Am I the only person that thinks 25% of your business is kinda hefty? ('Heavy' for non-English natives).
I appreciate that the language helped create something of a masterpiece in terms of visual prowess however... I would have been happy to give them something closer to 7% from the off, which should level out for them... but 25% after you hit 50,000$ (roughtly lets say £25,000 to keep it simple maths) which means, after you have slaved for 6 months to 3+ years, out of a possible £100,000 you will lose out £25,000 to the UDK people, which is kinda like a tax as it doesnt benefit you in any way whatsoever (aside from them having money to produce updates to their kit sure why not) and then depending on your country the taxman saying hello to over 20% of the rest... which leaves you with peanuts to be honest... I mean your office will eat a huge chunk out unless your doing a TGC job ^^ which I admire mind you.
so were left with roughly £60,000 of which an average of £15,000 goes to marketing and then lets not forget corporation tax another 20%... woops forgot about that one and then individual employee tax... and further tax, and then distribution fees like Steam taking their cut... and then argh you get the point of this...
Going back on topic... I reckon MMORPG's as theyre the pinnacle to be honest, not only do you need to spend years to code it and develop it, then you need to bring it to scratch with current machine hardware then recode it all slightly if not entirely, then once published, continue to keep the updates to scratch all the while creating new add-ons etc... a whole ball-ache if I may add.
Yeah I started with DBPro and still at it almost a year on, partly due to events in my life and work, I plan to make massive progress in the coming future.
My two and a half pence there.
MrValentine