Quote: "That's really inventive, Conjured. Love it. Great for an in-game "minigame"."
Yeah, but it is a bit tricky to script in the stock engine since you can't do a direct comparison of two variables.
Just dealing the cards is a chore, so you can just imagine the scriptS needed for determining the hand.
Quote: "What got me hooked on 3D modelling in the first place was making arcade cabinets for MAME at 3D Arcade:"
Yeah MAME is cool.
I bet this one looks familiar...
...it is one of my favorites, because it was the first with a split screen that let people explore different areas instead of having to stay on the same screen together.
Quote: "Xenophobe Rev.1
by Bond1 (2005.09.12)"
Looks like you made that one right before jumping into FPSC.
Good Times!
Here is another one of my favorites from the good old days...
...I remember that spin wheel for the 360 degree rotation for the ship.
I never had a problem setting the high score on that one.
I used the overhead radar mostly while others used the first person perspective from the cockpit.
It was easier to evade large groups of enemy ships using the corners of the radar screen, because of their homing logic.
Then I could single them out and pick them off one by one or in small groups, no matter how many there were.
Yep, they would crowd around to watch me play this one...ah the good old days.
You have quite a number or arcade cabinets made already.
I look forward to seeing these with your new shader applied.