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Geek Culture / Descension

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NIlooc223
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Posted: 19th Jan 2013 06:21
Looking great. I love the lighting in them. I'm guessing this room is being wrapped up?
Beno09
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Posted: 1st Feb 2013 22:15
Thanks Niloc.

Few new pictures, it's going great









-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
NIlooc223
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Posted: 1st Feb 2013 23:47
I'm not to big of the lens flare effect that was in picture 1.

Picture 2 to looks great I see no flaws in that.

Picture 3 It looks nice but maybe add some lighting in front of the poles? It's a bit to dark compared to around it.

Picture 4 Now Not sure if its just me but the shadows look a bit funny on the pillars. Is the lighting fully built?

Overall it looks good just a few things that I see that could be fixed/tweaked. Keep up the good work!
MrValentine
AGK Backer
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Playing: FFVII
Posted: 2nd Feb 2013 00:29
I like Lens flare, but yeah that is a bit too much...

I get a sense of PSOne game inspirations from those screens...

Beno09
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Posted: 2nd Feb 2013 00:41
Thank you both for comments. It is still WIP and not sure if you guys noticed but we didn't took any pictures of that view from lens flare are coming, it's the outer view of sun through big window. The reason is that it's still placeholder and that we're still working on it. So the lens flare effect will be adjusted to be nice for eye.

Also Niloc, the reason why some lighting effects may be strange is that all lighting is rebuilt on preview, so it should nice at the end. Aswell as we didn't placed all of the lights where we wanted.

Nice Valentine, our work was always compared by atmosphere to some old and amazing games and that's great achievement for us.

Thanks again guys for comments and suggestions, they keep us happy.
Cheers and have a beer

-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
NIlooc223
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Posted: 2nd Feb 2013 01:21
Ah okay I was figuring it was built on preview settings. That's going to take forever to do the final build... Your computer might catch fire keep some water and a fan near by.
Libervurto
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Location: On Toast
Posted: 2nd Feb 2013 01:36
Looks great, but it seems odd to me that this place is so dark. There are many lights and things like plants, which would suggest this is a well-maintained facility, so it doesn't make sense that it would be dark in there.

Why are the plants under domes? Is the air unbreathable or are they to stop vandals?

Meanwhile...
Beno09
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Posted: 4th Feb 2013 00:32
Quote: "Ah okay I was figuring it was built on preview settings. That's going to take forever to do the final build... Your computer might catch fire keep some water and a fan near by."

Luckily I will probably not gonna do the last and final lighting build as there are some stronger computers in team from mine

Quote: "Looks great, but it seems odd to me that this place is so dark. There are many lights and things like plants, which would suggest this is a well-maintained facility, so it doesn't make sense that it would be dark in there."

We're not finished with lighting, I just started to place them around when I posted the latest pictures, so there will be more lights but it will not be overbrightened.
Quote: "Why are the plants under domes? Is the air unbreathable or are they to stop vandals?"

The air is not unbreathable, it's just there because of better looking and let's say that it's there because of vandals

Thanks for comments

-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
Indicium
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Posted: 4th Feb 2013 00:39
Quote: "The air is not unbreathable, it's just there because of better looking and let's say that it's there because of vandals "


They could be a sort of natural CO2 scrubber.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Libervurto
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Posted: 4th Feb 2013 03:35
Quote: "They could be a sort of natural CO2 scrubber."

Not if they're sealed in domes surely?

Meanwhile...
Beno09
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Posted: 4th Feb 2013 03:46
We have at the top of a dome some kind of gadget that is giving all the necessary ingredients to the plants, so they are not gonna die

-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
NIlooc223
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Posted: 4th Feb 2013 04:58
Guys this is a game not real life... Be a little imaginative hahah...
Indicium
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Posted: 4th Feb 2013 17:48
Quote: "Not if they're sealed in domes surely?"


Dirty atmosphere is pumped into the domes, and clean atmosphere pumped out, and it goes through the proper ventilation routes.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Libervurto
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Posted: 5th Feb 2013 08:39
Quote: "Guys this is a game not real life... Be a little imaginative hahah..."

Note that we're questioning the purpose of these things, not their plausibility.

Meanwhile...
Indicium
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Posted: 5th Feb 2013 15:34
Quote: "we're questioning the purpose of these things, not their plausibility."


I think it makes games a lot more immersive.


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
Beno09
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Location: Bosnia and Herzegovina
Posted: 3rd Mar 2013 03:35
Gey guys, two new and nice pictures after some time. It's Tram station again but the Storage room had some improvements and changes recently, looks more playable now. We're still not ready to show that, in the meanwhile enjoy at these pictures





-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
Libervurto
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Posted: 3rd Mar 2013 03:51
I love the detail you're putting into everything. It's starting to look pretty unique now. I like how the style is a strange mix of futuristic and ancient architecture. This is all aboard the Voltare is it?

It is a very opulent place, will there be grimy places too?


Indicium
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Posted: 3rd Mar 2013 04:03
I want to play now!


They see me coding, they hating. http://indi-indicium.blogspot.co.uk/
swissolo
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Posted: 3rd Mar 2013 05:50
That is beautiful My only note is the square pillars with the brass balls on top look a bit silly. I'd chop of the corners or something so the don't look so primitve

swis
Joined: Tue Dec 16th 2008
Interstellar
Libervurto
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Posted: 3rd Mar 2013 08:23 Edited at: 3rd Mar 2013 08:26
Quote: "My only note is the square pillars with the brass balls on top look a bit silly. I'd chop of the corners or something so the don't look so primitive "

I think that's intentional. Maybe they could do with tapering in at the top a bit, does look a bit odd being perfect cuboids now you mention it.


