Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / 100 Models in 100 Days under 100 Polys

Author
Message
vortech
14
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 11th Sep 2010 15:00 Edited at: 12th Sep 2010 10:03
More:
1. Space Shuttle
2. Hippo
3. Diamond
4. Torn buildings
5. Double decker bus
6. Tracktor
7. Some fishes
8. Horse
9. Sci-fi teleport
10a. Sword
10b. Shield
10c. Helmet
10d. Armor
11. Tommy gun
12. Zombie
13. Robot
14. Caterpillar
15. pistol
16. Tree
17. Bush
18. Dragon
19. Orc
20. Cyclope
21. Dog
22. Real looking human
23. Pipe
24. Cloth (Just realistic looking cloth)
25. Screwdiver
26. Hammer
27. Axe [DONE]
28. Muscle Car [DONE]
29. M1 [DONE]
30. Bucatti [DONE]
31. Scifi Gun [DONE]
32. Solar system
32. Mecha
33. Melee weapons.

This should be enought.


Check for pure horror.
Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 12th Sep 2010 03:20
xD Fishes, isnt used like that as a word. its just fish.

Example of fishes:

He fishes like a professional.

sorry off topic, but good list to work off of.

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 12th Sep 2010 05:21 Edited at: 12th Sep 2010 05:23
Interesting list. Will look into it. Right now I have something set in my mind and going to work towards it. Something exciting!

Day 006
Model 006
Axe

-52 polygons
-1 diffuse map

screenshot:

Download


License:


If your wondering about the license info, I have a good reason for this so please don't complain. If you really do plan on selling a game that contains a model please email me. Thank you.

BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 12th Sep 2010 05:41
Does the license apply to just the axe specifically?


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 12th Sep 2010 05:43
I've added the license to the axe and the m1, that's it. I'll only put the license on certain models as they are also being used for something else.

Eminent
14
Years of Service
User Offline
Joined: 15th Jul 2010
Location:
Posted: 12th Sep 2010 05:46
How bout for the other models?


vortech
14
Years of Service
User Offline
Joined: 18th Mar 2010
Location: Finland
Posted: 12th Sep 2010 10:00 Edited at: 12th Sep 2010 10:04
Updated list.


Check for pure horror.
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 12th Sep 2010 14:59 Edited at: 12th Sep 2010 15:00
Day 007
Model 007
Dagger

-38 polygons
-1 diffuse map

Screenshot:

Download


License:


Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 12th Sep 2010 15:46
one huge blade that is!
however i bet thats the point^^
the scratches on the textures seems VERY random on the blade though =/


[Q]uik, Quiker than most
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 12th Sep 2010 16:54
It's zoomed in, that dagger is about the size of your handx2 length wise. Little comically fantasy in a sense.

I thought the scratches were fine. Maybe some hit marks on the edges would add more to it?

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 13th Sep 2010 19:38 Edited at: 13th Sep 2010 19:45
Day 008
Model 008
Shield

-80 polygons
-1 diffuse map

screenshot:

Download


License:


Updated the first post with easy access downloads and some running stats.

OldPMan
TGC Store Seller
16
Years of Service
User Offline
Joined: 10th Aug 2008
Location:
Posted: 13th Sep 2010 20:25
character of the 100 triangle can?

.....already beside..... for all
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 13th Sep 2010 20:35
Sure, I'll do a character next.

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 16th Sep 2010 00:20
Project cancelled due to personal reasons. Won't be on the forums for a while. Downloads will stay up. Thank you.

BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 16th Sep 2010 00:48
That's a shame, good luck.


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 16th Sep 2010 01:06
Shame to see a project doing so well get put away...

But real life is always more important. When you've sorted whatever it is out, you can always come back to it, we'll stop the stopwatch and wait for you...

7045 Forum Messages
65 Forum Threads
It's been a good three years.
bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 16th Sep 2010 01:11
At least you announced it instead of just letting it fade away.

Shame to see the project stop however.

9cdfb439c7876e703e307864c9167a15
Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Sep 2010 01:27
aaw, real life goes first. Good luck with whatever it is =)


[Q]uik, Quiker than most
OldPMan
TGC Store Seller
16
Years of Service
User Offline
Joined: 10th Aug 2008
Location:
Posted: 16th Sep 2010 07:58
Really sorry. Forward to getting back........

