Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Dark Basic Elite - A Question

Author
Message
MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 11th Mar 2014 19:48


Chris Tate
DBPro Master
15
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 11th Mar 2014 20:16
I as far as I am aware FPS Creator reloaded is their flagship product with the most sales which is a dark basic creation; am I correct? Why would AppGameKit be their primary focus? I'm completely lost here. lol.

Dark_ITheI _Angel
21
Years of Service
User Offline
Joined: 3rd Sep 2002
Location:
Posted: 11th Mar 2014 23:09
sure.. I Pay the next two!

@Chris: the thing with agk is it plays in a bigger market. Once they go 3d and it becomes a dbp for Mobile it could play in the Same Liga with unity and others,meaning it could brake their Säle records
Fpsc plays in a different dimmention and is good to get you interested in the whole 3!d thing.
But if as you say fpsc is their flagship then am very worried about tgc goals,Not that i dont understand that an easy Tool also brings money for developers. Althought am pretty sure they Know what to Do.

I would welcome an dbe that Export to Mobile and Windows instead of having two different programs dividing what should be One. The easy of basic and the Power of this engine and different platforms export. Godlike to me
That would stablish tgc in the biggest market

Cya

Animals
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 12th Mar 2014 00:44
Quote: "How is everyone in here anyway? this has been quiet for some time..."


I'm well, thanks

In terms on making PC games (which is still one enormous chunk of the market), DBPro has the upper hand by far. When it comes to mobile, obviously AppGameKit is in front, but it simply cannot compete with DBPro for PC games.

From what I can see, Reloaded is bringing in more money than any other product right now, so TGC is pouring money back into it. AppGameKit is also getting a lot of attention in the form of V2.

My point is, there IS a market for DBE, simply because DarkBASIC is awesome for creating PC games and many people still rely on it. However, it's not a very big market, and TGC are more likely to simply bring AppGameKit up to scratch for the PC side of things. And while it may not be their "flagship product" per se, Reloaded is definitely getting the most attention out of all TGC's products.

Chris Tate
DBPro Master
15
Years of Service
User Offline
Joined: 29th Aug 2008
Location: London, England
Posted: 12th Mar 2014 09:28 Edited at: 12th Mar 2014 09:32
I understand. I started making a new game on AppGameKit, I haven't purchased it until this month. It is a good tool.

I was wondering if it were possible to succeed in the high volume mobile market, it is quite easy to get lost in a jungle of mobile video games ranging from Asteroids version 3000.1 to Bejeweled clone number 2,000,000. I'm new to this topic, and am thinking in business terms and not hobbyist terms.

On the other hand, making an animated 3D video game in DBP which can compete in its market is only something a few can pull off. Self made entrepreneurs can produce great games in 3D and pull it off effectively; like Notch the creator of Minecraft; and when they do they make millions.

I'm just wondering if there was no AppGameKit, with all of the attention on Dark BASIC elite and FPSC Reloaded, would the focus, concentration, synergy, promotion and number of users of such tools resulted with a 'golden era' of new 3D video game titles? Likewise, if Dark BASIC elite and FPSC reloaded were put aside, and all the resources were put into AppGameKit, would we have more multi-platform game successes, and how would things be for TGC and what would these forums be like? Interesting thought.

All in all, neither market are easy to master; so one will just have to say good luck with all of your endeavors. It is at least nice to be able to have a bit of both worlds with similar programming languages.

Mikko
21
Years of Service
User Offline
Joined: 25th Sep 2002
Location: Finland
Posted: 6th Apr 2014 10:58
Windows games and applications are needed in the future.

If Lee would announce, that after FPS reloaded, the DBE is the
next project for him, I would pledge FPS reloaded right away.

It's that simple.

Mikko

mikko_ketonen( )hotmail.com
Mobiius
Valued Member
21
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 6th Apr 2014 13:57
Quote: "Windows games and applications are needed in the future."

DBPro and AppGameKit can do this already. Problem solved.

SamKM
14
Years of Service
User Offline
Joined: 25th May 2009
Location:
Posted: 6th Apr 2014 16:36
I was pretty worried about the future of DBPro at one point, but reading Lee's FPSCR blog, it looks like DBPro is slowly evolving into something like DBElite - there's been some pretty awesome improvements, especially in terms of speed. Hopefully this'll come our way as an update soon
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 7th Apr 2014 04:07
Quote: "it looks like DBPro is slowly evolving into something like DBElite - there's been some pretty awesome improvements, especially in terms of speed. Hopefully this'll come our way as an update soon"


Indeed. I believe the best way to test out a product you've made is to use it. So now that Lee is really using DBPro, he's finding all the internal bugs and slowdowns that he never would have known about otherwise.

