he gets it.

BTW had an idea for prone. Mabye add in a camera movement that would go along with it to simulate crawling when moving. So an up-down sorta movement as seen in cod,moh etc.

Robert F
User Banned
Posted: 15th Aug 2009 05:14
Quote: "BTW had an idea for prone. Mabye add in a camera movement that would go along with it to simulate crawling when moving. So an up-down sorta movement as seen in cod,moh etc."

It already does
EGG HEAD OF DOOM
16
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 15th Aug 2009 05:41
with all these mods it's a good thing that in the migration version of fpsc you can easily install mods just like addons or media

john schwarcz
User Banned
Posted: 15th Aug 2009 06:45
idea- third person around the corner peeking

by the way, the flamethrower is amazing! have you ever thought of selling it on the tgc store with a premade model?

shadow666
NAACP gotme
15
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Posted: 15th Aug 2009 07:17
wow, this actually has all of the features that ive ever wanted/ complained about, no gun lag kinda sucks, but with prone and a flamethrower, i can live without it, and wii remote support, is it going to support the wii-motes motion sensor capabilities, or is it only going to support the buttons? looks great so far, cant wait for demo

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
john schwarcz
User Banned
Posted: 15th Aug 2009 07:27
post some you tube vids! and are you going to include gun lag later?

shadow666
Robert F
User Banned
Posted: 15th Aug 2009 08:00
Quote: "idea- third person around the corner peeking"


Thats a hard one but I will try. Email all the features you can. I am ready for them. I want to put alot of stuff in this mod, and by alot I mean like Everything that has ever been in an fps/3rd person.

Quote: "wow, this actually has all of the features that ive ever wanted/ complained about, no gun lag kinda sucks, but with prone and a flamethrower, i can live without it, and wii remote support, is it going to support the wii-motes motion sensor capabilities, or is it only going to support the buttons? looks great so far, cant wait for demo"


Yes, it will support the motion senser. So you can move the wiimote up to jump. :p

I do actaully plan on adding Gun Lag, its just a bug that I need to fix.

Quote: "post some you tube vids!"


Will do as soon as I fix some bugs :p
NAACP gotme
15
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Posted: 15th Aug 2009 08:07
Quote: "Yes, it will support the motion senser"

grat, now all i need is a wireless sensor bar, and a bluetooth connector

Your signature has been erased by a mod - Please reduce it to 600x120 maximum size
Flatlander
FPSC Tool Maker
17
Years of Service
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Joined: 22nd Jan 2007
Location: The Flatlands
Posted: 15th Aug 2009 08:13
Quote: "I kind of just made this mod for fun."


It is fun and a great learning experience.

-----------------------------------------------
Bibo4PC
15
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 15th Aug 2009 08:27
the flame thrower is lookin good nice work

since u can play around with particles why don't u take ur time to include a particle system in FPSC, that will sure turn things around...

Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 15th Aug 2009 08:43
Quote: "with all these mods it's a good thing that in the migration version of fpsc you can easily install mods just like addons or media"


I must have missed that memo... when did Lee ever mention that?


The one and only,


john schwarcz
User Banned
Posted: 15th Aug 2009 08:47 Edited at: 15th Aug 2009 08:51
how much is this mod going to cost? and are you planning any intergrations with any of the existing ones?

ya i missed that migration update too, lets not get off topic, but with a quick one message answer, whats going on with migration?...

shadow666
Robert F
User Banned
Posted: 15th Aug 2009 08:50
Quote: "how much is this mod going to cost?"


Im not sure yet. Im not sure if I am even going to sell it yet.

