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Work in Progress / BORZgames - LWW - RTS

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Phaelax
DBPro Master
21
Years of Service
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Joined: 16th Apr 2003
Location: Metropia
Posted: 15th Oct 2003 08:54
looking good.
M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 15th Oct 2003 11:53
Have you got decent pathfinding implemented into this?

"It's amazin' what you can do with a computer and access to t'internet"
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 15th Oct 2003 15:45
There isn't pathfinding in this picture yet, but I'm working on this at the moment!

Lead programmer and 3d modeller of BORZgames
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 22nd Oct 2003 14:41
Hi!

Here's a picture with many new units and radar system is working now!
It's running with 29 FPS.

link:
borzgames.atw.hu/lww-latest.jpg

Lead programmer and 3d modeller of BORZgames
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 22nd Oct 2003 17:46
wow, looks cool

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Dreamora
22
Years of Service
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Joined: 20th Sep 2002
Location: Switzerland
Posted: 26th Oct 2003 03:09
hehe ... how about not using the demo to write such a programm? *pointing at the DBP watermark at downleft*

but looks interesting, I hope it won't be as bad as the earth 2150 series.

Dell Inspiron 8200,P4-M 1,7ghz, GF4 440go (45.23 - DX9b), 1GB RAM
M00NSHiNE
21
Years of Service
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Joined: 4th Aug 2003
Location: England, UK
Posted: 26th Oct 2003 03:49
Hey how's the pathfinding coming along? Any more new features?

ZEDWARE website coming soon... //END TRANSMISSION//
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 26th Oct 2003 20:24
Pathfinding included now, but it has a little bug (always it use the longest way to destination ) I will fix it.

New feature: 3 dimensional marking (I don't know which word do English using for "mark" some units on the screen to move or any...)
It makes a ghosted "box" on the matrix and follows the heights of it. Soon I will upload a new picture about this feature, but we must make many new units too with a little action or war...

We are making some new matrix tiles, the ground will be much better!

Sorry, if you found any bugs in my writing, but I'm still studying this language...

Lead programmer and 3d modeller of BORZgames
Rigo
21
Years of Service
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Joined: 13th Jun 2003
Location: Hungary
Posted: 31st Oct 2003 17:15
Persze már...

Mi magyarunk kapunk egy hibás táros oldalt, ezeket meg tömitek itt a jobbnál jobb képekkel, videókkal.

Nem leszünk jóban
BZleader
21
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Joined: 6th Sep 2003
Location: Hungary
Posted: 31st Oct 2003 22:09


Én írtam cuccost a magyar fórumra, de nem reagáltál...

Lead programmer and 3d modeller of BORZgames
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 1st Nov 2003 00:13
Here's the first flier unit of Evolution team:
borzgames.atw.hu/lww-flier01.jpg

Lead programmer and 3d modeller of BORZgames
Andy Igoe
22
Years of Service
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 4th Nov 2003 17:46
las UI de amor.

And just incase my Hungarian is as bad as the rest of my foreign languages: I love the UI.

Pneumatic Dryll
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 4th Nov 2003 18:05
The hungarian texts wrote to my hungarian friends... sorry, but their language is hun...

Lead programmer and 3d modeller of BORZgames
keleti
21
Years of Service
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Joined: 29th Nov 2002
Location: Hungary, Budapest
Posted: 6th Nov 2003 09:50
Test:
Abit KX7 333
AMD AthlonXP 1600+ (Palomino - 266MHz)
256MB 266MHz Samsung DDR
ATI Radeon 9000Pro VIVO 64MB

33FPS!!
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 6th Nov 2003 22:35
Maybe It sounds too slow... (sync rate 33)

Lead programmer and 3d modeller of BORZgames
genius
21
Years of Service
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Joined: 16th Oct 2003
Location: Utah, USA
Posted: 8th Nov 2003 08:16
I am making an RTS and without the program calling a certain funtion, it gets about 150-200 FPS with over 100,000 polygons!
Sync
21
Years of Service
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Joined: 3rd Dec 2002
Location: Hungary
Posted: 8th Nov 2003 20:46
text 0,0,str$(screen fps()+150)

What's your config? 3Ghz CPU, 1GB Ram, Radeon 9800?