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 7th Apr 2014 17:30
Quote: "So now that Lee is really using DBPro, he's finding all the internal bugs and slowdowns that he never would have known about otherwise."


Let's hope he doesn't get overwhelmed.



Powered by Free Banners
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 8th Apr 2014 02:20
Quote: "Let's hope he doesn't get overwhelmed."


Indeed, but it sounds like with the extra help he's managing to stay on top of everything.

Mikko
21
Years of Service
User Offline
Joined: 25th Sep 2002
Location: Finland
Posted: 29th Jun 2014 02:17
Well, I could not wait.

I pledged Reloaded and got also FPS Classic.

I think that's the way to get DB Elite sooner.

Keep up the good work, TGC.

Mikko
DB owner since 99.

mikko_ketonen( )hotmail.com
WickedX
15
Years of Service
User Offline
Joined: 8th Feb 2009
Location: A Mile High
Posted: 29th Jun 2014 02:56
How many years has it been since we’ve seen so much as an update. I’ll see it, when I believe it. I’m not holding my breath.
spike 132000
16
Years of Service
User Offline
Joined: 7th Nov 2007
Location: Nottingham, UK
Posted: 15th Jul 2014 14:46
I've given up with Dark Basic Pro, i'm moving on.

Dark Basic misses so many of the most basic of features, things that you would think come as standard, and additional plugins don't just cost a couple of quid, your looking upwards of £20 for a plugin which should be built in. They say that you can make games the easy way with dark basic pro, yeah if you will to chuck more money in to download a plugin which covers only one command that you need that again, should be built in to it.

Thank you and goodbye, i'm going elsewhere.

http://feedit.me - Live feed platform, useful for events and shows!
Battoad
AGK Developer
17
Years of Service
User Offline
Joined: 12th Feb 2007
Location: A Dark Place
Posted: 21st Jul 2014 15:07 Edited at: 23rd Jul 2014 23:28
We have all been spoiled with Dark Basic Pro, imo the best basic language produced, for a reasonably low outlay and free updates for years.
Yes it has always had bugs and still has. It's always had problems with its IDE but never the less we have managed by work arounds or others producing dll fixes. I still use it today and would welcome an update/upgrade but this doesn't look likely in the short time, if at all.
There are supporters such as JackDawson who is trying to get the forum interested in to providing some bug fixes and/or updates but the task sounds like it will be too much for any one person and he appears to be getting little practical support.
Why? Because the DBPro forum is declining week by week and I'm not sure TGC realise the consequences.

DBPro has failed because it was developed, badly promoted and sold by IT personnel with little business accruement. DBPro had very few avenues available to make new money. Hence the reason FPSC, imo the least desirable of TGC programmes, has taken centre stage. FPSC at least offers the opportunity for TGC to make money simply from its add-on packs, although as soon as the pledge money pot runs dry I'm reasonably sure that they will be unable to create enough new customer sales which may ultimately result in FPSC coming to a standstill except for a few new packs every so often.

AGK is destined to go the same way as DBPro as their business strategy doesn't appear to have changed. Once the pledge fund runs dry, how long will members have to wait for updates if it doesn't bring in regular new money. No doubt a new pledge request will be forthcoming if insufficient revenue is achieved from thin air.

During this time DBPro members will continue to decline and be very few and far between.
One of the most basic and important facts regarding business is that it takes a lot more in resources, time and effort to get a new customer than it does to keep an existing customer.

TGC could and should stop the member decline now, not when they get bored with current avenues, lose essential programming staff or realises AppGameKit and FPSC are simply not making enough money to keep them afloat because their business plans are suspect.
It is possible that DBElite may at that dire time be considered by TGC, but i believe too much damage caused by their neglect may harm that opportunity.

I hear that improvements to DBPro are being made to help create FPSC and I think it may also be possible for the new IDE used for AppGameKit to be used for any future DB Pro/Elite release, but if TGC want to keep members - let us know something.

