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FPSC Classic Models and Media / 100 FPSC Ready Models in 100 Days

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defiler
15
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Joined: 4th Apr 2009
Location: Canada
Posted: 24th Mar 2011 03:23 Edited at: 24th Mar 2011 03:24
Looking great so far, that i beam will be of use to me!

Can't wait to see what else you got flowing down the pipe.

edit: the helmet huds, tell me if i am wrong but when i opened up the files it gave me those images instead of the actual huds

Current Project: Lost Contact: Chapter 1
JLMoondog
Moderator
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Location: Paradox
Posted: 24th Mar 2011 04:21
Quote: "edit: the helmet huds, tell me if i am wrong but when i opened up the files it gave me those images instead of the actual huds "


Lol! I'm surprised no ones said anything. I've updated the download with the actual HUD images...

Honest mistake.

defiler
15
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Location: Canada
Posted: 24th Mar 2011 06:13 Edited at: 24th Mar 2011 06:14
Thanks, also don't fret about it, happens to all of us once in a while

Edit: it says invalid file or url error

Current Project: Lost Contact: Chapter 1
Seth Black
FPSC Reloaded TGC Backer
19
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Location: Pittsburgh, PA
Posted: 24th Mar 2011 17:20 Edited at: 3rd Apr 2011 21:28
:::::REDACTED BY SETH BLACK:::::

...gone.

JLMoondog
Moderator
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Location: Paradox
Posted: 24th Mar 2011 19:55
Bleh, forgot to update the link on the site. I blame sleep deprivation.

Link fixed!

Gencheff
13
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Location: UK by way of USSR
Posted: 24th Mar 2011 22:14
Josh , very nice media here , however I have one question.

Am I allowed to use these in my own project in DBPro (not FPSC related).
The project is personal and not commercial,however I might release it around the forums when it's near completion(but that's a very strong maybe...).

Cheers,
Gencheff


PC Specs:Windows 7 Ultimate 64-bit,Intel Core i7 960 @ 3.20GHz,NVIDIA GeForce GTX 480,12GB RAM,2x Western Digital 997GB HDD
JLMoondog
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Location: Paradox
Posted: 25th Mar 2011 00:47
Quote: "Am I allowed to use these in my own project in DBPro (not FPSC related)."

Yes, all the media on the site is free for personal and commercial use.

JLMoondog
Moderator
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Location: Paradox
Posted: 25th Mar 2011 03:02 Edited at: 26th Mar 2011 13:04
Next model wip, ran out of time to finish this one. Was actually going to release this one with a few 'holographic' models to use in conjunction with the holo-station.

Flatlander
FPSC Tool Maker
17
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Location: The Flatlands
Posted: 25th Mar 2011 05:57
Quote: "this one with a few 'holographic' models to use in conjunction with the holo-station"


I hope you still do. That would be sweet. Cosmic Prophet released a holographic image or two I believe. If you are having problems something he might be able to help you with.



Terry
Nickydude
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Location: Look outside...
Posted: 25th Mar 2011 18:52
You could use xplosys' Alfresco to create billboard holograms.

Seth Black
FPSC Reloaded TGC Backer
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Posted: 25th Mar 2011 19:00 Edited at: 3rd Apr 2011 21:29
::::REDACTED BY SETH BLACK:::::

...gone.

JLMoondog
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Location: Paradox
Posted: 25th Mar 2011 21:30
I'm actually testing out Bond1's animated texture shader for the holograms. I had an idea burst from my head so hopefully I'll be successful.

JLMoondog
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Location: Paradox
Posted: 26th Mar 2011 13:12 Edited at: 26th Mar 2011 14:02
Day 21 Model 19
Holostation
In-Game:


Creator: Josh Mooney
Description: Holographic projection terminal for all your cinnamon bun princess's needs.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Maps: 1xDiffuse 1xSpecular 1xNormal
Download Page

Tough week, sometimes makes it hard to get some work done everyday. That's life for you. Going to say this one is done and more on to the next.

Last model I"m working on this onto the next theme.
In-Game wip:


AbdulAhad
14
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Location: Karachi, Pakistan
Posted: 26th Mar 2011 13:20
Thanks for the amazing free media!!!!

Can I use some models in another engine? Full credit provided!!

Quote: "This project has 2 missions. One, to provide free media to the community and two, too promote my new website.
"


Sorry a small habit of mine, but shouldn't it be to instead of too?

Abdul Ahad

JLMoondog
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Posted: 26th Mar 2011 14:06
Quote: "Can I use some models in another engine? Full credit provided!! "

It will cost you 100 million dollars! Muhahaha! No, just kidding. Go ahead and use them for whatever purposes you desire.


Quote: "Sorry a small habit of mine, but shouldn't it be to instead of too?"

Quote: "
'too'
–adverb
1.in addition; also;"

Pretty sure I can use it before 'promote', if anything it can go after 'website'.

