Quote: "This slowed down the performance on my game. "
If you're finding slowdown, please post your system specs and an FPM for testing, with fps for previous versions and the fps you're getting with V1.19.
Thanks
@DesertEagle.
You appear to have an internal graphics card, this is 99% likely to be your problem regarding low performance. All modern games require an additional graphics card and FPSC is no exception. I'm afraid without upgrading you are always going to see low FPS.
Quote: "Oh! will there be a coditions and action command list for 1.19"
There is a list of new commands and features in the very first post, in addition, the following commands have been added:
plrisrunning=x (condition) - X=1 returns true if the player is running, x=0 returns true if player not running.
plriszoomed=x (condition) - X=1 returns true if player weapon currently zoomed, X=0, returns true if weapon not zoomed
plrisusingreload=X (condition) - X=1 returns true if reload pressed, X=0, returns true if reload not pressed.
plriscrouching=x (condition) - X=1. returns true if player crouched, x=0 returns true if player not crouching
plrisonground=x (condition) - X=1 and player is on ground returns true, X=0 and player is not on ground returns true.
plrisjumping=x (condition) x=1 returns true if player is jumping, x=0 returns true if player is not jumping.
swaptoalt - swaps to alt fire on the current weapon
firemode=x (condition) - returns true if current firemode=x, 0=normal, 1=alt fire mode
plrrotatex=x - rotate camera angle x to X
plrrotatey=x - rotate camera angle y to X
entrotatex=x - rotate entity angle x to x
entrotatey=x - rotate entity angle y to x
entrotatez=x - rotate entity angle z to x
moveplrx=x - adds a one off X to players X velocity
moveplry=x - adds a one off X to players Y velocity
moveplrz=x - adds a one off X to players Z velocity
$DIF - returns the current entities real world distance in feet from the player.
$DIM - returns the current entities real world distance in metres from the player.
onradar=x (condition) returns true if character on radar and x=1, else returns true if x=0 and character not on the radar.
scale=x or scale=x y - scales characters to scale X or scale X+ a value between 0-Y
plrlastfired=x (condition) returns true if weapon path X is the last player weapon fired.
radargreater=x y (condition) returns true is an entites range on the radar is greater (in segment size) than x and Y=1, else returns true if range less than x and Y=0
radarequal=x y (condition) returns true is an entites range on the radar is equal (in segment size) to x and Y=1, else returns true if range does not equal x and Y=0
holster=x where x=1, player can swap/holster weapons as normal, x=0, player cannot holster or swap weapons.
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