hi my friends
sorry my delay...
I'd like to thanks you because there is a lot of views in my thrade and I never expected this kind of wonderful coments! I'm really happy and you give me power to continue this work.And now, that I'm sure you like the design and idea, I must to have a big responsibility to have a good game play too.
BlackFox
You and your wife and family are welcome ! Thank you for apreciate TOYARTWAR.
Bootlicker
I think is 99% custom media.I had working with many teams before at my animation series productions and a lot of advetising campaign.I'm a very experient modeler and animator man.And fast...TOYARTWAR is my own work I have my own criterion, so I Try to maximize creativity and with this in mind I can work very fast .I have some assets I did some time ago and never used but 70% I'm produce at the same time with the game development.
spudnick
hei very Thanks.This kind of effects already was in my planes.Maybe you can help me with your asset.But are you using shaders in the material? Because TOYARTWAR don't use shaders yet at this production level.
starmind
Thank you my friend !
I tried with DXT5 and 1 byte alpha too ( DXT1 ).Are you sure your FPSC shading is off?
Anyway I changed the character to don't use alphas.Look to result in the picture.
I can send you the character for test, no problem , but I will use this new character for while.The polycount is not high... of course there is a lot of polys in the hair, but the body, arms and legs are not.So there is a good balance in the polycount.( around 2000 tris).
So, This guy will use this bomb...I already have him working inside the level, and I
have some problems:
_ Every time when the character dies , one bomb stay in the floor.I can't get it and it don't disapeer...What I should to do the bomb disapeer when character goes on?
_ I'm testing the levels with no guns to player.And when the character throw the last bomb he dies.Loks a suicide...ahaha how I get he live?
- I changed a lot of parameters in the flak.fpe to the bomb go further from the character but nothig work... is there a way to do this?
- I'd like a way to have a spark animated like in the picture... Is it possible?
I hope you excuse my poor engkish and can understand...
Alemar