Quote: "and are you planning any intergrations with any of the existing ones? "


That im also not sure about. Don't count anything out yet though. I am going to try and talk to other devolpers and see whats going on. I do plan on putting this in 1.16 whenever it comes out though.
Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 15th Aug 2009 09:52
Seems nice, and a little question about proning... Does this actually update the camera collision, or just the Y position? And how does it handle those animations? As far as I know FPSC has no Prone animation, so it would look pretty stupid in Multiplayer(Which would be the only case this is usefull for, since the AI can spot you about anywhere no matter what you do)

It's not the world that turns against you, it's you that turns against the world.
Kerrby
16
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Joined: 14th Mar 2008
Location: Australia mate.
Posted: 15th Aug 2009 12:12
Hey Robert, good luck with this mod .


WizMod Developer.
Red Eye
15
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Joined: 15th Oct 2008
Location:
Posted: 15th Aug 2009 14:01
Quote: "As far as I know FPSC has no Prone animation, so it would look pretty stupid in Multiplayer(Which would be the only case this is usefull for, since the AI can spot you about anywhere no matter what you do)"


Well it affects gameplay too. So not only mutlyplayer.

Silvester
18
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Joined: 7th Dec 2005
Location: Netherlands
Posted: 15th Aug 2009 16:11
Quote: "Well it affects gameplay too. So not only mutlyplayer."

Not really, the FPSC AI is so stupid they can spot you no matter what position.

It's not the world that turns against you, it's you that turns against the world.
Red Eye
15
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Posted: 15th Aug 2009 16:52
Quote: "Not really, the FPSC AI is so stupid they can spot you no matter what position"


dat snap ik jah,

maar voor de speler zelf geef het een soort van ander gevoel. maar achter een static object die net genoeg is om te pronen kan je wel achter verschuilen. als hij ten minste de Y as van player naar benedden geschoven heeft ,de players cam. dus dat zal lucken, en hij kon nog altijd met heel veel werk darkai integreeren.

Sorry gusy for speaking ducht:p just had to tell him i am dutch.

I kinda said like it would give another feeling to the player, while they are in prone state. And ofcourse ai is pretty stupid. You can hide behind something that is just too small for crouching and good for proning. (static object) and they wont see you. As you can have plrcanbeseen command. Anyway that is if he changed Y coordinates of players game.

Mod is looking good. Keep it up.

Robert F
User Banned
Posted: 15th Aug 2009 18:09
Quote: "Seems nice, and a little question about proning... Does this actually update the camera collision, or just the Y position? And how does it handle those animations? As far as I know FPSC has no Prone animation, so it would look pretty stupid in Multiplayer(Which would be the only case this is usefull for, since the AI can spot you about anywhere no matter what you do)"


I haven't tried it in multiplayer. It probably does just look like you are crouching, because I didnt make any animations so...

Quote: "Hey Robert, good luck with this mod "


Thanks.

Also, guys I am trying to redo all the enemy AI. I can't promise anything on this one though. It will be hard.
Bibo4PC
15
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Joined: 17th Oct 2008
Location: Middle Earth
Posted: 15th Aug 2009 22:14
Quote: "with all these mods it's a good thing that in the migration version of fpsc you can easily install mods just like addons or media"


that's practically impossible ur talking about comparing different source codes, extracting what's different, comparing those differences for common variables, functions and wutever then planting the output in a new source..

don't mean to be disoptimistic but even if this function is implemented in migration (and btw I've never seen Lee mentioning this) I wouldn't count on it, it would take too long to be bug free as the only way to discover its bugs is by trial..

EGG HEAD OF DOOM
16
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Location: The Hacked Hospital Lobby
Posted: 15th Aug 2009 22:40 Edited at: 15th Aug 2009 22:44
Quote: "when did Lee ever mention that? "


i think it was in one of the last few newsletters. he said something like, "After the migration i plan on making things so easy that installing mods would be as easy as installing media from the game creators store." if i'm wrong then this is an idea to Lee *hint, hint*

Quote: "that's practically impossible ur talking about comparing different source codes, extracting what's different, comparing those differences for common variables, functions and wutever then planting the output in a new source.."


i didnt mean it like that nore do i think Lee did. what he meant was that it problobly puts the original FPSC-Game.exe in another folder and puts the new one in it's place.

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