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3 Dimensional Chat / 100 Models in 100 Days under 100 Polys

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JLMoondog
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Posted: 7th Sep 2010 05:09 Edited at: 28th Nov 2010 15:09
100m100d100p
Josh Mooney's New Super Mega Ultra Personal Project


Time for a new big project, but this one will have a small twist. I'll have 100 days to create 100 models, but the model cannot exceed 100 polygons....this should be interesting.

PROJECT START!
Project Progress: 9% Complete
Days/Models: 9/9
Project Downloads: 16

Quick Access Downloads:
001: 69 Charger
002: 05 Mustang
003: Laser Pistol
004: Begatti
005: Thompson M1
006: Wood Axe
007: Dagger
008: Shield
009: Combat Knife




Day 001
Model 001
'69 Dodge Charger

-36 Polygons
-5 diffuse maps
-1 alpha channel

Screenshot01:

Screenshot02:

Download



Rich Dersheimer
AGK Developer
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Posted: 7th Sep 2010 05:14
Are you taking suggestions? Or do you have all 100 planned out? Heh, heh.

I bet you don't make any crates....

BMacZero
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Posted: 7th Sep 2010 05:23
That is beautiful . Lovely texturing.


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
Azunaki
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Posted: 7th Sep 2010 05:45
great texture, my only crit is that you didn't lift the middle up on the bottom of the car. you could have added 4-6 polygons and done it easily(i only say it because it looks like tank tracks)

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
Ortu
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Posted: 7th Sep 2010 06:37
i think that's probably where this comes in:

Quote: "-1 alpha channel"



JLMoondog
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Posted: 7th Sep 2010 09:58 Edited at: 7th Sep 2010 09:59
Rich Dersheimer: Yah I'll take requests, will be more help then anything. Coming up with 100 different unique models is harder then it sounds....trust me, I've done this before.

BMac: Thanks, need anything for fields that's 100 polys or less?

Azunaki: There's an alpha channel. If you set transparency in DB then the black is gone. TS doesn't like .png alpha's so that's why you can see the black.

..and yes..NO CRATES!!

charger bandit
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Posted: 7th Sep 2010 15:37
Awesome Charger Now we just need to make a racing game with these


Zerdax
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Posted: 7th Sep 2010 17:15
I would REALLY, REALLY want to see you making thoose textures, could you please make a videos showing you making them?

Great work with the car

*Snooze*
BMacZero
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Posted: 7th Sep 2010 18:03
Hmm, I was going to suggest more vehicles, but I think I'm going to take those above 100 polies and use physics and stuff with them, plus the cartoony style doesn't fit.

Perhaps item pickups? Different generic weapons (a rifle, a pistol, a shotgun, rocket launcher, SMG), and resources (a log, a board, a rock, different-colored metal ores and bars).


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
Eminent
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Posted: 7th Sep 2010 19:22
I have a suggestion, Bugatti Veyron.


JLMoondog
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Posted: 7th Sep 2010 20:23
I'm not doing just 'cartoon' style models, this just fit the car model better I think.

Looking into making a few more cars, then off to a different object.

Ortu
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Posted: 7th Sep 2010 22:05
How about some F1 racers


Nbt
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Posted: 8th Sep 2010 01:03
Quote: "I'm not doing just 'cartoon' style models, this just fit the car model better I think."


I love your cartoon textures, please do more and more and more

JLMoondog
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Posted: 8th Sep 2010 05:14 Edited at: 8th Sep 2010 16:17
Day 002
Model 002
'05 Ford Mustang

-51 polygons
-5 diffuse maps
-1 alpha channel

Screenshot 1:

Screenshot 2:

Download


Here's part one of creating the mustang. Not sure why the quality went so crappy after uploading to youtube, never really used it before, will look into it. Thinking of starting a video thread for everyone to upload too, if there is some interests.

Low Poly Mustang Part 1
Low Poly Mustang Part 2

note: mediafire is down, will update the download when it's back up.

Quik
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Posted: 8th Sep 2010 08:35
nice music in those videos^^
and nice watching aswell


[Q]uik, Quiker than most
Nbt
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Posted: 8th Sep 2010 12:22
Quote: "Not sure why the quality went so crappy after uploading to youtube, never really used it before"


Video quality is fine Josh, maybe you checked the video too soon??
As it takes a little time for youtube to complete processing and the first draft you watch after upload is the pre-processed version.
This tends to be blocking looking and has a little note above the video indicating that it is being processed etc.

