Quote: "occasionally the camera will flip out and run outside of a wall or shoot to the opposite end of the room"
Quote: "Another thing I wanted to ask is if there was any way to disable the mouse from jarring the camera perspective from side to side when the player moves it?"
Which script are you using?
Quote: "And lastly, I was wondering if it was at all possible to make the camera 'static' as in the earlier Resident Evil games (as in, it won't follow the player character, it just stays completely still where it's positioned)?"
Yes, this is completely possible already with the scripts. Just don't change the camera after it's set.
Quote: "I can whip up a few camera entities everyone can throw into their entity banks to use as the camera markers if you would like to include them "
Sure, camera models would be great!
Quote: "Another idea for you to consider may be for a 'rail camera'? A dynamic camera that follows the player as the current one, but one that actually moves forward or away as the player progresses down a long corridor? Maybe even one that angles slightly to the side as it moves away from the player?"
Already working on this. That was my first goal. I just didn't want to re-distribute one of my best scripts.
Quote: "keep up the good work , Cheers"
Thanks.
Cheers.
God help me, Please.