.....already beside..... for all
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 17th Sep 2010 01:48
well good luck to whatever you have to do. i am glad that you told us that you couldn't continue rather then stop doing anything on this project for a month or two.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
BiggAdd
Retired Moderator
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: != null
Posted: 17th Sep 2010 03:12
Hope everything is ok Josh!



JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 24th Sep 2010 23:50
...niwis velorox.


"...space is where I'll fight and where I'll die."
Eminent
14
Years of Service
User Offline
Joined: 15th Jul 2010
Location:
Posted: 25th Sep 2010 00:50
^ And that means....?


FrozenCore#6
14
Years of Service
User Offline
Joined: 5th Jan 2010
Location: FrozenThrone
Posted: 25th Sep 2010 01:47 Edited at: 25th Sep 2010 01:50
hmm how about making a model which is exactly 100 polys :3
make any model ,just don't put in usless edges

@ Your previous work:

You could've gotten rid of the extra black parts on some models if u added some more edges, it would still be under 100 you know :3
as for the textures , they're all great except for your scratch brushes . they seem a bit random .

*model suggetions*

mutant Human or creature
plants
daily accessories
daily usage objects
boat
moth
submarine
android
steampunk spider
human heart (Detailed As much as u can )

meh vortech said everything soz mate out of ideas

goodluck mate

My Goals:

-Becoming A Pro 3D Modeler For Games Or Movies And Video Editting
DarkJames
15
Years of Service
User Offline
Joined: 11th Aug 2009
Location:
Posted: 25th Sep 2010 01:51
Maybe some sort of codified code to know the sense of life, oh no!

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 25th Sep 2010 04:38
..er, it means exactly what it means...

Anyway, I'm going to start this back up, no worries. Give me a few days. Thanks again.


"...space is where I'll fight and where I'll die."
Eminent
14
Years of Service
User Offline
Joined: 15th Jul 2010
Location:
Posted: 25th Sep 2010 05:22
Yay.


BMacZero
18
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 26th Sep 2010 04:07
Hey, you're back, and not as a zombie spambot!


Latest progress: Fog of War implemented; frustrated by pathfinding >.>
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 26th Sep 2010 04:57
Quote: "You could've gotten rid of the extra black parts on some models if u added some more edges, it would still be under 100 you know :3"

What? That went over my head.

Quote: "Maybe some sort of codified code to know the sense of life, oh no!"

Well, part acronym part antagonist.

Trying to get something out tonight, start this thing back up. Got the modeling spirit atm.


"...space is where I'll fight and where I'll die."
Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 26th Sep 2010 13:31
acronym or anagram?

curse you cryptic puzzles! They are my bane. I can't ever just let them go


JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 26th Sep 2010 16:12
acronym and antagonist

That's all I can say.


"...space is where I'll fight and where I'll die."
Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 26th Sep 2010 17:42
Nothing is what it seems... are the Velorox about to attack?

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 26th Sep 2010 20:14
....jeeze, your quick Rich.


"...space is where I'll fight and where I'll die."
fallen one
18
Years of Service
User Offline
Joined: 7th Aug 2006
Location: My imagination!
Posted: 28th Sep 2010 16:44 Edited at: 28th Sep 2010 16:45
I love the cars, nice style there, Id love to see a selection of trees and bushes grasses etc, then one could make a nice little racing game with them.


Rich Dersheimer
AGK Developer
15
Years of Service
User Offline
Joined: 1st Jul 2009
Location: Inside the box
Posted: 1st Oct 2010 18:15
Grats on the mention in the newsletter!

JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 1st Oct 2010 22:19
Thanks. I had to take care of some things last month so was unable to finish those models in time. If you want you can post what you accomplished in the box program and I can put it up on the front page with images and video of it in action.

Up to you.


"...space is where I'll fight and where I'll die."
DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 3rd Oct 2010 11:35
after the 100th model you should do 100 games in 100 days within 100 lines. using these 100 models. after that i will now worship you for having so much guts and talent.

bergice
17
Years of Service
User Offline
Joined: 5th Jun 2007
Location: Oslo,Norway
Posted: 3rd Oct 2010 12:42
Quote: "after the 100th model you should do 100 games in 100 days within 100 lines. using these 100 models. after that i will now worship you for having so much guts and talent.
"


Like what he is doing already isnt enough...