*on topic: Damn you are speedy in truespace, I was getting dizzy lol

lazerus
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Posted: 8th Sep 2010 13:35
lol its sped up nbt

Great work so far josh

Dr Tank
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Posted: 8th Sep 2010 14:16
The charger is awesome. 100 polys is a bit low, but I guess that makes it educational.
JLMoondog
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Posted: 8th Sep 2010 16:21
Ah, quality is much better now. Part 3, where I show myself painting the model, video was corrupted...so I'll have to redo it all. I'll do that when I have the chance.

Download for the second model is updated. Mediafire is back up.

Thanks for the comments. Now on to day 3!

vortech
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Posted: 8th Sep 2010 16:43
Hmm... how about some Urban models, but with normal and Specular map, so you can make them much more detailed.


Check for pure horror.
JLMoondog
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Posted: 8th Sep 2010 16:48
Define Urban? Specifically what do you want?

bergice
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Posted: 8th Sep 2010 17:20
God i love these projects!

9cdfb439c7876e703e307864c9167a15
JLMoondog
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Posted: 8th Sep 2010 20:18
Day 003
Model 003
Laser Pistol

-56 polygons
-1 diffuse map
-1 alpha channel

Screenshot:

Download


Enjoy! Now off to the real job...*sigh*

charger bandit
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Posted: 8th Sep 2010 20:36
The gun looks epic! Looks like some Quake gun,you should make a chaingun.


Master Man Of Justice
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Posted: 8th Sep 2010 20:40
Josh im not gonna lie, its not magnificant, but for 56 polys yes it is. Its just, most games arent going to make it anywhere nowadays with this kind of graphics.

But still nostalgia of unreal 1 and quake 2 are coming home

But still inspiring, and i guess it would be good for handheld graphics.

Nbt
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Posted: 8th Sep 2010 22:55
Quote: "lazerus wrote: lol its sped up nbt "

Doh!! damn my dopey brain
Funny thing is Kis on RC forums models as fast as that. He remoted into my system and was like a rocket machine in Max, so I thought Josh was the same lol

*back on topic: Cute little gun ^_^
Add this with the cars and Crackdown for App Up is in the making

Eminent
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Posted: 8th Sep 2010 23:00
Come on, do a Bugatti Veyron! Cant be much harder than a muscle car. And Id love to see it with your cartoon car style.


Master Man Of Justice
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Posted: 8th Sep 2010 23:26
Eminent, calm down. Sit boy sit lol XD

henry ham
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Posted: 8th Sep 2010 23:44
well i never thought i would see the day

the man who hates gun models makes a gun model shame on you mister Mooney

nice one mate love it when you get going

cheers henry

Quik
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Posted: 9th Sep 2010 07:41 Edited at: 9th Sep 2010 07:43
Quote: "
the man who hates gun models makes a gun model shame on you mister Mooney "


i dont think he hates em, i just thinks he is annoyed with everyone making them =)

Quote: "Josh im not gonna lie, its not magnificant, but for 56 polys yes it is. Its just, most games arent going to make it anywhere nowadays with this kind of graphics.
"


you seem to have missed the point with personal challanges


[Q]uik, Quiker than most
Master Man Of Justice
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Posted: 9th Sep 2010 07:54 Edited at: 9th Sep 2010 07:55
Quote: "you seem to have missed the point with personal challanges"


personal challenges they may be , but my statement is still valid.

Practicing for the special olympics when your not special doesnt help you when trying to go to the regular olympics.

You will be far behind.
thats all im saying
(josh i mean this in the nicest way you could take it, you have skill, start pushing the throttle forward on your potential meter)

Ortu
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Posted: 9th Sep 2010 08:25
Quote: "doesnt help you when trying to go to the regular olympics."


Well, you're assuming that that's his goal. I could be wrong but that's not the impression I get from him and his work. I don't think the Moon-man is out to land a professional job out of all this, more for fun and a bit of work on the side here and there.

I'm a pure hobbyist with a good career that I have no intention of leaving. personally I prefer a more realism focused style but if the ultra-lowpoly, hand painted style was my thing it wouldn't matter if it didn't match up to industry standards, I'd do it because that's what I'd like. you know?


