SECLUSION THE TRILOGY (WIP)
Developed by Bruce3371
About Seclusion;
Seclusion will be a full 17 level game, with the 1st 7 levels being released as shareware.
I've tried to make this game with a mixture of stock and custom media, and I think I've managed to get the balance between the two just about right
Synopsis;
An 'Operative' is sent to an old mansion to investigate reports of people disappearing in its viscinity. However on arriving at the mansion you discover that there is more to it than just an old house on the edge of the city. The first clue you get is the armed guard patrolling the Mansion's grounds.
Once inside, you realise that this is no ordinary 'old mansion'. Why is there a communications center on the top floor? Why is part of the mansion underground? These are just two of the many questions which will be answered as you play through the full game..............
Please note, this isn't yet another Zombie Apocolypse/Zombie Infestation game!
Please also note, no Zombies were harmed/will be harmed during the making of this game, Zombies have rights too!!
Seclusion now has its own web site and Youtube Channel!
http://seclusion.webs.com
http://www.youtube.com/user/bruce3371seclusion
Game Progress;
Symbol Key
Completed =

Started =

Not Started =
Seclusion (Shareware)
Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7
Seclusion (Full game)
Level 8

Level 9

Level 10

Level 11

Level 12

Level 13

Level 14

Level 15

Level 16

Level 17
Seclusion Shareware has been built and passed on to my play testers!!!!
Gameplay Video (Shows the 'Cascading Explosion' from Episode 1, Level 2 in action);
http://www.youtube.com/watch?v=gt4xd8a1LGY
Screenshots;
This game will be the very first game I have ever made!
Third Party Credits;
Custom media provided by Anayar, Myself, Cosmic Prophet, henry ham, Heltor, LBS, Nbt, PW Productions, rosstradamus,Shadow heart, Starmind, wizard of id
(If anyone else recognises their media, please accept my apologies for not mentioning your name. Send me an email, and I'll be sure to add your name to the credits list)
Adaptive Bloom and Item Flash shaders provided by bond1
Shading, lighting and scripting know-how provided by Nbt
Cascading explosion scripts provided by ctm
Shooting range script provided by Conjured Entertainment
Superstar helpers/advisers/encouragers;

Scene Commander, Nbt and Anayar
Play Testers; Anayar and Scene Commander
Special thanks to Anayar for the awesome sig he made for the game
This game uses Scene Commander's 'WASPv2 Mod' for increased performance and other features;
http://forum.thegamecreators.com/?m=forum_view&t=178118&b=21
Constructive criticism and comments/suggestions are always welcome.