51fa1db0ec7c4af52d93a6f5d0e86bc5
DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 3rd Oct 2010 13:18
he is doing awesome actually.

Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 3rd Oct 2010 13:22
Quote: "Like what he is doing already isnt enough..."

i took it as a, situational joke

Josh has been doing alot of models with reasonable criteria.

I would never expect someone to come up with an idea for a game 100 days in a row and implement 3d graphics, unless it was a randomly generated game with randomly selected models that could be UP TO possible 100+ games.

Actually, that gives me an idea to use when im not tired as hell.

Thanks Meng thao.(do you program?)

Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 4th Oct 2010 02:34
he would need more then 100 models to do that. otherwise it would likely turn out 100 very similar games.

[url]http://myportfolio.x10hosting.com/[url]
visit my site.(still in progress)
DevilLiger
21
Years of Service
User Offline
Joined: 21st Nov 2003
Location: Fresno,CA,USA
Posted: 7th Oct 2010 06:21 Edited at: 7th Oct 2010 06:26
i used to, but i got my hands full with too much in life and been getting old (27 years old) and i feel tired all the time. i work and stuff. lol i've always enjoyed programming in basic. i have always stuggled in physics and collision. the last physics engine i used was newton, but my old computer crashed in the middle of my project when i was already perfecting a f-zero type game. i already had cars done along with some other stuff. the only thing left was the levels, collision, ai,winning screen,gameover screen, and a few small details. the newton physics did it well. it's better for cars with wheels though. i had to give it boat physics or something i don't remember. after that i felt down. to not get off topic 100 different games using only 100 models would be cool. even if it's the same 100 models. to me that's more than enough but excluding terrains and menus and etc. im thinking about redoing my 3d car project though but this time it's modern cars though. i miight just do it without textures. i struggle at textures somehow. someday i always dreamed of building up an AI that can adjust to any player's sytle and give them a real challenge without being too easy or too powerful one that felt right. until than i'm thinking of coming back to programming and buld myself a car racing game. maybe start out as solo run/time trial.

Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 12th Oct 2010 23:44
sorry for bump, but i didnt want to make a new thread for this.

congratz josh!
ii found this: http://forum.thegamecreators.com/?m=forum_view&t=149180&b=3
on the second page, when i googled "3d low poly human tutorial"
thats pretty cool!


[Q]uik, Quiker than most
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 13th Oct 2010 00:03
Um...what? Lol.

Anyway, let this thread die for now. I'll pick it back up once I get my current project done.


"...space is where I'll fight and where I'll die."
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 28th Nov 2010 15:05 Edited at: 28th Nov 2010 15:06
*Casts resurrection spell*
"From the depths of Tartarus, I summon thee!!"


Day 009
Model 009
Combat Knife

-91 polygons
-1 diffuse map


Download



Attachments

Login to view attachments
Mazz426
16
Years of Service
User Offline
Joined: 4th Feb 2008
Location: Edinburgh
Posted: 28th Nov 2010 15:34
nice to see you're getting back into this, nice job on the knife, is that really just a diffuse? the handle seems to have a specular map

Master Man Of Justice
16
Years of Service
User Offline
Joined: 13th Feb 2008
Location: Between Insanity and Intelligence
Posted: 28th Nov 2010 18:17
That Looks like a good AO bake and good dodge and burn

Ortu
DBPro Master
17
Years of Service
User Offline
Joined: 21st Nov 2007
Location: Austin, TX
Posted: 28th Nov 2010 19:50
don't think it was baked, just painted. Looks good


Quik
16
Years of Service
User Offline
Joined: 3rd Jul 2008
Location: Equestria!
Posted: 28th Nov 2010 23:53
Quote: "nice to see you're getting back into this, nice job on the knife, is that really just a diffuse? the handle seems to have a specular map"


I dont see anything indicating on a spec map? :S


[Q]uik, Quiker than most
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 29th Nov 2010 01:17
Just a diffuse map. All the highlights and shadows are hand painted. Slight dodge brush, no burn as that can lead to a mess.


Login to post a reply

Server time is: 2024-11-24 09:37:50
Your offset time is: 2024-11-24 09:37:50