Well...
...thanks. You know that I´m one of those idiots who buys model packs even if he needs only one of the assets and still will have to retexture it. 1-2 Modellers are always doing exclusive stuff for my creations, and here it`s the same. Sometimes 3 months of paying a modeller leaves me with 25 modells, 3 of the them put to use. I have right now around 280 GB of FPSC-Assets, the "main core" I work with is around 35GB.
The clever selection and composing something otu of it is something I enjoy.
I know that I havent rolfys 3d modelling / baking / integrating to FPSC skills, nor will I ever have.
I know I have not the artistry in terms of set design like Wolf, noone beats him on that.
I know I have not the gameplay design wualities of..
...urm...
OK, I have to admit I know NO FPSC gameplay designer that is standing out that heavy, the onyl games I found really somewhat remarkable (although lacking heavily on tech side) were the Principle of Mars games.
I just try to roll out the main Idea I have before starting ANY project with the stuff I have at hands or can create or have created without lacking too much in any of the categories.
And thanks to my shameful work as producer for the big soulless evil commercial game industry I have the necessary time and money to keep going on an FPSC project for years.