Quote: "Hmmm no don't think they would work either.. would still require a timer loop to check every 5 seconds.
But I found another way to achieve what I want to without tons of script.
would still like the actions added if you can..
thx budo"
How about plrdamagewithin=X - X will be the number of milliseconds, the condition will check if the player received any damage within the last X milliseconds. Would that be good?
Quote: "@Budo, have you seen Maptastic?
http://forum.thegamecreators.com/?m=forum_view&t=187353&b=21
I think this is a great idea and with the RPG possibilities that we now have, a map system would really help.
In order for it to work with x10, we need the following:
"nextlevel=", "levelnotequalto=", "levelequalto=", "hudtext=", "hudsize=", "hudfont=", "varequal="
I guess the only thing missing is the level commands, though maybe these already exist. Anyway, curious if this interests you. I'm hesitant to want to add anything to your current workload."
I can take a look. The varequal would just be replaced with globalvarequal and the hudtext and stuff already exist in x10.