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3 Dimensional Chat / FrozenCore's Thread

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FrozenCore#6
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Posted: 8th Jul 2010 18:25
Well I'd Love To Try sculpting With This Head , But Maybe After I try Animating it
Z Brush Needs A Whole Fresh Day To Learn basics lol

*The Model Is Meant to be A Movie Type*

.. Just Wondering What Diff. Will it Make .. If I Complete The Eye Lids Or Not .. Cuz From What I've heard .. It's Better To Get Rid Of Most Of The Invisible Parts In Movie Models Or So ..

@ The Inward Extrude :

First Time I Did It Following A Tut. I Was Wondering Why Too ..

I Put a texture And It Gave A Nice Lil Shine Making In Look A Bit real ...

And The Real Reason Why it's Done Like That Is Because * The Real Eye ..*

has The Colored Part Bumped Inwards .. And The Black Dot Is A Hole ... So Extruding Inwards + A Black texture Would Make it Look Like A Real Eye

So Last Time I Had The Eye Without The Invisible Shiny Layer ..
Now I Made It And I Just Hope It Gets me A Good Result When I Texture .. *I'm not Really Good With Reflectivity Adjustments *

Quik
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Posted: 8th Jul 2010 18:53
Quote: "

And The Real Reason Why it's Done Like That Is Because * The Real Eye ..*

has The Colored Part Bumped Inwards .. And The Black Dot Is A Hole ... So Extruding Inwards + A Black texture Would Make it Look Like A Real Eye "


i think it shouldnt be modelled like that, just seems impractical and makes it look weird, and if you are to model that at all you should extrude it that far in as if the image will be a close up it will just look unnatural and ugly


[Q]uik, Quiker than most
Mazz426
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Posted: 8th Jul 2010 19:19
modelling the back'll eliminate any potential lighting issues which i have experienced from skipping that step myself

FrozenCore#6
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Posted: 8th Jul 2010 20:17
@ Mazz:

I See .. Kay Will try
Ty

@ Quik

Well Here Is A Rough Example Of The Outcome Of The Eye ..

It Looks Wierd Due To Some Smoothing Errors And Sucky Uv Mapping Which I Will Fix Later

Also Due To The Transparent Layer Surrounding The Eye .. Need Some Adjustments On Contrast

*I'm Still Not Quite Familiar With The Material Adjustments .. So If A Pro Tries it .. It'll Be Much Better ..*

Also I'm Using The Maya rendering ... Mental ray Would Be Much Much Better But I Dunno How To Use it





Ok Another Update On The head .. Didn't Do The Lid Till The End Yet .. Gonna Start Working On It Now

Added Some Edges To Hold The Sides Of The Eye Lid



zeroSlave
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Posted: 8th Jul 2010 23:43
Good job! Your head is really coming along!! Do you plan on modeling the tear duct? Also, I think the iris needs to be a bit bigger. Looking at some references, it looks like the diameter of the iris should be closer to 40-50% the diameter of the eye itself.

I like the texture for it! It looks like the cosmos exploded in her eye.

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
FrozenCore#6
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Posted: 10th Jul 2010 02:59 Edited at: 10th Jul 2010 03:00
Thnx Mist

I'm Gonna Model The Tear Duct But I Dunno How I Should Model It XD

@ The Iris ..

I Made The Iris At Aproximate Size Of Real Eye
But The Rest I Maximized A Bit So I Fill Some Spaces ... Would Make It Easier To Model The Tear Duct

@ Texture

Thnx Lol I Was Just Messing Around With Photoshop For A Qick Iris Texture After Finishing I Realized it Looked Like An Explosion XD

*Anyways*

Here Is An Update At Last ... Done With The Teeth

The Tut. I Followed Made Simpler Teeth Fitting For A Game Model .. So I Took The Concept From It And Made Human Teeth
*Had To Remake It About 4-3 times *

Well About The Placment I Dunno How To Place it As U See . The Model Has A Small Jaw Just Like Anime Charecters So I Placed it Like That Hope Fully Giving The Illusion That It's Placed Right .. When She Opens Here Mouth Or So

Any Good???