If a new or improved version of DBPro is ever release what will TGC need to do to keep it viable?
The most obvious method is to get a stable product and sell it at a price we would be prepared to pay. Unexpected bugs would need to be fixed foc but each major update, possibly annually, would need to be paid for. Existing owners of the 1st release would then pay just for an update. New customers at that time would need to pay a price somewhere in between the 1st release price and the price with the update(s) added. I do not suggest the idea of upgrades through individual choice of plugins because although these are useful for individual members, it does not keep every new version of DB? updated which is simpler for future development, nor is financially best for the Company.
Next TGC could provide 3D packs something in between the FPSC packs and the Game Store options. These could include characters, scenery objects, animals, gaming pieces, cards, dice, tokens, snooker/pool balls/cues etc etc, choices of colours and royalty free, and maybe members could help decide.
It could also include new sprite packs for 2D apps for members without that artistic bent.

No doubt this post will receive some criticism as members have become very angry and disappointed at the lack of support received and they consequently take it out on members trying to do something positive. Regrettably that is a sure way to ensure that DBPro is never revived or improved upon. Be positive and criticise constructively. If there is enough positive support for a new or improved DB?, we may get there, it depends on us all.

Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 21st Jul 2014 15:57
@spike 132000:

You ungrateful little wretch

@Juney:

Well said. I've often thought (and indeed stated) TGC's business strategies are somewhat lacking

JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 23rd Jul 2014 16:44 Edited at: 23rd Jul 2014 16:47
I agree Juney. I have been slowly writing up a strategy on what can be done to revive another version of DB Pro. Think of it like OpenDBP in a sense. We have people who make IDEs and we have people who make DLLs and some of us are really good at OpenGL. One guy has DirectX 11 working as well. So what if we pull our heads together to make our own, with the syntax we all love. I'm no expert in any of this, and I am no leader. But if someone who has a sense of how all this works could step up, they would have my support.

It's a thought. The only reason I can propose this, is because they made DB Pro open source. If they hadn't of done that, then I could never have proposed this idea as it would infringe their business.
Battoad
AGK Developer
17
Years of Service
User Offline
Joined: 12th Feb 2007
Location: A Dark Place
Posted: 23rd Jul 2014 17:27 Edited at: 23rd Jul 2014 23:28
Thank you both Clonkex and Jack for your comments.

I do not have a programming background and my only partial success has been through DBPro, primarily because, as you say, it has the syntax we all love and is reasonably easy to learn. It also has, or had, the biggest and best community who could help with any aspect of its programming. The reason I say "had" is because the DBPro forum is declining rapidly, only 60% of what it was a year ago going by the number of new threads.

I have tried AppGameKit but find it unfriendly and a little too difficult in deployment etc. Help threads are fragmented and are not updated, making it difficult for any newby to follow. It doesn't have the depth of commands and most disappointingly for me, TGK backtracked on their commitment that conversion to PHP/java for web browser would happen in V2 - it appears to have disappeared from their tasks to do. It also seems to me that the resources are not in place to continue the development of AppGameKit for any foreseeable future so at this time there is nothing to encourage me to move from my existing DBPro.

I hope that TGC will make some comment regarding any future stage to DBPro in the next newsletter as it is probably the best way to reach members who have left this particular forum, but as an alternative to sticking with TGC I would welcome someone to come forward and lead a revival and improvement to DBpro.

If TGC or anyone else disagrees, it is how I perceive it, and that is down to TGC.

JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 23rd Jul 2014 22:53
I see some of us are holding on to DB Pro.

This thread is an example.. and I gotta say.. WOW

http://forum.thegamecreators.com/?m=forum_view&t=211683&b=1
GreenDixy
15
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 25th Jul 2014 13:22
Evolved approved lol !!! Dbpro For ever!

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
aerostudios
14
Years of Service
User Offline
Joined: 20th May 2009
Location: Oklahoma City OK (USA)
Posted: 25th Jul 2014 21:20
I haven't given up on DBPro, actually I'm just getting started and excited about my new product, TOWER CAB (www.towercab.com). My only fear is that when Windows goes all 64 bit, my new product will no longer function. Also, all of the addons I currently am using will also cease to function. I would like to see DBPro and all of the addons updated to work on a 64 bit platform so my business doesn't collapse in a few years. I'd pay $99 or more for DB Elite.
JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 26th Jul 2014 00:20
@ aerostudios

I understand bro. Windows Server 2012 has NO legacy support for 32Bit and its been announced by MS about it. They are also pushing people toward 64Bit and it looks like Windows 9 is going to do the same thing as Windows Server 2012 has done.

Think of it like Windows 7 not allowing 16Bit to run. It's already like that for Windows Server 2012. Windows 9 is reported to be the same way when it comes out.