Pbcrazy
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Posted: 9th Sep 2010 15:21
Actually MMOJ, I can see how this is an excellent exercise to practice speed modeling and texture creativity, as well as making a good looking model with as little as possible. At this rate, when he goes to try making higher poly, more detailed pieces, they will be far more rich in content with fewer necessary polys.
Master Man Of Justice
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Posted: 9th Sep 2010 20:18 Edited at: 9th Sep 2010 20:19
@ Ortu: Alright valid point, i was assuming.

@ Mooney : Are you just doing this as a hobby?

@ Pbcrazy : im sorry i have to disagree. Practicing in lower quality models does not mean that the person will be good at keeping only necessary polys on the high poly.

The only thing i can agree at all on is texture creativity. Because that is hand made (or at least it looks like it) it does take some extra work and that is good practice.

Quik
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Posted: 9th Sep 2010 20:46
Quote: "
@ Pbcrazy : im sorry i have to disagree. Practicing in lower quality models does not mean that the person will be good at keeping only necessary polys on the high poly."


no, but doing lower "quality" models, means he gets better at pumping out higher with a lower polygon limit.
so to speak.


[Q]uik, Quiker than most
JLMoondog
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Posted: 9th Sep 2010 21:05
Day 004
Model 004
Bugatti

-50 polygons
-5 diffuse maps
-1 alpha channel
screenshot 1:

screenshot 2:

Download


Screwed up on this model...bleh, too fed-up to fix it, maybe later.

Master Man Of Justice
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Posted: 9th Sep 2010 21:45
heh you should make a cartoon GTA type game with all the low poly models you can make xD

Not tryin to bust on you with your work i really do like it.

Nice job.

Eminent
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Posted: 9th Sep 2010 23:08
Looks awesome. You just got 3 more downloads .


Quik
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Posted: 9th Sep 2010 23:18
i love the orange "scratch-dot" on all 5 cars

looking great josh


[Q]uik, Quiker than most
Master Man Of Justice
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Posted: 9th Sep 2010 23:21
xD the orange on hit them all driving by, even itself

OldPMan
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Posted: 9th Sep 2010 23:37
Excellent model to start working on what a game.
Josh, you have a lot of free time or is this the right project for self-promotion ?
Very Nice Job.
With best wishes from Russia.

.....already beside..... for all
JLMoondog
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Posted: 10th Sep 2010 21:55 Edited at: 12th Sep 2010 05:21
Thanks for the comments. Anyone else have any requests? I'm all for the requests.

Day 005
Model 005
"Jimmy" M1-89 -SubMachine Gun

-86 polygons
-1 diffuse map
-1 alpha channel

Screenshot:

Download


License:


...and yes, another gun(it's the end of the world!!!). This was sort of a challenge. See if I could make a decent looking gun under 100 polys.

vortech
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Posted: 10th Sep 2010 21:56 Edited at: 10th Sep 2010 21:59
Heh, funny one. You should make those black areas transparent.
How about chainsaw-


Check for pure horror.
JLMoondog
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Posted: 10th Sep 2010 21:59 Edited at: 10th Sep 2010 22:00
Lol! If you've read at least the first post you would know that TS does not like alpha channels in png files, so they show up black. Setting the transparency in DBP will get rid of the black.

Chainsaw sounds doable.

BMacZero
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Posted: 11th Sep 2010 03:10
Sweet!


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
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Posted: 11th Sep 2010 03:39
Here's an alpha map for those who want it.



Master Man Of Justice
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Posted: 11th Sep 2010 04:20
after your chainsaw you should do a mossberg 500
and seeing as you did that tommy gun with 86 polygons try for no more than that even though it does have a cylindrical pump

Maindric
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Posted: 11th Sep 2010 07:06
Just a thought, on 9/11, do the Twin Towers or the Pentagon, something in honer of 9/11/01, I'd like that.

Quik
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Posted: 11th Sep 2010 11:41
would love seeing a character under 100polies! XD

maybe a tree model?
a bush?
and a simple house?

these are some real challanges


[Q]uik, Quiker than most
Master Man Of Justice
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Posted: 11th Sep 2010 14:37
Quik he has already done one xD

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