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3 Dimensional Chat / FrozenCore's Thread

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vortech
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Posted: 12th Sep 2010 16:07
Very nice. Where you got that tut.


Check for pure horror.
FrozenCore#6
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Posted: 13th Sep 2010 02:35
ty

Tut Made By Jonathan Fletcher : http://www.polycount.com/forum/showthread.php?t=71942

Pbcrazy
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Posted: 13th Sep 2010 06:09
Bevel for dimensional painting = BAD!

Try painting in the highlights and shadows, it'll look much much better.
Quik
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Posted: 13th Sep 2010 09:18
Quote: "Bevel for dimensional painting = BAD!

Try painting in the highlights and shadows, it'll look much much better. "


agreed

however it looks


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 16th Sep 2010 02:02
i Dunt Really get Woot u mean PB XD

Pbcrazy
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Posted: 16th Sep 2010 06:48
It looks like you just slapped on a bevel and emboss in order to add a 3D effect to the cracks, and quite frankly it looks like crap.

Please use proper grammar, it's really annoying and unprofessional.
Quik
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Posted: 16th Sep 2010 08:17
Quote: "
Please use proper grammar, it's really annoying and unprofessional. "


i really HATE when people say this, EVERYONE ISNT ENGLISH, AND LEARNING "PROPER GRAMMAR" IS NOT THE EASIEST THING ON EARTH.


[Q]uik, Quiker than most
Pbcrazy
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Posted: 16th Sep 2010 15:23
I can understand improper use of words, but I don't "woot u mean" is even close to English, (1337 it seems).
Quik
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Posted: 16th Sep 2010 18:12
Quote: " | link | toggle
I can understand improper use of words, but I don't "woot u mean" is even close to English, (1337 it seems). "


then it seems to me you are not complaining about grammar but more the way he types.


[Q]uik, Quiker than most
Camouflage Studios
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Posted: 16th Sep 2010 23:24
Can we focus on the art and not focus on grammar wars?

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Quik
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Posted: 17th Sep 2010 00:16
Quote: "Can we focus on the art and not focus on grammar wars?
"


yes please


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 20th Sep 2010 21:50 Edited at: 20th Sep 2010 21:54
@ Pb : I'm An Online Gamer So I Got Pretty used To That Type Of English ... And yeh I'm Arabic I Live In The Middle east And Im Surrounded With People who Can't Pronounce "P" Right .. So I'm Pretty Happy With my English For now.

I'm Sorry If it Annoys U But For The meantime u Gotta deal With it ... if u Won't then i might Consider Ur Post As An insult . :/

And here is Are Some Points To Stop Further Spam :

1- I Was A bit Hasty When I Posted My Crits On Henry And yeh I Went over board In Some Parts .

2- I Dunt Really care About Any insults Cuz if I Care Then Flaming Will Not Have An End.

3- I'm Pretty Depressed And not Inspired to Do Any Art Now since School Started And I'm Having Alot of Problems With Baking ... So Why not Post me Some nice Inspiration? :3

Master Man Of Justice
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Posted: 20th Sep 2010 22:06
Dude, i game online all the time, but i can still practice proper grammar when im not in a hurry to avoid getting fragged.

mmkay imho u don hav 2 tlk lik this all teh time 1337 fr4gg37.

i dont mind it, but others do.
As you are used to it, i am too. But to some people they dont catch on especially since some people that come on here use google translator as they dont speak english.

And if you need some help with baking just come here and ask us we will be more than happy to help someone in need.

I dont mean this post in any way harmful, more trying to be insightful.

Good luck with school and modeling

FrozenCore#6
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Posted: 20th Sep 2010 22:32
haha Ok Master man Of Justice *got A Shorter Nick Name* I'll Do My best In Typing Proper English And Don't Worry I Don't take Everything As Insult

And I Did Post My Baking Problem In An Earlier Post .. I Posted It On PolyCount Too And Got Some Replies Which Helped Me Alot And Since You're Willing To help . Here's My Latest Update On it...

http://www.polycount.com/forum/showthread.php?t=76675

I Turned Up The Padding To 32 And Played Around With The Pixel Sampling Options .. I Got A Pretty Nice Smooth Result But Some pixels Were Over Lapped Or So Forming Dotted Lines .. It Got Fixed When I Cut The Uv Edges That Seperate Smoothing Groups But Now I Got The Jittered Pixels Again

I Uploaded Another 3Ds File Of The Obj I'm Testing On . So Please Download If U need To Check My Settings :3

http://depositfiles.com/files/hhhkctjy2

Here Is A Screen Shot of The Latest Bake ..