*Gonna Model New Inner Mouth From The Teeth - First one Was Just A Rough Part To Know Where To place The Tongue Etc ..*



Almost Forgot * I Already Modelled The Eye Lid Around The Eye From Inside .. Gonna Preview It When I Make The Eye tear Duct

Quik
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Posted: 10th Jul 2010 03:12
i have to be mean and say that you mostly either have to remake the teeth again or you need a lot of tweaking to do. the back teeths are way to sharp and long, the "corner teeths" (the sharp front teeths) are too long, unless it is a vampire. Basicly everything is too long or too sharp except for the front teeth which looks pretty decent.

sorry to be the bad guy but, iam just trying to help =)


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Camouflage Studios
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Posted: 10th Jul 2010 05:43 Edited at: 10th Jul 2010 05:44
edit: sorry im an idiot

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FrozenCore#6
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Posted: 10th Jul 2010 13:30
Lol Don't Worry About It Quik ... This Type Of Critisizm Is The Best

ty ... I Geuss I'm Gonna Start Tweaking The Back And The Ones Infront Of Them

as For The Corner Teeth . I'm Gonna Leave Em Like The Since My Original Plan Was Making An Elf ... But I Thinking To Change That Into ..Like A Cat Woman *Not The Actual Cat Woman * Or So .. I Got A Good Idea For An Animation

Mazz426
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Posted: 10th Jul 2010 13:47
i have really weird teeth like a vampires and that how mine are, excluding the third tooth, not sure what its called, i think that every thin is just a bit too much, for the moalers just start with a cupe that tapers at the bottom into the roots, and then subtly add indentations and points, and definately make every tooth seperate from the gums

Quik
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Posted: 10th Jul 2010 14:06
Quote: "as For The Corner Teeth . I'm Gonna Leave Em Like The Since My Original Plan Was Making An Elf "


considering elfs doesnt eat meat (normally) those teeths should be pretty close to flat XD


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FrozenCore#6
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Posted: 11th Jul 2010 03:39
Lol .. I've seen Some Elf Pics With Teeth Close To Those XD

AnyWays ..

@Mazz

Thanx For Advice But I Seriously Dun't Need To Go So Detailed XD
I'm Just Using It For A Simple Lip Sync Animation Or So

Update :

This Is Totally Wrong

I tweaked and tweaked And All Was Good .. Then I Extruded ..

I Might Actully Re Make The Teeth Mazz's Style Cuz Of it >,<



FrozenCore#6
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Posted: 12th Jul 2010 00:55 Edited at: 12th Jul 2010 01:01
Ok As Always I Just Couldn't Stand Have A Fail In A Good Project So

Re Made The Teeth .. And Wow It Was Easier To Make The teeth Seperate And Model Each one .. Better Result .. Less Time Consumed

I Made it All Up From My Mind .. Mike Gave Me The Idea Of How To Begin a Tooth .. And Well I Actully Used The First Tooth To Make The Rest XD

So Lol Alot of Tweaking but it Was Fun




Soo What Do Ya'll Think ..??

Azunaki
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Posted: 12th Jul 2010 04:20
i think you need to rethink how large you made the teeth. here is an image of what i mean.



the teeth don't go nearly as far back as you have them the view you have showing the the teeth from the bottom looks a lot more like the bottom of a boot then teeth.

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FrozenCore#6
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Posted: 12th Jul 2010 20:53
This Better Azunaki?

1 more Question

.. Now If I'm Done .. Should I Combine All teeth Then Combine it With The Gums? *Not Merging ofc*

after that combining it with the head ... Would That Affect Rigging?



Azunaki
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Posted: 13th Jul 2010 09:02
I'm not entirely sure I've never delved very far into rigging.

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FrozenCore#6
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Posted: 17th Jul 2010 23:27
okay So Not Much Of An Update After This Long Time , *Was Working ON An Amv [href]www.youtube.com/FrozenCore94[/href]

Anyways So I Finished The Lower The Teeth And The Opening Of The
*Freaky Tunnel Which Goes To The Stomache* XD (Soz Forgot It's name)

Made A Quick Texture Using Maya / No Mental Ray Involved

I'm Gonna Edit The Gum's Texture Though..

Still Haven't Done The Tongue. And Here Is is My Result For Now...

*Questions After The Pix. *





Ok So I'm Worried Concerning The Textures .. What Will happen If I Combine The Gums And teeth , And Then Rig. Them .. Would It Affect Anything???