Programmer of BorzGames
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 8th Nov 2003 22:34
framerate of 150-200 with 100,000 poly's rendered is possible... when your not running any other code that is

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 9th Nov 2003 00:14
I downloaded the "Lots of fast 3D" program and I got 6 FPS with it!
But on the screenshot I see 240 FPS... so I have got a sh*t PC, or the Game Creators has the best machine in the world!

Lead programmer and 3d modeller of BORZgames
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 9th Nov 2003 12:37
think you got a sh*t PC

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
keleti
21
Years of Service
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Joined: 29th Nov 2002
Location: Hungary, Budapest
Posted: 9th Nov 2003 20:34
3DMark 2001SE
WinXP
1024*768*32 4*AA = 2470
And your PC? (genius)
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 9th Nov 2003 20:40
well I never tried 3dmark but I get an fps of 150 or so in that "Lots of fast 3D" program

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
keleti
21
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Joined: 29th Nov 2002
Location: Hungary, Budapest
Posted: 9th Nov 2003 20:42
You have:
AMD Athlon 64FX (Hammer)
with
WINDOWS 64 bit Edition (beta)
and 4GB Kingston 455MHz DDR
with
ATI 9800Pro 256MB?
Good...
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 9th Nov 2003 21:56
could be a software problem of yours

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Mussi
21
Years of Service
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 9th Nov 2003 22:07
here is a pick for you because you don't believe me.

http://www.dbpcommunity.com/gamedev/proof.jpg

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Dreamora
22
Years of Service
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Joined: 20th Sep 2002
Location: Switzerland
Posted: 10th Nov 2003 00:15
his mainproblem is his inexistent amount of ram ... how about getting some ram before you try graphical programming? 256mb is just lol and nothing more, sorry.

Dell Inspiron 8200,P4-M 1,7ghz, GF4 440go (45.23 - DX9b), 1GB RAM
keleti
21
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Joined: 29th Nov 2002
Location: Hungary, Budapest
Posted: 10th Nov 2003 21:10
Good...
me: LoF3D FPS:62-104 :/
ReD_eYe
21
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 10th Nov 2003 21:17
Quote: "256mb is just lol and nothing more, sorry.
"


bah! 256mb is wondeful! well i live with it, i've never known anything else


Go on, click on my signature image, you know you want to
Favourite smiley>>>
Bren
21
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Joined: 15th Oct 2003
Location: Belgium
Posted: 11th Nov 2003 00:35
the game is looking real good btw

Games don't kill ...
I do!
http://www.gamingzone.be the ultimate gaming community
keleti
21
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Joined: 29th Nov 2002
Location: Hungary, Budapest
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 11th Nov 2003 22:58
cool radar, is it working? nice shots , keep up the good work

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
keleti
21
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Joined: 29th Nov 2002
Location: Hungary, Budapest
Posted: 12th Nov 2003 21:26
Mussi
21
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Joined: 27th Jan 2003
Location: Netherlands
Posted: 12th Nov 2003 22:10
looks good but the grass, you can see that they are tiled, the tiles don't connect so good with each other

Specs: AMD Athlon 1800, 256 DDRRam 266mhz, 80GB HD 7200rmp U133, Geforce 4 Ti4400 128mb ddr sdram
Yian
21
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Joined: 16th Jun 2003
Location: Nicosia, Cyprus(the Greek half)
Posted: 14th Nov 2003 16:42
looks a bit like theold red alert games

Jeriko The Slyz,Yian The Craft,The Mechanist,The Lost One,Master Of Dots,Bambos O Bellos,Zolos O Kolos
BZleader
21
Years of Service
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Joined: 6th Sep 2003
Location: Hungary
Posted: 14th Nov 2003 19:30
old red alert games?

Why?
I haven't seen any 3 dimensional RA games....
If you think it about the HUD: we didn't design this about RA or other games...

Lead programmer and 3d modeller of BORZgames
M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 14th Nov 2003 20:00
The interface looks like every other RTS game to come out ever - think about it Darkeye, theyve all used the same interface, C&C, warcraft, Dark Colony, Total Annihilation,Z, all the rest...Its because thats the one that works best and everyone's used to it...

They all boil back down to C&C though...

