Quote: " Please warn TGC before you post this thread. I think the amount of network traffic is going to kill their servers. "
Yeah, I would put my videos up on YouTube, but I have other content on that account that is not family friendly.
So, that forces me to post my FPSC stuff here, since I can't link to it here because of the rules for family oriented content.
Quote: " By all means, post away! I wish more people would do the same! That way the thread stays more visible so more people can get it. Because once it drops from the main page, it's forgotten... "
An animated texture is a topic that won’t fade quickly.
This shader is hot man, and it the only thing that will cool it down is your release of another hot one.
That one you mentioned for the water in Metro that uses a combination of all sounds like the do all shader. (bump, illumination, and reflection in a sprite!?!?)
Holy hurricanes Batman, that shader will take the community by storm.
I would love to see that one available for edit when the real time changes scripting feature comes out.
Quote: "Love the pinball machine, would be cool to see an entire gameroom with blinking lights!"
Thanks
That was just a quick and dirty one to get something up fast. (I have a lot of testing to do)
I need to redo the UV map for a better layout (universal) so I can use the same model for all kinds of themes.
Then, I can have a room full for an arcade I’ll call “Pinball Alley”, which was the name of an arcade that I frequented when I was a kid.
Of course, I will need Tron, Donkey Kong, and Pac Man spoofs in there too, so it will be a lot of work.
As you know my texturing skills leave a lot to be desired, so thankfully cartoony results might be acceptable for pinball graphics.
I’ll post a new shot of that pinball machine that shows the results of animating the little display screen.
I came across an animation that Williams didn’t use for their “Dirty Harry” pinball machine that was based on one of Clint Eastwood’s characters. (most of us know who Dirty Harry is)
Anyway, the animation is of a head shot (Boom Headshot!) which was thought to be too graphic so it was cut and not used in the final production model.
I’ll edit it once more then record it and throw the results up here. (it came out well but I edited the animation to be shorter and it needs an adjustment)
I’ll have to do my own animation for a commercial release, but the headshot it perfect for FPSC pinball. LOL
The one thing I love the most about this shader is the different image sizes.
Meaning, you can have a _D2 texture that is 512x512, and yet use a _I sprite that is 2048x2048.
In my tests, they don't have to be the same size and that is great, because the model and it's texture remain unchanged. (no edit=less work)
You can use the original size for each frame in the sprite and have no loss of picture quality as compared to having to shrink the image for making the sprite the smaller size.
Anyway, I really love these and I haven't started editing the shaders yet, just the Illumination maps.
I can never thank you enough, so thanks again Bond!
Edit
BOOM! Headshot!!!
As you can see from the video, the shader works fine at any ambience level.
Now, all I have to do is create my own textures and animation, and this puppy will be ready to go.
I need to edit the shader too for maybe a 8x8 layout.
That way I can get more detail with it a bit slower.