AbdulAhad
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Location: Karachi, Pakistan
Posted: 26th Mar 2011 14:29
Quote: "It will cost you 100 million dollars! Muhahaha! No, just kidding. Go ahead and use them for whatever purposes you desire."


Done. I've sent my van with the money to the warehouse no.3.

Quote: "'too'
–adverb
1.in addition; also;"
Pretty sure I can use it before 'promote', if anything it can go after 'website'. "


Then I believe it would be "and two, promotion of my website too"

Nevermind forget that.

TGC Forums= Perfect English not requiring

Abdul Ahad

Seth Black
FPSC Reloaded TGC Backer
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Posted: 26th Mar 2011 15:44 Edited at: 3rd Apr 2011 21:30
::::REDACTED BY SETH BLACK::::

...gone.

JLMoondog
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Posted: 26th Mar 2011 16:03 Edited at: 26th Mar 2011 16:04
Works fine for me. 4 people have downloaded the model so far. Anyone else have a problem?

Seth Black
FPSC Reloaded TGC Backer
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Posted: 26th Mar 2011 16:31 Edited at: 3rd Apr 2011 21:31
:::REDACTED BY SETH BLACK::::::

JLMoondog
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Posted: 27th Mar 2011 02:17
Day 21 Model 20
Metal Stairs
In-Game:


Description: Metal stairs for easy climbing access.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Maps: 1xDiffuse 1xSpecular 1xNormal
Download Page

Thraxas
Retired Moderator
18
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Location: The Avenging Axe, Turai
Posted: 27th Mar 2011 05:40
Quote: "Metal Stairs"


Very nice... thanks

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
JLMoondog
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Posted: 27th Mar 2011 16:49 Edited at: 27th Mar 2011 16:53
Day 22 Model 21/22
Streets Part 1 (straight)
In-Game:


Description: Set one for Streets set. This includes 4 segments for straight streets. This will be compatible with future Street set Packs.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Segments: 4
Maps: 2xDiffuse 2xNormal 2xSpecular
Download Page

I might have found an error but not sure. With my screen resolution at 1920x1080 I don't see it but when it's reset I see a very thin 1 pixel seam in the road. If anyone can confirm this I would be thankful. Like I said, I only see it when my resolution is stretched. If there is one I'll take a look at the segments when I get home from work.

Edit: One more note, this set of street segments will be part of a larger modular system. The streets must be setup a certain way or they won't work properly. I'm in the works to create Prefabs to go along with these.

Thanks again, and enjoy!

Soviet176
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Location: Volgograd
Posted: 28th Mar 2011 01:54
Very nice job josh! keep it up!


MaskedMakrel
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Joined: 1st Feb 2011
Location: US
Posted: 29th Mar 2011 05:09
The streets look great. In the interim, I am using the stone steps to bridge the gap between the ground and the sidewalk. Works fine. The stone step only covers the gutter side and not the full sidewalk. I think the missing pixel might be on the left street segment. (See pic). I added the right street segment and turned it to create the street effect.

Anyway, looks and works well. Thanks.

anayar
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Joined: 19th Aug 2009
Location: Minneapolis, MN
Posted: 29th Mar 2011 05:34
Awesome thing you got going on here Josh! Great models and textures... but then again, yours always are

Keep it up, but dont kill yourself bro!

Cheers,
Anayar


For KeithC
General Zax
13
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Joined: 28th Mar 2011
Location: In The Fiery Pits of Virginia
Posted: 29th Mar 2011 23:13
These are very exquisite. The quality is superb, and the realism is surprising. How long have you been modeling?

Great job, dude! I hope your next models continue the stunning quality you have shown so far.

There is a darkness in each of us, one that creates us, consumes us, haunts us. This darkness will devour the living, burn the civil way of living we know today. Only we...can aid it in its quest!
RedneckRambo
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Joined: 19th Oct 2006
Location: Worst state in USA... California
Posted: 30th Mar 2011 06:28
Josh Mooney - When I see threads like this.... They make me want to get back into FPSC SOOOO VERY BADLY!!!

Amazing work here and I absolutely love your texturing skills. They have a definite particular artistic style to them and, well, they are incredible looking. I want to make a game strictly with only your media lol.

Signature's are stupid.
JLMoondog
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Location: Paradox
Posted: 31st Mar 2011 00:19 Edited at: 31st Mar 2011 02:58
Alright I'm back after some crazy few days and, well...don't ask.

Trashed the street models and started from scratch. Making it a little easier to build and trying to get everything more compact as before where I was working with 10 models and 40 images I only have 4 models and 4 images now. Also, the segments are solid meshes instead of single planes like before. Collision is so much better now.

Screenshot progress:


Going to do a few more things before I release this. Plan to add a few props to go along with it tonight and maybe a sneak peak at the 'Segment Building Maker'.

Thanks again for the support, always appreciated.