I'm Using Maya's textures Not A UV Map So .. What Do U Think?

As For The Tongue . How Can I Model It Seperatly And Have Some Vein Like Shapes At The Bottom ? And Making It Look As If It's One piece With The Mouth?


Thank You Everybody For Your Support

FrozenCore#6
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Posted: 19th Jul 2010 22:20
Okay So I Modelled And textured The Tongue .. Modelled The Basic Shape of The Ear / But Before I Smooth it I Need To merge it with the head .. And To Smooth The head . I need To Merge It With The Body Which I Dun't have ...

So I Wanna Model A Female Body / But I Have A Problem ..

Well I'm A Muslim And It's Kinda Bad To Look At Naked Girls And Stuff (I Dun't Mind Tho XD) .. What Troubles me Is I Dunno What'll Be My parent's Reaction When They See Me Staring At A Naked Girl All Day long .. And I Seriously Dun't Wanna See How They React ..


Soo Are There Any Reference Images Which Can Show The Definition of The Body . But Without My parents Realizing What I'm Working On XD

Or Do I have To Work On it At night . Till I get A Laptop ?


*Mike gave Me a Good Reference Image But I need It T Be More Mature . To Fit My head Model *

Thanks Everybody In Advance . / And Here Are Some Shots For The Recent Edits ..






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Mazz426
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Posted: 19th Jul 2010 22:34
what you have looks great, about the reference, heres a website: http://www.selwy.com where the artist does exclusively anatomy work, hes pretty well known, just take a look through his archive, it does have full nudity but they're just 3D models so mabey thats more acceptable, i guess im lucky my parents are arists

Azunaki
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Posted: 19th Jul 2010 23:43
here is a drawn image its a little cartoony and dis-proportioned in certain areas.

http://users.techline.com/drreed/female-1.gif


here is an image you need to register at the site to get the full sized image though.

http://www.the-blueprints.com/blueprints/humans/humans/3923/view/lara_croft_look-a-like/

those are the best two that aren't nude that i know of.

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FrozenCore#6
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Posted: 7th Aug 2010 20:36 Edited at: 7th Aug 2010 23:30
Thank You Guys ... And SOrry For Being Away For So Long .. Didn Have ANything New Till Yesterday

I Tried Following Somone Making A Female Body .. He Was Using Blender So That Got Me Nuts . And Altho I Like The Outcome His Style Of Modelling is Just Wrong Or Annoying ...

He Was putting Too Much Attention Towards The Buttocks And He Practically Smoothed The Model From All The Cuts And Loops He Put .. So I Gave Up Following Him And Decided To Make The Upper Part By Myself

*WARNING _ NUDITY *
http://i433.photobucket.com/albums/qq60/omardemiro94/Girl.png

Don't Worry This Body Isn't For The Gurl Head It's Another Project For A Game Model / And That's Why I Dunt Really Care About The Flow Since It's Gonna Be baked Into A Low Poly..

I'm Gonna Be trying Out Z Brush On This Project And I Hope I Learn Anything XD

____________________

For now I Might Take A Break From This Project Too And Try A Little Robotic Spider Like Model And Hopefully Try Rigging it

Azunaki
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Posted: 8th Aug 2010 00:38
i think you need to put more attention into the arms... they seem a little... off...(including the shoulder)

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Quik
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Posted: 8th Aug 2010 01:35
waist seems weird aswell wrists needs reworking, lots of smooth error, breasts looks like someone popped em, and is she wearing long gloves?


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FrozenCore#6
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Posted: 8th Aug 2010 02:33 Edited at: 8th Aug 2010 02:35
Thanks Guys .. And Yah I Know Everything is Epicly Weird In The Model

All That's To That Freaky Blender Tut.


Anyways Here Is A Little Present .. *My First Successful Hard Surface Model Evah *

*And First Successful Model Without Using A Tut. Or Reference Images *





Soo How Iz It

I'm Gonna Make The UV Map Tommorow

Goodnight People

FrozenCore#6
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Posted: 9th Aug 2010 02:42
Ok .. I didn't expect the UV map to work out as well as it did .. and I wasn't expecting that it would take a whole day XD

I made It without using any tuts. *yaaaaaaaaaaayyyy




So how iz it ?

lazerus
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Posted: 9th Aug 2010 14:30
Nice concept, were you going for a steampunk-ish setting?