Soz it Might Look Like Alot but . It Seems To Me that it's A Pretty Simple Problem And That's Woot's Depressing me xD

Quote: "Good luck with school and modeling "


Thanks

Daniel wright 2311
User Banned
Posted: 20th Sep 2010 22:56 Edited at: 20th Sep 2010 22:57
I really want you to look at this here, it explains almost everything on how to model a head.

http://www.bauervision.com/3dsMax_Modeling.html

under intermediate

my signature keeps being erased by a mod So this is my new signature.
FrozenCore#6
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Posted: 20th Sep 2010 23:03
Thanks Alot Daniel For The Link This Will Be very Useful When I Start Another Head :3

Daniel wright 2311
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Posted: 20th Sep 2010 23:06
Not that you faces are bad,lol, there real good. but I figured This might even make you better is all.

my signature keeps being erased by a mod So this is my new signature.
Pbcrazy
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Posted: 21st Sep 2010 01:58
I appreciate you better grammar. I'm not really worried about spelling or anything too much, its the ever word is capitalized that's annoying. It makes your posts hard to read. I don't mean it in any insult, just suggesting to make easier relations with everyone.

Sadly though, I can't crit much on your art work, I'm not exactly advanced enough to be of much help.
FrozenCore#6
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Posted: 21st Sep 2010 13:09 Edited at: 21st Sep 2010 13:32
lol seems everyone is complaining about my capitalized typing .. ohwell i'll try stop from now on..

and dunt worry about
Quote: "Sadly though, I can't crit much on your art work, I'm not exactly advanced enough to be of much help."


Edit:

check this out . i was about to register on tinypic to use it later for my uploads ... and yay this is what i found

Quote: "Tinypic International is changing. Beginning September 23rd, you will no longer be able to upload content to Tinypic and your links will be turned off. Please begin using Photobucket to upload, share and link your images and videos."


k now that im gunna be stuck in this damned country till im atleast 18 ... any suggestions other than imageshack?

Quik
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Posted: 21st Sep 2010 15:27
oh god it is readable! kidding obv, but thats a lot more easy to read, thanks =)

Photobucket is great for uploading pictures! thats what i use!

www.photobucket.com


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 21st Sep 2010 17:41
I used To Use it But i Won't Any more ... I lost All My Image Links Due To Maximum Bandwidth

Practically I Lost All My Photoshop Threads on Other Forums

So Any Other Site?

Ortu
DBPro Master
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Posted: 22nd Sep 2010 01:56
dropbox?


FrozenCore#6
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Posted: 22nd Sep 2010 09:31
it doesn't display piccys like tiny pic and photobucket ..
my siggy and avatar re uploaded in drop box and they didn show :/

FrozenCore#6
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Posted: 22nd Sep 2010 23:08 Edited at: 22nd Sep 2010 23:09
http://www.youtube.com/watch?v=gD2FSIRPwzQ

yay here's my first animatione ver

read description b4 u crit please

FrozenCore#6
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Posted: 27th Sep 2010 23:54




I just decided 2 - 3 days ago to model this , I did put alot of differences as it wouldn't make sense how the spider would be moving if I animate it ..

I never really looked at steam punk stuff before . only saw a piccy or 2 ... so it might look wierd in some parts ... that's why spam me with all the critique you got

Original Model Made By : Christopher Conte

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Master Man Of Justice
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Posted: 28th Sep 2010 03:31
here, i will break your 3x post combo.

btw, thats funky ;D

a little bit much on the smoothness though.

FrozenCore#6
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Posted: 4th Oct 2010 00:13
Sorry for the late update , been busy for a few days and will be again soon.

anyways here is my mental ray texture test , I'm still new to all the rendering settings and stuff so looks pretty bad right Now

I Tried using vray but that seemed more complicated and it was gonna take an hour to render so i cancelled



please crit. and if u know any good tut for using mental ray , share the link

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
FrozenCore#6
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Posted: 6th Oct 2010 05:02
After looking at this piccy for 10 mins

Piccy By : [SF]Three9 / From : PolyCount

I added the moving mechanism for the top joint which seem to work out but now i don't have any space for the rotation mechanism any help?

As for the body size i resized it down a bit with some modifications at the back area to give some space for the back legs.




