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Geek Culture / Which Types of Games Are Harder to Make?

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Eminent
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Posted: 28th Jul 2011 19:39
Unity and UDK require a bit of past programming knowledge. UDK is very much based on Java and C++ and those languages are quite difficult. If I were you, I'd start with either DBPro because it's simple or learn C++ because that's what most people in the game industry use.


Vental
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Posted: 28th Jul 2011 19:41
Okay, thankyou both. You've saved my wallet. For I thought DarkBasic could make characters and such. Now, which one of these is the cheapest? UDK or whatever else you two listed.
Quik
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Posted: 28th Jul 2011 19:41
Quote: "UDK is very much based on Java and C++ and those languages are quite difficult."


opinion based, i find javascript rather simple compared to c++ but yeah, requires a knowledge of programming


hence why i think starting to program stuf fin C++ or java is a better start

and for the record, I am a man.

Dar13
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Posted: 28th Jul 2011 19:46
Quote: "...javascript rather simple compared to c++..."

Java and Javascript are totally different things. Javascript is particularly easy, while Java has syntax and behaviors derived from C++.

Vental
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Posted: 28th Jul 2011 19:48
Okay, but which one is cheapest? I need to know, because I at least want to start learning a teeny bit of this stuff within three years.
CoffeeGrunt
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Posted: 28th Jul 2011 19:51
UDK is free, but don't use it. Trust me, I spent a year learning it and never made anything. There's simply too much in it for one perosn.

Benjamin
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Posted: 28th Jul 2011 19:54
I'd recommend taking a look at UDK since it's free for non-commercial use, and it'll get you used to understanding the flow of development without having to write a single line of code. At first glance it might seem hard to use, so start with tutorials and build simple levels.



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Quik
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Posted: 28th Jul 2011 19:55
Quote: "Java and Javascript are totally different things. Javascript is particularly easy, while Java has syntax and behaviors derived from C++."


didn't know that i have only used C++ and javascript
Quote: "Okay, but which one is cheapest? I need to know, because I at least want to start learning a teeny bit of this stuff within three years."


unity is free for uncormmercial use, same with UDK

and for the record, I am a man.

Vental
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Posted: 28th Jul 2011 20:20
Then I may check out both or all of the listed programs in this whole thread that has been mentioned. Thankyou all.
Plystire
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Posted: 29th Jul 2011 00:30
Just wanted to clear something up.

DBP doesn't "make" characters. It, like every language, "loads" models (that could look like a character) to be used in your game. Those models are made elsewhere. However, TGC does provide many packages with lots of pre-made models for your games, including characters. They may not be the greatest looking things on the planet, but they save you the trouble of having to make your own.


~Plystire

A rose is only a rose until it is held and cherished -- then it becomes a treasure.
Vental
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Posted: 29th Jul 2011 00:45
Wait, (again), Plystire. You create characters from code?
Quik
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Posted: 29th Jul 2011 01:08
Quote: "Wait, (again), Plystire. You create characters from code?"


he said the straight opposite: It is possible, however not optimal in any way lol

and for the record, I am a man.

Vental
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Posted: 29th Jul 2011 01:27
Oh, okay. But...what does not optimal mean? Sorry, dictionary.com isn't helping whatsoever.
Quik
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Posted: 29th Jul 2011 01:30
Well, in this example it is not optimal because it would take a hundred times longer to make an undetailed model, atleast, and thats a model of bad quality: then you would have to unwrap it, by code, again it would take ages.


also you have more precise knowlegde of what is going on with a 3d software, etc.

It's just much faster and gives better results in every way.

and for the record, I am a man.

Vental
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Posted: 29th Jul 2011 01:33
Okay.
Travis Gatlin
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Posted: 29th Jul 2011 03:17
Quote: "unity is free for noncommercial use, same with UDK"


Actually, you can sell what you make in the free version of Unity, just look over the FAQ on the website. That's what I'm using to develop my FPS. The scripting languages (Java, C#, and BOO which is a derivative from python)
are relatively easy, Javascript being the main language therefore being more compatible and has more functionality, i highly reccommend it.

