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Update Post 28:
Replies:
@ Le Shorte I don't know about you, but alot of the time, I am driven to make games by looking at other peoples. Also, I find it helps to keep you going if you have a WIP thread (though only if you are confident with the quality of your game).
Anyway, thanks for the compliment! Glad your looking forward to it.
Thus Far:
For a quick update on where we are: The layout of the first level is almost complete, after which I can focus on making the lighting correct (quite a tricky feat when working with X10 shaders) and adding any 'eye candy' details. Then once that is complete all the required fpi scripts will be created (any scripting that needs to be done that is). Then voice acting will be done. After which; the level one demo will be released to see what reception it gets. After which the first level will be re-made and the demo will be re-released. When it is of the right standard the rest of the levels will follow suit however without the public releases (instead basing it on feedback received).
OMGZORZ; Lasers!
Due to a shift in the direction of the games general 'feel' and storyline (however still maintaining the initial theme described in the first post); the game has called for a whole host of fpi scrips (which I will be writing) therefore this has been created: A moving laser script. The video below will show the concept. [The wood is a placeholder for now until I get
Ed to make a proper beam]
^ The quality is just god awful. P.S ignore the Wolfenstien 3D music
Also, here is the previous placeholder for the beam; however it didn't work as it should.
^ Ignore the sky
Thanks for checking this out!