ZEDWARE website coming soon... //END TRANSMISSION//
Wik
21
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Joined: 21st May 2003
Location: CT, United States
Posted: 14th Nov 2003 22:01
3d RA games=Generals


I wanted to learn C++ but then I started having nightmares.
I would scream at night, "AHHHHH!!! THE SEMI-COLONS"
D Man
22
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Joined: 3rd Oct 2002
Location: Germany
Posted: 14th Nov 2003 22:51
Quote: "If you think it about the HUD: we didn't design this about RA or other games..."


http://www.thequest03.de/comparison.JPG

*LOL*

God is real, unless declared integer.
M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 15th Nov 2003 15:17
Which is which!?! Arrgghhhh!!!

ZEDWARE website coming soon... //END TRANSMISSION//
BZleader
21
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Joined: 6th Sep 2003
Location: Hungary
Posted: 15th Nov 2003 18:17
LOL LOL LOL.....

If our inteface looks like the RA, why we must design it from that game? I never played C&C RTS, I them all... only Total Annihilation and some like this....
We don't want to make another C&C clone if you think it...

Generals is an FPRTS, or no?

Lead programmer and 3d modeller of BORZgames
Wik
21
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Joined: 21st May 2003
Location: CT, United States
Posted: 15th Nov 2003 18:37 Edited at: 15th Nov 2003 18:38
I don't think so....
It is the same veiwpoint as RA but its 3d and you can zoom and rotate the camera.

And the hud is different


I wanted to learn C++ but then I started having nightmares.
I would scream at night, "AHHHHH!!! THE SEMI-COLONS"
Digital Awakening
AGK Developer
22
Years of Service
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Joined: 27th Aug 2002
Location: Sweden
Posted: 16th Nov 2003 00:16
Wow, that is actually looking amazing I think the hud looks a bit too much like the C&C hud. It's not exactly the same but it's so close that nobody that have played a C&C game won't make the connection the moment they see it. If you're gonna sell this then watch out, you could be sued!

Moonshine:
I have played WarCraft 1-3, Age of Empires 1-2, Myth 1-3, Total Anhiliation Kingdom, Age of Mythology and Empire Earth and non of them have that kind of HUD. Even Generals have a different HUD (more like AoE).

Rigo
21
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Joined: 13th Jun 2003
Location: Hungary
Posted: 18th Nov 2003 16:08
hmm...

first
3D RA game? Where? I want!
I think the C&C have 3D part(generals), and not RA! understand?

last: If anybody have better idea or version for hud, send it for BG.
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 18th Nov 2003 17:06
Stick with that HUD.
There is a reason why everyone uses it.

...and like that; he's gone...
Digital Awakening
AGK Developer
22
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Joined: 27th Aug 2002
Location: Sweden
Posted: 19th Nov 2003 01:36
Rigo:
That's correct. C&C Generals have nothing to do with C&C Red Alert. Dune Emperor (whatever it's name is) was Westwoods first 3D RTS.

CK:
Only Westwood's games uses it, there are a lot of them so you think everybody uses it.

MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 19th Nov 2003 01:47
The reason it's used, is because it works.
Don't change the good, keep it the way it is.
(Personally, I like the smaller,compact look.)



A book? I hate book. Book is stupid.
Chris K
21
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Joined: 7th Oct 2003
Location: Lake Hylia
Posted: 19th Nov 2003 12:22
That's what I was trying to say.

...and like that; he's gone...
D Man
22
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Joined: 3rd Oct 2002
Location: Germany
Posted: 19th Nov 2003 15:36
Well, it is good, but I don't like someone saying the he designed this one when it's absolutely clear that he "orientated" himself on someone elses work.
This HUD is a 1:1 copy of the C&C2 HUD and the game itself is nearly identical to the C&C games from what I can see (I don't mean the graphics, but the game idea).

God is real, unless declared integer.
M00NSHiNE
21
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Joined: 4th Aug 2003
Location: England, UK
Posted: 19th Nov 2003 16:48
So what if they look identical, the fact is theres a damn good DB strategy game here, the look can be altered if need be.

ZEDWARE website coming soon... //END TRANSMISSION//
genius
21
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Joined: 16th Oct 2003
Location: Utah, USA
Posted: 30th Nov 2003 08:20
Can you guys post up a demo for us to try out?

Be happy, tomorrow is another day

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