[img]ftp://travisabyss[email protected]/My Pictures/Twisted Reality sig.png[/img]
TheComet
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Posted: 29th Jul 2011 09:18
@ Vental

I haven't read everyone's comments, but I'd just like to through in that DBP isn't bad or anything... It's perfect for people that are starting to program. Of course DBP can "make characters". You can model your character in an external program, and load it into DBP. Click the image at the bottom of my post to see what I've been doing in DBP.

Also, DBP can be downloaded for free, so go ahead and download it, read through some examples, and you'll notice how easy it really is to program. You can even start analyzing an example I made here : http://forum.thegamecreators.com/?m=forum_view&t=187439&b=1&p=0

Once you understand DBP and you actually have the need for more performance for commercial games, then is the time you can move on to higher, more powerful languages.

TheComet

CoffeeGrunt
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Posted: 29th Jul 2011 16:52
Quote: "unity is free for noncommercial use, same with UDK"


Just to clarify, UDK is free until you make your first $5000, after which you pay a 25% royalty to Epic Games on every dollar earned.

Randomness 128
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Posted: 29th Jul 2011 19:36
Quote: "Just to clarify, UDK is free until you make your first $5000, after which you pay a 25% royalty to Epic Games on every dollar earned."

That information is out of date. Currently, UDK is free for non-commercial use. A commercial license costs $99 up front, plus a 25% royalty after $50,000.
CoffeeGrunt
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Posted: 29th Jul 2011 20:10
Oh wow, that's not bad then.

MrValentine
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Playing: FFVII
Posted: 31st Jul 2011 08:15 Edited at: 31st Jul 2011 17:01
Am I the only person that thinks 25% of your business is kinda hefty? ('Heavy' for non-English natives).
I appreciate that the language helped create something of a masterpiece in terms of visual prowess however... I would have been happy to give them something closer to 7% from the off, which should level out for them... but 25% after you hit 50,000$ (roughtly lets say £25,000 to keep it simple maths) which means, after you have slaved for 6 months to 3+ years, out of a possible £100,000 you will lose out £25,000 to the UDK people, which is kinda like a tax as it doesnt benefit you in any way whatsoever (aside from them having money to produce updates to their kit sure why not) and then depending on your country the taxman saying hello to over 20% of the rest... which leaves you with peanuts to be honest... I mean your office will eat a huge chunk out unless your doing a TGC job ^^ which I admire mind you.
so were left with roughly £60,000 of which an average of £15,000 goes to marketing and then lets not forget corporation tax another 20%... woops forgot about that one and then individual employee tax... and further tax, and then distribution fees like Steam taking their cut... and then argh you get the point of this...

Going back on topic... I reckon MMORPG's as theyre the pinnacle to be honest, not only do you need to spend years to code it and develop it, then you need to bring it to scratch with current machine hardware then recode it all slightly if not entirely, then once published, continue to keep the updates to scratch all the while creating new add-ons etc... a whole ball-ache if I may add.

Yeah I started with DBPro and still at it almost a year on, partly due to events in my life and work, I plan to make massive progress in the coming future.

My two and a half pence there.

MrValentine

DevilLiger
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Posted: 31st Jul 2011 14:56
as long as it requires some form of graphic it is difficult for the total noob. trust me i used to be one. lol. when i used to do qbasic and then moved on to darkbasic and couldn't figure out what to do other than text based games using variables,if,and,or,end,goto,etc type stuff i was left confused. i used to really love my text games stuff.

CoffeeGrunt
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Posted: 31st Jul 2011 15:16
@MrValentine

You're assuming that's the only license Epic Games offer. There's one that allows you to pay an initial sum in order to avoid giving them a percentage.

MrValentine
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Posted: 31st Jul 2011 16:02
@CoffeeGrunt

thanks for the backup ^^ I figured they would adapt to that idea

CoffeeGrunt
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Posted: 31st Jul 2011 16:42
I will say, UDK is an amazing piece of software. If you can get a team that's skilled enough to use it, you will make an awesome game from it.

For one person, it's more often than not too much to handle, however.

Benjamin
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Posted: 31st Jul 2011 16:56
Quote: "For one person, it's more often than not too much to handle, however."


The same thing's generally true for any game though.



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