---

On another note, I recently started to get into PowerBasic Windows Compiler since DBPro is just not supported anymore. They are talking about a 64Bit version. So I might give up on DBPro since PowerBasic seems to be staying with the times, and I'll just use that compiler instead. It has the ability to run both OpenGL and DirectX 7 - 11 because of the way its designed. I love the syntax of DBP better, but if its no longer supported and it will no longer function in future windows, then no point in sticking with it. I tried, but not many care about it any longer.
Michael P
18
Years of Service
User Offline
Joined: 6th Mar 2006
Location: London (UK)
Posted: 26th Jul 2014 01:22
It is different though, 16 bit is very restrictive so developers needed to move to 32 bit. The move to 64 bit isn't desperately needed at an application level, as most apps will fit in less than the ~4gb limit. Wow64 does a fine job if letting multiple 32 bit apps make use of 64 bit address space.

If what you say is true then Microsoft is again trying to force developers down a route which adds little value. Porting apps to 64 bit can be an expensive process. Anyway this really surprises me, i would bet money on Microsoft back tracking and supporting 32 bit for many years to come. Businesses simply will not adopt.

JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 26th Jul 2014 02:23
Quote: "Businesses simply will not adopt."


People said that about 16-Bit as well. But it happened.

As for the switch to 64-Bit, I welcome it. I am trying to make whole planet worlds and I can't do it with 32-bit. It's why I am looking for a 64-Bit version of DBP. But from what I am seeing, its not going to happen. And I know nothing about C++ that could help me do it. I tried to rally this group to the task. But I failed. Sorry.
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 26th Jul 2014 06:34
Quote: "They are also pushing people toward 64Bit and it looks like Windows 9 is going to do the same thing as Windows Server 2012 has done."


WHAT?! That's INSANE!! There are THOUSANDS of programs that are 32-bit only! This is going to kill M$ once and for all, I tell you. If they do this, the Windows ecosystem will be destroyed.

JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 26th Jul 2014 16:13
Quote: "WHAT?! That's INSANE!! There are THOUSANDS of programs that are 32-bit only! This is going to kill M$ once and for all, I tell you. If they do this, the Windows ecosystem will be destroyed."


There were thousands of 16Bit back in the "old days" as well. Just because people think its insane, doesn't mean anything. MS must have some trick up their sleeve.. whether its a good trick or not, that remains to be seen.

Basically, I am seeing this all over again. I can't believe I am old enough to say something like that..

shaking my head
GreenDixy
15
Years of Service
User Offline
Joined: 24th Jul 2008
Location: Toronto
Posted: 27th Jul 2014 06:35
I prefer using Linux, As much as possible. Microsoft has a place under my foot! Sadly, I use it for game stuff. By 2016 Microsoft is downsizing 18 thousand workers.

.:: Http://DeanWorks.Ca ::.
My software never has bugs. It just develops random features.
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 28th Jul 2014 04:32 Edited at: 28th Jul 2014 04:34
Quote: "There were thousands of 16Bit back in the "old days" as well. Just because people think its insane, doesn't mean anything."


But it's different now. Back then, there weren't as many people using computers and there was not so much software. The biggest problem, though, is one of retro games.

Imagine if I couldn't play Freelancer or Myst any more...

Quote: "Microsoft has a place under my foot!"


Same for me, except that I still love Windows. If only they'd give the entire source code to the internet....we'd have a total revolution. Other OSs would go down the drain as Windows (with its total rule of the market and its complete compatibility with every software) would be stripped apart by enthusiasts and put back together as a 10x better OS.

I can dream...

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 28th Jul 2014 13:11
Quote: "Myst"


I never could play that.

Probably still got a copy somewhere.



Powered by Free Banners
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 28th Jul 2014 16:23
Quote: "I never could play that. "


My brother and I spent many weeks working our way through all 5 Myst games. Riven was way too hard and we relied heavily on walkthroughs, but Exile got it just right. I have some amazing memories of the worlds we explored and bizarre and sometimes creepy nature of them.

Going to play through them all over again one day.

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 28th Jul 2014 16:29
Quote: "Going to play through them all over again one day."


Going by this...

Quote: "My brother and I spent many weeks working our way through all 5 Myst games"


You mean...

Quote: "Going to play through them all over again one Month XdayX."




I think GoG has all the Myst series right? Have played one or two a little back in the 90's but cannot recall much other than a beach cove area...

Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 28th Jul 2014 17:02
You know you can do strikethrough now, right? So you could have done this:

Quote: "Going to play through them all over again one Month day."


Quote: "I think GoG has all the Myst series right? Have played one or two a little back in the 90's but cannot recall much other than a beach cove area..."


Probably, I haven't looked. If you buy it on disc from eBay, make absolutely certain to buy the Anniversary Edition or it won't run. I don't know why, but the original discs just crash on newer PCs. Actually it's probably just a memory read overflow, I might try limiting my memory to <2GB and see if that fixes it...

MrValentine
AGK Backer
13
Years of Service
User Offline
Joined: 5th Dec 2010
Playing: FFVII
Posted: 28th Jul 2014 17:07
I don't shop on EBay, far too risky now but Amazon fills that void :p


Was not sure strike through worked on the old forum yet... thanks!

Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 28th Jul 2014 17:19
Quote: "I don't shop on EBay, far too risky now but Amazon fills that void :p"


Risky? In what way? We still buy and sell stuff on eBay very frequently and we've only ever had problems once, due to a stupid error on our part.

Quote: "Was not sure strike through worked on the old forum yet... thanks!"


Oh, well yeah, it does

JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 28th Jul 2014 17:28
I love the Myst games. I even have their three novels.
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 29th Jul 2014 03:43
Quote: "I even have their three novels."


Novels? What novels? *begins googling*

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 29th Jul 2014 22:03
Quote: "make absolutely certain to buy the Anniversary Edition or it won't run. I don't know why, but the original discs just crash on newer PCs."


I have the 1999 Masterpiece Edition and, prompted by this thread, installed and played it today. Much to my surprise it installed fine on W7 with no serious mishaps (for some odd reason the Hints () wouldn't display correctly till I closed down Word which happened to still be open).

Now reliving the misery of getting stuck and running round in circles because I've overlooked something simple. Currently wandering around with a bit of paper which I can't seem to use or read anywhere.

It's one of those games where I find it vital to make notes of various clues, button/number combinations etc.

Despite all that I'm delighted it seems to work fine.



Powered by Free Banners
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 30th Jul 2014 05:46
Quote: "I have the 1999 Masterpiece Edition"


THAT'S the one I meant, not anniversary!

Quote: "Now reliving the misery of getting stuck and running round in circles because I've overlooked something simple. Currently wandering around with a bit of paper which I can't seem to use or read anywhere.

It's one of those games where I find it vital to make notes of various clues, button/number combinations etc."


Haha, it's definitely one of those games where you need a real-life pen and paper (or 64-page exercise book) We still have the original exercise book we wrote down all the information we had to remember; it's a scribbled mess, but it's awesome to still have it

JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 30th Jul 2014 14:51
Quote: "Haha, it's definitely one of those games where you need a real-life pen and paper (or 64-page exercise book)"


Indeed. My usual "back of envelope" method of doing such things just ain't up to the task.

The sad thing is that after several hours of play yesterday I seem to be stuck at much the same spot as I was when I tried to play the game many years ago. I get completely disoriented in the wooden walkways of the Channelwood area. As soon as I turn I can't tell which direction I'm looking - and have a similar problem with the pipes on the ground when I move forward, i.e. I can't tell which flow switch I'm looking at.

It's about time I sharpened up my orienteering skills I think.



Powered by Free Banners
JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 30th Jul 2014 15:19 Edited at: 30th Jul 2014 15:22
Hey green, you running those Myst games off of Win7 / 8 ? Some folks all over the net would love to know how you did that if you are.

EDIT REVISED : I just read that you got it to work on Win7.. My bad.. But .. how ? Just ran it or did you have to edit / alter anything ?
Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 30th Jul 2014 20:07
I simply installed it into My Documents/My Games/Myst ME instead of the default Program Files folder. I never install anything useful into Program Files if I can help it. The game even ran in full screen mode without me having to tweak anything (unless I'd already tweaked something for another old game - I seem to only play old games these days ).

The only annoying problem that I've encountered is that long hints get truncated. Something to do with screen resolutions I suspect. Otherwise the game runs fine, occasional odd crashes (twice after several hours of play) but nothing worth worrying about. I've seen a lot worse. The main problem I have is lack of game play skills.



Powered by Free Banners
JackDawson
12
Years of Service
User Offline
Joined: 12th Jul 2011
Location:
Posted: 30th Jul 2014 23:14
Might have to give it a gander once again. Thanks for the heads up GG.
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 31st Jul 2014 08:39
Quote: "I get completely disoriented in the wooden walkways of the Channelwood area. As soon as I turn I can't tell which direction I'm looking - and have a similar problem with the pipes on the ground when I move forward, i.e. I can't tell which flow switch I'm looking at."