Here's a wip screen of the street lights:


Thraxas
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Location: The Avenging Axe, Turai
Posted: 31st Mar 2011 14:31
Looks amazing Josh... Fantastic work

A man will one day wear a tophat in glasgow on a sunny day juggeling grapes while humming the jurrasic park theme tune.
Flatlander
FPSC Tool Maker
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Location: The Flatlands
Posted: 1st Apr 2011 14:20
Congrats on another award Josh.

Valued Member Status Awarded to...Josh Mooney

Current News Letter #99.


Terry
cloudwalker
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Posted: 1st Apr 2011 15:01
Wow, these are great, many thanks!!
Cosmic Prophet
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Location: The Cosmos
Posted: 1st Apr 2011 15:31
Congrats Josh! A most diserving valued member.

2.5ghz QuadCore,4gb ram,1gb ATI graphics. Dual OS. WinXP, Win7.
Kravenwolf
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Location: Silent Hill
Posted: 1st Apr 2011 16:18
Congratulations on the new badge, Josh

Kravenwolf

henry ham
16
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 1st Apr 2011 17:43
congrats on your new status josh im starting to feel left out now ( note to self must give out more free media lol )

cheers henry

xplosys
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Playing: FPSC Multiplayer Games
Posted: 1st Apr 2011 19:45
Always a pleasure to see earned recognition here. Congrats on the badge and thanks for all you do. Your models are great!

Brian.

... and the band played on.
JLMoondog
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Location: Paradox
Posted: 1st Apr 2011 21:56 Edited at: 1st Apr 2011 22:58
Wow thanks! Just read the newsletter and it was a big surprise! So thank you to everyone and I'm glad that people are enjoying the media I give out.

Alright, now to play catchup. Got behind because of the RL job, but now I'm back on track.

Day 27 / Model 22/23(redux)
Streets Straight (redux)
In-Game:


Description: Set one for Streets set. This includes 4 segments for straight streets. This will be compatible with future Street set Packs.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Segments: 4
Maps: 1xDiffuse 1xNormal 1xSpecular


Day 27/ Model 24
Street Light
In-Game:


Description: Street lights ideal for singing in the rain.
FPSC Ready: Yes, just unzip into your FPSC main directory.
Maps: 1xDiffuse


Day 27 / Models 25/26
Alternate Street Textures
In-Game:


Description: Alternate textures for the street segment sets.

Download Page

anayar
14
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Location: Minneapolis, MN
Posted: 1st Apr 2011 23:07
Many Many Congrats Josh! You really deserve this...

Cheers,
Anayar


For KeithC
JLMoondog
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Location: Paradox
Posted: 1st Apr 2011 23:31
Thanks!

Another alt texture, probably will replace the current one. This way you can build infinite size lane roads.


jules
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Posted: 2nd Apr 2011 18:44
can i use these models in a commercial game, too?
JLMoondog
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Posted: 3rd Apr 2011 01:47
Quote: "can i use these models in a commercial game, too?"

Aye mate.

jules
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Posted: 4th Apr 2011 17:54
sweeeet
sic1ne
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Posted: 7th Apr 2011 00:47
awsome!

[-img-]-http://img97.imageshack.us/img97/6489/sic1ne.jpg-[-\-img-].
JLMoondog
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Location: Paradox
Posted: 7th Apr 2011 00:50
Putting this project on pause for one week, business reasons. Thanks for your understanding.

Bradmadman
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Location: Locke, NY USA
Posted: 8th Apr 2011 05:47
Hmmm.... I couldn't get any of the downlaod links to work. Mediafire says they're invalid. Would love to get my hands on these models. You did a super job.

Anything is possible
The Nerevar
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Location: Vvardenfell
Posted: 8th Apr 2011 15:50
these models look great! looks like your falling a little behind

I'd have to say........ The Game Creators can make dreams come true.
henry ham
16
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Location: way way out there
Posted: 8th Apr 2011 17:39
Quote: "these models look great! looks like your falling a little behind"


Quote: "Putting this project on pause for one week, business reasons. Thanks for your understanding."


cheers henry

Bradmadman
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Posted: 9th Apr 2011 04:55
Well, downloads worked tonight. Super stuff. 2 big thumbs way up.

Anything is possible
JLMoondog
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Posted: 9th Apr 2011 15:18
That's good, I was worried I exceed my bandwidth. I'm actually only 3gb from my photobucket limit.

I'll be starting back up soon, just had to catchup on payed work.

Kerrby
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Location: Australia mate.
Posted: 12th Apr 2011 04:33
Quote: "just had to catchup on payed work."


Paid work should always come before freebies .


WizMod Developer.
Payam
15
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Posted: 13th Apr 2011 17:58
Well,
Here is a screenshot from a map which use your Holostation.
I made this map for my game GreeD.
Thanks for this.



Have our guns was a mistake!!!

I am PaYaM

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