Looks like a headache to texture but you'v avoided stretching everywhere so good job. Some parts looks a complete bugger to do.

Ill look forward to how you go about this.

-Con

FrozenCore#6
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Posted: 10th Aug 2010 00:16 Edited at: 10th Aug 2010 00:21
Thanks Laz

*@ Steam Punkish .. I Dunt Really Know Woot That Means )

I Was Just Too bored And Came Up With The Idea Of A Metalic Ball Which Can Turn Into A High Tech Spidey . But That Was Gonna Be Epicly Hard To Get it Right So I Made This


Kay Here Is Today's Update:

Sorry About Messed Up Wireframe Of The UV Map ...I Editted Some Stuff While I Was Texturing



Kay The Spidey's Body Is Messed Up The Polies Are There .. But As If The Are Transparent To All Light In The Scene *So Light Penetrates It - And No Shadows*

Any idea How To Fix It




Azunaki
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Posted: 10th Aug 2010 08:00
im not sure what your problem is? do you mean the blue and red glass things? or the floor?

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FrozenCore#6
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Posted: 10th Aug 2010 19:12
@ Azunaki

This Should Explain What I mean
http://www.youtube.com/watch?v=08n-tKsZUSw

FrozenCore#6
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Posted: 14th Aug 2010 00:56
I Got Max And I Gotta Say .. Max Pwns Maya Big Time ..

Max. Polys I Got On Maya Was 8-16k With Fps 20

On Max I Got 3 Mil. With 20-30 Fps

Maya = Ram Eater
Max = Ram Protector? XD


Anyways .. So Here Is My Spidey Model After Fixing / Used Max's Materials





How Is It Guys ?

lazerus
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Posted: 17th Aug 2010 19:26
It looks very nice ( ive already critted @ poly count )

When you go back to face modeling, i thought this might come in handy.

Link

Its not a tutorial as in a sense that it dictates stages, but more of a reference guide to how to go about certain areas along with explaining in detail certain aspects of modeling parts of the face

FrozenCore#6
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Posted: 18th Aug 2010 22:33
Thnx Alot Laz . This Link Is Smxy

I Love it This Gonna Help Big Time
I'm dunno if im starting on the head soon tho XD

anyways Inspired By Racer's Metal Tut. I Made My Own ..

It Was Good Practice To get Used To 3Ds's Interface And I Gotta Say it's much better than Maya

so here's My Current Texture map ..
plz Tell Me If I need Any Color Adjusments



And Here's The Metal Texture ..



I Didn't really understand everything done in the video but i tried to get same results .. so Any good?

Pbcrazy
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Posted: 18th Aug 2010 23:23
Looking very good!

Few things, the main background metal layer, tone its saturation down a bit, and change the paint layer to something closer to an orange, blue's opposite, it'll really help it 'pop'.

And it looks as if your tread plates could use a little wear and tear lovin'.

My last crit, some of your 'wear' lines around the outer metal band are far to straight, I can see a little 1 pixel white line go halfway across the image in the top right corner.
FrozenCore#6
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Posted: 19th Aug 2010 04:05
k Here's An Update On The texture I Hope It's Good



FrozenCore#6
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Posted: 20th Aug 2010 05:43
Kay So Atlast This Floor Has Come To An End

I'm Pretty Happy With This Since It's My First Try Doing Something Like That...

here The NM And Some Piccys :3





I Luv Xoliul ^,^

So how Is It?

Pbcrazy
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Posted: 20th Aug 2010 05:55
What, no specular map?! That's what really sells the metal as... well, metal!

Looking spot on so far though!
FrozenCore#6
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Posted: 24th Aug 2010 06:53 Edited at: 24th Aug 2010 06:56
TY Pb I Totally Forgot About It .. Anyways Gonna Try Fix It Up Tommorow If I Have Time

Okay I've Been Away For About 4-5 Days ... I Was Modelling An AK47u Following Racer's Tut. .. I Think I put Some Extra Details Which Really Aren't Needed But I Thought It Should Be Cool Since Anyways I'mm Gonna Bake It ..

