@ zay- would you like to work with a fellow flash developer and animator for these cutscenes? I'd love it.
Quote: "After watching the vid I am not sure what is it, that makes you think this shoot-em-up of yours has BotB quality."
FINALLY someone has some constructive criticism!
Quote: " there is no ambience lighting, everything looks dull"
the whole game is on 0 ambience. I just used it for this map too, It was a design decision that stuck, I find it very useful indoors for my lighting style.
Quote: "the level is completely bare except for giant block buildings and cars."
this was to make it run on something a little less than a crysis computer. anyone can make a really nice map, but it's just sloppy not to optimize it for performance.
Quote: "enemies are spawning out of thin air behind the players back."
look again. the AI is good enough to navigate objects, but there are absolutely no enemies that spawn behind you in the game. if you would like, I will provide the map screens to prove it.
Quote: "speaking of enemies they need to be resized, in the vid it looks like you're fighting SWAT-hobbits."
XD seriously, I know right! it's one of those incredibly easy tasks I just never got around to!
Quote: "But the good news is, I am not longer asking for a demo"
I'm sorry to hear that.
Quote: "although you are so proud of your ironsight there is still a crosshair dot visible (and honestly I dont think the ironsight is useful at the distance the enemies are most of the time)."
I think that if you play this game, you'll find that you'll need the iron sights, because when not aimed, the guns are completely inaccurate.
Storyteller, you're my best friend and my worst enemy. I hate that you don't like my game, and only have bad things to say, but I am so happy that you spoke up and said them, so that they will apply and I will improve. thank you for your comment!
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skype = isaacpreston. I want to talk to YOU