As Darth said it will be free, though I should stop giving things away for free as I have no money lol. but anyways
I should have a new update by the end of next week, maybe? It all depends on how quick I finish my university work, I did my program like a week after it got given out so thats not a problem ( I LOVE C++ ) but I have an essay to do on games middleware, and I hate writting essays, should be done by monday tho, then I'll have a lil more time to program this
THe next job is finishing the terrain generator bit, so It loads your new terrains or old edited ones, Then I need to add the other brushes to the generator, such as smooth, noise and flatern (flattern and noise will be easy) then I need to make the object loading abit nice, as at the moment once you have postioned a tree you cant move it again, it's stuck forever MWHAHHAA
anyways as you can see, its more just finishing off things, which is the worst bit of programming lol
EDIT:
Good news -> 3/4 way through my middleware essay
Bad news -> Just found out I have a mock systems design exam a week today
therefore ill be revising so i dunno how much ill be able to work on this.
Other news -> Its also my birthday a week today
EDIT NUMBER 2:
Finished my middle ware essay, 10 pages of genius in my opinion
also in my 15 minute breaks I have every hour I have managed to implement associations, so now when you save you map,it saves as a .hsm but instad of having to go file open, you can just double click the .hsm file and it will open
EDIT NUMBER 3: (I really hate double posting
)
I was thinking about roads today and how hard they would be to implement, doesn anyone have any ideas? My idea was add another colour to the detailmap (say yellow) which corrosponds to a road texture, then make it work out which way the road was going to determin the orientation of the texture, but I dont know if that would be laggy or not, anyways maybe a future thing i add
yours
N3wton