Pathfinding included now, but it has a little bug (always it use the longest way to destination
) I will fix it.
New feature: 3 dimensional marking (I don't know which word do English using for "mark" some units on the screen to move or any...)
It makes a ghosted "box" on the matrix and follows the heights of it. Soon I will upload a new picture about this feature, but we must make many new units too with a little action or war...
We are making some new matrix tiles, the ground will be much better!
Sorry, if you found any bugs in my writing, but I'm still studying this language...
Lead programmer and 3d modeller of BORZgames