I Uploaded The 3Ds File If U Wanna Take A Closer Look ... And Sorry For not Posting Any Pics Of This ... It's 5:44 Am Here And I Should Really Be Gone To Sleep b4 My Dad Wakes Up XD

AK47u :



DOWNLOAD HERE : (Gimme Crits. For Caps)

Download AK47u.3ds / approx 5 mb
http://depositfiles.com/files/r4fh8kwmk

mike5424
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Posted: 24th Aug 2010 14:53
Smoothing errors on the barrel, Clip/Magaizine looks wierd, Stock doesn't look right. I told you not to rush it But it looks good overall (As i've told you on msn)

---
That Guy John
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Posted: 24th Aug 2010 22:09
Awesome head Frozen.

How long have you been modeling?

FrozenCore#6
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Posted: 27th Aug 2010 00:47
Been Modelling For About 8 Months? ...

I Don't Have Alot Of Models Though Amd Almost 90% Of Them Aren't texture Or Uv Mapped XD

Anyways .. I'm Gunna Take A break Till I Get A Laptop .. Soon Next Week

I'll Hopefully Have The Nerves To UV Map The Ak47u

Anyways Cya Next Week If I Dunt get inspired to Make A new Model

Quik
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Posted: 27th Aug 2010 10:03
Quote: "Ak47u "


ak-74u*


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 29th Aug 2010 02:31
Q_Q Aw Common Woot is the Real Name XD

I Sometimes Find It AK47u And Other Times AK74u

mike5424
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Posted: 29th Aug 2010 15:44
It's an Automatic Kalashnikov 74u

---
FrozenCore#6
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Posted: 30th Aug 2010 02:11
Thnx Mike

-------

K Just Wanted to Say Sorry For The Bandwidth Thingy .. I Just Got A new Lappy And It'll be All Set By Tommorow Or After Tommorow

Then I'll Fix The Piccies ... Laters

FrozenCore#6
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Posted: 2nd Sep 2010 03:06 Edited at: 2nd Sep 2010 03:19
K I'm taking A tiny Break From The Ak74u Since I', Too Lazy To Learn Uv Mapping In Max .

So i made This Head In Z Brush And I'm Realyl Really Happy With it . Altho it Looks Wierd And Some Stuff might Be Wrong but It's My First Good Head model I made In Z Brush

http://dl.dropbox.com/u/10844702/3D%20Work/ZBrush%20Head.png

K So The Next Thing I'm gonna Do Is Either Uv mapping or Progressing With The Head .

Stay Tuned *_*

Soz For The Wierd Drop Box Error Thingy . O,o I Still Dunno hwo To Use It XD

Quik
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Posted: 2nd Sep 2010 07:06
dropbox.. isnt that used to share files within special computers? i use dropbox to work with schoolwork, as when i save a file it is uploaded directly, and when i start my school laptop it is downloaded directly...?


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 2nd Sep 2010 13:58
I'm Not Really Sure o,o .. When I Asked Mike For Another Photo Uploader . He Told Me To Use Dropbox O,o

Quik
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Posted: 2nd Sep 2010 14:29
are we talking this dropbox? https://www.dropbox.com/
if so, then it is for just what i said xD


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 9th Sep 2010 23:03 Edited at: 9th Sep 2010 23:07
Ok I Made The Low Poly Ak74u , Uv Mapped It And Trying To Bake

But i've Been Having Alot of Errors Which Are Really Annoying me And Wasting My Time.

I was testing the bake on 1 part just to make things easier the cage is covering everything and its close to the object. but i keep getting empty pieces in the normal map and the Bg Isn't Filled With That Purple Like color , So I Saved A PNG And filled the Bg With The color And Applied It To The Low Poly .... Ugly Outcome

K Here Are Piccys For Everything and There Is A Download Link Under Them In case U Wanna Check out The Thing Upclose ...

It's Only 400 KB So Dont be Lazy









Download:

http://depositfiles.com/files/wqswokoka

FrozenCore#6
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Posted: 11th Sep 2010 22:01
Since No-one cared To Help Me Out :

Here's Some 2D Art:

I Started This Following A Hand Painting tut. And Then I Couldn't Progress So Well So I Gave up on Hand painting And Continued using Photoshop Tools Including Topaz's Clean





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