Ah, yes, the confusing walkways of Channelwood. The puzzles are fairly simple in that Age, IIRC, but my brother and I struggled with it also because it's confusing to work out which pipe you were looking at before you turned your screen

Quote: "Might have to give it a gander once again. Thanks for the heads up GG."


Only the Masterpiece Edition will work on newer PCs. The original discs won't start.

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 31st Jul 2014 12:44
Quote: "Ah, yes, the confusing walkways of Channelwood. The puzzles are fairly simple in that Age, IIRC, but my brother and I struggled with it also because it's confusing to work out which pipe you were looking at before you turned your screen"


Glad I'm not alone.

Yes, the puzzles themselves are quite simple in that section - it's just the confusing layout that defeats me. For example, I found the lever for the winding staircase in the hut while I was looking for something else and then took ages to find it again when I needed it. I guess it compensates for the easy puzzles. I'm probably too used to playing games which have a minimap system which shows you precisely where you are.

One thing I've noticed is that the graphics seem much better than I recall - perhaps the original PC I played it on was only just sufficient. Although most of the scenes are static I wonder if they've used bump mapping which my old PC might not have supported. Or perhaps I'm just getting old and forgetful? [Actually that usually works the other way - old games usually look worse than you recall when you return to them after many years. Still c. 15 years is a long gap in gaming terms. ]



Powered by Free Banners
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 31st Jul 2014 15:45
Quote: "Or perhaps I'm just getting old and forgetful?"


Not forgetful, but... old and silly perhaps. You realise the scenes are fully pre-rendered, don't you? So they will be appearing exactly the same now as they did 15 years ago. There were no realtime 3D scenes until Myst 4 (whatever that one was called....Revelation, I think)

Green Gandalf
VIP Member
19
Years of Service
User Offline
Joined: 3rd Jan 2005
Playing: Malevolence:Sword of Ahkranox, Skyrim, Civ6.
Posted: 31st Jul 2014 20:34
Quote: "You realise the scenes are fully pre-rendered, don't you?"


Yes, but that wasn't my point. You can still apply bump mapping to a pre-rendered scene although there'd be little point of course unless you have a moving light. The scenes seem to have much more detail than I recall. Perhaps it's a screen resolution issue - although it's hard to see how since Myst tries to force a 640x480 resolution. The trees in the opening scene in particular seem to be far more detailed than I remember.

Quote: "Not forgetful, but... old and silly perhaps."


Quite possibly both.



Powered by Free Banners
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 1st Aug 2014 03:14
Quote: "Yes, but that wasn't my point. You can still apply bump mapping to a pre-rendered scene although there'd be little point of course unless you have a moving light."


Ah I see Well, AFAIK they're not bump mapped. There's no reason for doing so given (as you say) you need a moving light source to see the effect, and, after some research, I do believe hardware at the time of release would not have supported bump mapping (and definitely not at the time of development).

Quote: "The trees in the opening scene in particular seem to be far more detailed than I remember."


They probably do look that way - the game is spectacularly detailed for such an old game (enabled by fully pre-rendering), so I suspect you just weren't expecting such an old game to look so good

EdzUp
21
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 1st Aug 2014 14:09
@Lee:to be honest limiting Dark Basic Elite to windows only is a bad move, I would remove the Direct X dependency whack OpenGL as the renderer and go from there, after that create a cross platform IDE geany is on Linux, windows and OSX so is a good start.

Keeping to windows these days is like running a marathon in skis, not impossible but your gonna be left behind by the competition.

-EdzUp
Clonkex
Forum Vice President
13
Years of Service
User Offline
Joined: 20th May 2010
Location: Northern Tablelands, NSW, Australia
Posted: 1st Aug 2014 16:08
Quote: "to be honest limiting Dark Basic Elite to windows only is a bad move, I would remove the Direct X dependency whack OpenGL as the renderer and go from there"


I agree with this, but...

Quote: "Keeping to windows these days is like running a marathon in skis, not impossible but your gonna be left behind by the competition."


...I disagree with this. Windows still holds the vast majority of market share and people with Linux machines almost always also have some way of running Windows to play games

Login to post a reply

Server time is: 2024-05-02 10:58:15
Your offset time is: 2024-05-02 10:58:15