@Mr Game,
I'm going to disagree with you on some of those 'In minus:' parts:
Quote: "- common story (if U have do something original - story is crucial thing - must be another that used in almost 50 FPS (not only FPSC made) all around the world)"
Name at least 5 FPSC games that have voice acting, a video introduction and a story as extensive as the one I have in their game, and then I will agree with you. The game is a DEMO. How do you know what the game's story is going to be like once it is completed?
Quote: "- U don't beat effect used with current FPS so one more time use original story (gamers must play the game and not only kill one more zombie)"
Just because I dont have many enemies in the game makes it minus? It's meant to be a horror game. It isn't Left 4 Dead where the enemies are constantly spawning and coming at you. If you want to play a zombie shooter game, dont play mine. Im going for the scare factor, not 'House of the dead'.
Quote: "- use more different textures (segments are so the same with this blood all over all levels in this same place - maybe use decals)"
If you looked in the Dev thread in the WIP forum, you'd see that the game has had a graphical rehaul.
Quote: "- levels are so the same in almost whole demo"
That's because it's a demo.
Quote: "- and the worst - woman in the end - she is talking but she is not using mouth - buy some of Daniel's talking people."
I dont want to sound nasty, but you seriously think those talking characters are of good quality? The style would DEFINATLEY not fit in with Alpha Project. I'd rather have a character that is proportioned and modelled correctly than an off scaled character.
@Cyborg ART,
The FPSC Errors are not my fault. The green blood has been fixed, and as for the zombie dog, that's the shader it is using. I'll look into finding one that's compatible with the lighting.