After what seems like a lifetime (well, 9 months), I am showing some screenshots of my progress with my FPS. There seems to be a sudden influx of FPSs being shown, and I want to show mine off too
Unlike some games on here, (let me put this bold)
this game WILL be finished, it is a continuation of my other fps post (that must be last year or something
)
Made in DarkGDK
When finished, there is going to be
14+ guns (currently, 10 are complete),
10+ maps, offline play (with bots) and online too. Many more things are planned
As you can see, the game is pretty far along in development, most of the things to do are media-based and don't require code.
Key:
Finished
WIP
Idea, not implemented yet
Weapon list:
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M16A4
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M16A4 - Snow Camo
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Desert Eagle
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M4 Super 90
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AK-74M
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KRISS Super V
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G36c
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M9
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Barrett M107
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G18
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P90
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M67 Frags (now with particle effects
)
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SCAR-L
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M40A3
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FAMAS
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MP5k
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Flamethrower?
-
SMAW/RPG-7?
By the way, does anyone know how to add custom guns to EAI's hands?
Features: (and to-do list)
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Menu system with smooth transitions
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Options menu
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Headshot multipliers, max range, damage on each weapon
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HUD with team score, deaths and kills, current ammo, weapon switching
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Different shooting types for different guns, for example shotguns (pellets), or burst fire rifles
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Timer-based movements (> 60 fps)
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Xbox 360 controller support (control scheme is Call of Duty's)
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Weapon animations
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Quickplay
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Custom classes that can be renamed, changed etc.
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Weapon models
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Bonuses (like faster reloading, reduced gun spray, etc.)
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"Wave Play" -> fighting waves of enemies!
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Grenades
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Muzzle flashes (there are many ways to do this... if anyone knows an easy way, please tell
)
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Particle effects (gah I hate these lol)
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LOD System
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Projectiles (n00b t00b, etc.)
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Melee/knife
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Bots
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A* Pathfinding!
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Bot shooting
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Searching for players/other bots
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Random weapons
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Character models
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Variable difficulty
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Animations
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Tactics
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Reloading
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Engine backend
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Weapon switching, shooting, reloading, sighting
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Anisotropic filtering (thanks kaedroho!
)
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Antialiased DX text (w/shadows)
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Custom map file format: .iemap
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Custom weapon bank file format: .wep
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Weapon editor (loads .wep files and can edit them)
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Custom spawn file format: .spawn
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Shaders (eg. lightmap/normalmap shader)
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Loading/Saving maps
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Offline play with bots and online play with players!
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Respawning bots and player
- Multiplayer
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Pregame lobby
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Veto gametype and maps
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Winning/Losing
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Custom names
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MD5 checksum with server
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Chatting (Server->clients, clients->clients)
Screenshots:
[b]NEW SCREENSHOTS!
OO[/B]
http://dev-il.com/blog/screenshots/newincendiary1.png
http://dev-il.com/blog/screenshots/newincendiary2.png
Any crits on what you can see so far? I will release a demo when the bugs are sorted out
(the main ones are with pathfinding: sometimes it crashes the program :S)[b]