My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
FrozenCore#6
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Posted: 8th Oct 2010 20:43
http://www.youtube.com/watch?v=xbWFLhRGHOA

Yet Another Update Enjoy

*Btw Having No Replies Can get Me banned So Try to Break My Chains *

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Mazz426
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Posted: 8th Oct 2010 21:03
dont worry frozencore, you're only onto triple posts, if you got banned for that i'd of been gone a long time ago

anyway, it's looking pretty good, however those pistons should really be connected to the legs so that when they're compressed and expanded the legs move

Quik
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Posted: 8th Oct 2010 22:45
Quote: "*Btw Having No Replies Can get Me banned So Try to Break My Chains *"


as long as u bring updates, its all cool.


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 3rd Nov 2010 18:01 Edited at: 3rd Nov 2010 18:04
Hey Guys Wassup ,,, Been A While Eh?

Well I haven't had any inspiration in a big while , but I had Another sci fi spider project in mind , modelling it was easy and It's idea is too simple but I like it

But Now i'm Stuck With Rigging Again . This time I need some sort of bones which can be scalled Up to a certain measure when moving it's HI solver

Or any other way which u think is better .

so firstly here's The Model



and here is a video render which shows the switch from sphere to normal stance ...
No rigging used , I just moved the objects through out the time line.

http://www.mediafire.com/?abj5fykpvybralq[href]null[/href]

So any ideas people???

"btw sorry for not updating the steam punk spider thingy . I finished the Modelling And Rigging Processes But I Dunno How To use mental Ray Propely So Until I learn That , I'll be doing other stuff o,o "

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
FrozenCore#6
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Posted: 9th Nov 2010 13:47
Hey guys , here's my latest doodle in school
hopefully gunna make some sort of wallpaper or anything of that kind

I might not model it soon as well as putting details to the scifi spider due to exams But i'll do my best

Concept: Scifi robot being Repaired
Need: ideas for the the stuff coming out of the broken areas

so what do you think ?



My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
FrozenCore#6
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Posted: 12th Nov 2010 00:47
Well hello again people of tgc ... "if there are any xD "

Since it's been too quiet I decided to learn Baking "wether I like it or not"
So I started on this Audi Wheel about 2 days ago , "time spent = 7-10 hours"
I'm pretty satisfied with the result , and I finally realized that it's impossible to get HD details baked into a NM "you can aswell prove me wrong :3 "

So gimme crits , alot of them , yess spam me with em !




My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Camouflage Studios
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Posted: 12th Nov 2010 01:39
wow thats extremely high poly, very uncessesary. And a 2048 map is too extreme, for a single wheel it should be 512. And the diffuse is very simple, bake some AO, and add some dirt and grime, because a wheel would be extremely dirty I would assume

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Master Man Of Justice
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Posted: 12th Nov 2010 03:05 Edited at: 12th Nov 2010 03:10
Camo, alot of people i know shine their tires every day.

Some crits:

It looks like you did the high poly ok, but the low poly can get alot lower considering you already have a normal.

Also, where the inner rim meets the outer rim, needs to flow into the rim smoother, try joining the faces so it doesnt look like you just threw two meshes into each other.

Polys can be reduced in the middle of the rubber, you put waaayy too much detail in the rim on the low poly.


Otherwise it looks great the rubber looks good

Quik
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Posted: 12th Nov 2010 14:13
Quote: "wow thats extremely high poly, very uncessesary"


not for a next gen car game. The cars in those can be extremely high poly *10-30k, if not more* since the focus is usually on the cars


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 12th Nov 2010 20:28
Okay here's today's update :

1- Rims Changed
2- Lower Poly Count
3- Minor texture Edits
4- Rim edits in normal map , More Space Too xD
5- Better Lighting Settings :3

Currently : Making a "Dusty Tire" texture

Notes: 512px texture Looks blurred << is that ok? xP



Wheel ref. :



My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Master Man Of Justice
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Posted: 12th Nov 2010 21:13 Edited at: 12th Nov 2010 21:16
Awesome

If your using it ingame, use the 2048 map for menu previews, and use the 512 ingame

[edit]
Actually, me, and camo are wrong.

Use the 2048 (maybe 1024 if you feel like it lol) because, in game, it would load that one texture, only once.

So you would use that texture for a multitude of objects, while your program only has to load it once.

So go ahead and stick with the high res as it makes it look 10x times better

Camouflage Studios
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Posted: 12th Nov 2010 21:51
Quote: "not for a next gen car game. The cars in those can be extremely high poly *10-30k, if not more* since the focus is usually on the cars"


that is hilarious. FPS weapons total at around 5000 usually and HIGH END next main characters at their highest LODs are at about 10K.

