so you say that horror needs to be with trash all over the place?
no sir, play Condenmed, or play any game of that sort, Dead space, Cryostasis, almost all enviroments there are abandoned, but they arent with trash all the place
Fear is really clean too
Silent hill homecoming has crap all over the place, but that doesnt give horror, its the simetrical that makes it scary, why?
cause even if a map was too square you can spice it, witha hole, just like in the PD in Sheperd's Glen, in Silent Hill Homecoming
or in silent hill 2, the apartments
or in silent hill SM, the school
or in silent hill origins or zero, in the hospital
so basicly many games have clean enviroments, and are scary
and yea, im a fanatic of Silent hill, so what?
anyway, the room you putted first was 0/10, but the other ones where 1/10, they werent nice, they were cubes with 'crap' on them
i think that simetrical and that is made by textures and the use of them, some will give depth, some wont, some will give height, some will give you the feel of cold or warm depending on the room, also lights, so basicly, the entities are just a small portion inside what it comes to Horror Design
PD: Play silent hill 1-7
and youill get me