Quote: "Only one question; Why does the blood stick to the air?
It seems to me it would look better if blood only stuck to buildings and trees, other than that it's looking like something I HAVE to play"
Haha, it was an experiment. I liked the idea that you are playing through comic, and that the blood could stick to the pages. I thought I'd see what people thought... I'm not sure about it myself, I think I agree with everyone else that it looks better just splattering the buildings (it's only 2 lines of code to change it back to doing that!).
Quote: "to emphasise the drawn style of it you should try using a sort of old parchment looking texture for the backgroud"
Thanks, that's an excellent idea! Kris is drawing all the comic book on some special paper, so maybe I'll get some references from that...?
Quote: "And maybe put some Ninja's in the game and some other martial arts weapons? Just a thought...
The sounds (environmental, personal,...) are nice, btw. Maybe add some acoustic japanese music?"
LOLs, yeah I should have said, while I'm coding the game I only ever use one enemy type (although it uses a typed array so adding more is easy). As soon as the engine is more complete I'll start adding more enemies, ninjas, monsters, etc etc.
I'm not going to be adding any other weapons. When you play, you'll see how closely the combat is linked to the player's weapon (and animations), Kenshi is a samurai, and as such he only uses a Katana.
But, yes, I totally agree with the music tip, I'm actually working with a couple of hiphop/dubstep producers to create the sound track, using elements of old kung-fu films, classical japanese and then modern hiphop and dubstep elements. Should be tasty!!
Quote: "I hope the gameplay is as compelling in pure 2D like that - I'm sure it is! "
Somehow I think it's better! The high/mid/low combat system makes much more sense here, and I feel like it has a (quite) unique visual style, so there is less of a feel that I'm trying to rip off another game (obvious comparisons were drawn with AfroSamurai).
Quote: "will all the levels be silhouettes? It seems to me it might be an idea to vary them a bit - maybe have some where you can see the features of the characters, some pure black and white like this, etc. Just an idea anyway."
hmm, well, the map in the video was just a style/media test. I think that some enemys may have some white highlights on their textures, and some of the buildings will have more detailed textures, but yes, I like the challenge of creating something that is monochromatic. Throws up interesting issues of design!! I think that kris will be hand drawing some of the scenery elements too, so this will certainly lend itself to the style, and maybe break the monotony of just black blocks!
Quote: "Also I agree that the sound is very, very good."
Well, thanks! I'm really pleased with it too!
Thanks for the feedback guys, as promised, there will be another demo at the end of this month! fingers crossed...
Peace and Sushi.
J
EDIT!!
Since the youtube video is hella pixelated, I wanted to upload some shots that were a little crisper!
I want robotic legs.