Okay, so first! Congrats on the BOTB, I'm not the one who judges who should get one and who wouldn't so Good Job!
Quote: " "The Story" "
Its clearly a copy of Modern Warfare 2. The whole setting seems COD inspired. Adding a Zombievirus doesn't change it.
35 %
Quote: " "Overall Presentation" "
Vishnu Protection and good titlescreens and loadingscreens. Acceptable.
55%
Quote: " " Game Mechanics " "
The Damage HUD was actually cool and I liked it much better than the original one. In Game Popups etc. where well designed but seemed unorganized and the often didn't really match. It was okay.
The Usual Stuff, but the ironsight aiming was way too slow for some weapons. The G36's sights wheren't accurate at all.
45%
Quote: "" Gameplay ""
The Gameplay was okay and action driven. The game clearly focusses on gunfight. The enemies where taken from various modelpacks and didn't fit at all. Sometimes you take down soldiers, sometimes people that look like mercenary's and then extremely lowpoly people in blue shirts. The Player had to kill them quickly so some might not have noticed, but this really disappointed me. It seems like you are switching the Charackter every few levels, ans so does the inventory. The Game is strictly linear...so all you have to do is shooting everything that moves and use a switch here and there.
The worst part was shooting this scientist thats just standing there passively.
Some stuff was really awesome though. Like those bugs in the ventshaft. But I doubt you made these on your own?
Okay:
45%
Quote: " " Level-Design " "
I liked you're youtube video and the overall presentation in the thread so the game was really disappointing for me. I don't want to insult you but the leveldesign was completely rubish.
The rooms used some unedited textures from FilterForge that really didn't match any of your randomly placed entities. There was absolutely no athmosphere in this game. There are those high detailed shaded Metrotheater objects right next to complete lowquality material. Its almost like the levels have been made with a generator, thats randomly placing stuff anywhere. I know that the gameplay is supposed to be fast, but that doesn't mean that the levels should be rushed too.
The lightmapping was okay for this kind of game. I was always able to see enough to proceed. Thats all.
25%
Quote: " "Graphics" "
It starts with this horribly camouflaged shotgun that looks like plastic and this overall feel of randomly placed objects by many various authors with many various styles. I prefer to go over to the next point because I don't like being demotivational. But seriously... some guns in enemy hands didn't have even a texture and the P90 had no magazine in it. How did you miss that?
30%
Quote: " " Sounds " "
The Voice acting was really good! It MADE this game. Good job on the radiomessages and the russian speech.
How did you make the music? I kinda enjoyed it.
Another let down was the lag of ambientsounds in the level, but thats not important since you've been firing a gun all the time.
Some reload sounds don't fit the animation. But what where you thinking as you gave the silenced pistol the same firing sound as its slide?
40%
Quote: " " Notes " "
- The Skybox didn't match the ISS at all...it was more like being in a plane.
- What was that american chap doing in this russian bunker typing?
- Did you like the visuals of your game yourself?
Quote: " " Overall Rating " "
40 % Another FPSC Game... not less and not more. Its okay and it has some nice Gameplay that you don't see in every FPSC Game. But it also has some awful flaws that really push it under the 50.
But well, KeithC thinks this is BOTB so its BOTB.
Quote: " Trivia/other notes "
- I wanted to point a lot of things out via screenshots...but apparently I can't make some with the Vishnu Locker.
- I hope your next project will be far better than this.
-Wolf
God Helps the Beast in Me!