It's really just completely illogical to use such high specs for a tire... even if it is for a racing game, a waste of memory that should be focusing on the cars themselves and the environments.

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Quik
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Posted: 12th Nov 2010 21:52
since it is simply a tire, use a 1024, not more, but maybe less, however less would mean less quality, and more would mean unnecessary loading times, so, it all falls down to: how many will u be using at the same time? will it play a major role? if many, but a less major role: use 512, if less but a major role, then 1024.


[Q]uik, Quiker than most
FrozenCore#6
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Posted: 12th Nov 2010 22:42
Texture update:

This was supposed to be dusty , but it ended up being screwed by dirt xD


And here is another shot after editting the normal map :


---------------------------------------------------------------------------------

I'm pretty satisfied with what i learned today ... Hmm Lets See:

1- Making A Proper Low poly
2- Using Smoothing Groups
3- Baking A Succesful Normal Map
4- Learned More About Map Sizes

.. What that's it? xD

Well I've been stuck with baking problems for the last 2 months or so and really hated baking , now I love it

I'm Off to bed now , cya laters

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Camouflage Studios
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Posted: 12th Nov 2010 23:13
aw. the texture is just all noise, no real material definition. and I wanna see that spec map of yours

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PrimalBeans
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Posted: 13th Nov 2010 00:39
I would have to agree, you need some better transistion between the wheels and the tire. For example, the tire wouldnt have as much dust and dirt on it at the tire bead as it would inside the tread channels. thats another area that could be changed, unless this car is an offroad truck (unlikely) the rubber on top the tread would be much cleaner on top of the tread in comparison to the channels and siping. This is due to road wear on tarmack and asphalt. the friction would actually be keeping the tread faces "clean". You have that implemented a little but touching up the tread sufrace might give you a better result. I would mainly focus on the transition between the wheel and the tire and maybe ease up on the dirt in that area. Honestly the tire looks good and its an awsome start, just that im looking at a street tire that looks like someone when rallying in the sticks. Anyway i think your really talanted, keep up the good work.

FrozenCore#6
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Posted: 14th Nov 2010 23:43
@ Camo : I didn't have a specular map so i made one today :3
@ PrimalBeans : Thanks for taking the time to type all the CnC

update: ok I admit that i screwed up on the last texture so i tried to fix it up but i couldn't do it well so i'm leaving it for another time .
as for today i tried to make my first spec map ever , It seems to work pretty nicely on the brand new wheel but it messes up on the used one



I think i should fix up the dust part in the diffuse but i dunno in which way i should be fixing it xD

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Link102
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Posted: 15th Nov 2010 03:03
The dirt and scratches don't look good because you don't take the geometry of the wheel into account. Dirt accumulates in cracks and dips and edges wear off first.
Take a look here, here, here and here

also the way the rim is build would probably cause it to wobble if it was under an actual car.

FrozenCore#6
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Posted: 15th Nov 2010 05:05 Edited at: 15th Nov 2010 05:07
Thanks Link102 I'll make a new texture tommorow ... well I am already in tommorow xD "6:04 am "

Although this was only a baking test , eveybody hated the rims and the uv map , so here is a new update

Updates:

Made new rims
re-unwrapped the whole model
rebake with 1024px Has Nice Details

Problems : smoothing group 1 isn't applied on the center of the rims .

sorry for the wierd pattern on the tire , I'll fix it when i wake up tommorow


My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
FrozenCore#6
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Posted: 15th Nov 2010 21:55
Update :

1- smoothing group Issue Solved
2- new diffuse map
3- new specular map
4- AO map added



My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
FrozenCore#6
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Posted: 26th Nov 2010 12:34 Edited at: 26th Nov 2010 13:41
Hey everybody ,

Been working on this model for 3 days.

*basic head shape : 6 hours
*ears , eyelids , eyes , tweaks : 8 hours
*Sculpting : 4 hours

Couldn't progress any further because mudbox lags like hell on +4 sub div.
I would really appreciate it if anyone can tell me about a way which can make mud box faster.

"ps: I run zbrush Normally on 3 million+ polys. - But I can't even get to a million on mudbox"



So what do you think people ?

Update:

I deleted Both levels 3 and 4 sub divs. and re-sculpted on level 2, and added more details around the eye ..



My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
Mazz426
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Posted: 26th Nov 2010 20:57
mudbox is apparently really buggy, if you have zbrush stick to that, it's the industry standard and is used globally for most model detailing in games and films

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