Beno09
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Posted: 3rd Mar 2013 14:12
Quote: "I love the detail you're putting into everything. It's starting to look pretty unique now. I like how the style is a strange mix of futuristic and ancient architecture. This is all aboard the Voltare is it?"

Thanks mate, we're trying to make unique look and it's good that we're on that way. Nice you got that, the style is exactly mix of futuristic and ancient, that's something that we're doing. Yes, whole Volatere will have mix of this kind of structure.
Quote: "It is a very opulent place, will there be grimy places too?"

Yes, there will be grimy places, Storage room have completely diffrent look and colors, grimy look
Quote: "I want to play now!"

Haha...you'll need to wait for demo that will hopefully appear soon.
Quote: "That is beautiful My only note is the square pillars with the brass balls on top look a bit silly. I'd chop of the corners or something so the don't look so primitve "

Thanks, thanks for this note, the pillar is made from simple BSP brushes so it have that primitive look and like OBese said, that's intentional but there is possibility i'll make some nicer details with it, again thanks for this note.

Thanky you guys for kind comments and thoughts

-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
Ortu
DBPro Master
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Posted: 3rd Mar 2013 17:33
i like that you have nailed own a solid color scheme and everything works to support it. really nice work here.

Beno09
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Posted: 3rd Mar 2013 20:35 Edited at: 3rd Mar 2013 20:38
Quote: "i like that you have nailed own a solid color scheme and everything works to support it. really nice work here."

Yeah, we were looking at the beginning of design which color palette we shall use. You can see which one we used, mix of golden, silver and white colors. Thanks, appreciate it

-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
Libervurto
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Posted: 18th Mar 2013 21:48
I have evolved a new piece of music! I am starting to learn how to transition in a more natural way. It now has the flowing quality that I was struggling to achieve before. This could be really epic if I can expand on it well.


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Beno09
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Posted: 30th Mar 2013 23:31
Thank you Obese with your contribution with music, it's getting better.

Few new pictures.









-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
swissolo
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Posted: 31st Mar 2013 19:39
Picture #3 gave me chills great work!

swis
Joined: Tue Dec 16th 2008
Interstellar
Chris Tate
DBPro Master
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Location: London, England
Posted: 31st Mar 2013 21:12
Fantastic work! Looks professional.

Libervurto
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Posted: 3rd Apr 2013 00:59 Edited at: 3rd Apr 2013 01:00
@Beno Thanks for the encouragement.

The signs seem to be floating holograms without any source. I would like to see some kind screen that is visibly held in place.
I don't think any of the adverts should be printed: it stands to reason that digital screens are very cheap in this universe (possibly even cheaper than printing a poster!) and the train station will want to make as much money from advertising as possible, so they would use digital screens.

Is this a parallel universe or just far into the future? I ask because reading the adverts it is extremely familiar and I wouldn't want that familiarity if it is supposed to be an alien world. If it is far in the future then they may have developed new words for things and new ways of speaking, new foods and cultures.

Many people have suggested that snails and insects might be key food supplies in the future to deal with food shortages caused by an exploding world population. Maybe things like pizza would become luxuries eaten only by the wealthy elite (cheese would be very expensive to produce in space), while the common folk would eat things like mealworms and beetles. Something like this might be on a takeaway sign:



Beno09
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Posted: 3rd Apr 2013 02:02
Quote: "Picture #3 gave me chills great work!"

Thanks, still working on it

Quote: "Fantastic work! Looks professional."

Thank you, appreciate these kind of comments

@Obese

Man, you're giving some really good comments and suggestions. We're still not sure about printed signs and that needs to be discussed. It's not used before, so it's kind of test. I will see how it fits with same design to hologram, it was just little bit too much of holos.

The setting of game is between sci fi and fantasy, you know a little bit of rusty and advanced technology in same way and the texts will be diffrent that's for sure.
Good idea with the food, at the first I thought what's going on here.
Many thanks obese, a lot of useful tips and critiques. Keep it up with the new pictures and have two beers

-In trouble you know a hero;
-If you don't start, you won't finish;
-Without suffering, there is no learning.
Libervurto
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Posted: 24th Jun 2013 18:04 Edited at: 7th Jul 2013 02:46
Here is a completed version of my tune "Aquarius". I have been learning how to use the synth on my keyboard to make new sounds. Annoyingly the recording was really quiet for some reason so I had to amplify it, but it's still better quality than before, I think.

[download removed: newer version below]
Pincho Paxton
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Posted: 24th Jun 2013 20:02
This game looks great! I think about the top designs that I have seen, and The Island movie. It makes you want to wander around the game.

Libervurto
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Posted: 25th Jun 2013 20:52
I think the previous was a bit too fast so here it is slowed down a bit.

The difficulty in learning is not acquiring new knowledge but relinquishing the old.

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Libervurto
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Posted: 7th Jul 2013 02:53 Edited at: 7th Jul 2013 02:54
I made a new recording where the 'echo' is clearer, because I really like its harmonious sound. It was total luck but gives me ideas on how to take this further.

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